Talk:Asphalt 9: Legends/@comment-31544835-20180309202839

I can’t stop harassing CC, slightly less ranty than my last email:

Gameplay: 10/10 Music: 9/10 Controlls: 10/10 Overall runs pretty smooth on my iPhone 7. But fuel system/blueprints/card-pack progression system/multiplayer match matchmaking: -10000/10 fail.

Suggestion 1: all cars in your garage you can drive as much as you want. Get rid of fuel requirements. Cars you don’t own blueprints for, the player can lease a car they don’t own for CREDITS {to complete a Career race}, around 20k credits, maybe for 6 races, so the player can try out a new ride, and slowly make progress in Career: when there’s a required car they don’t own. Being suck in Career makes me not want to play the game, and you definitely want people playing this game. Also no upgrading the car when you lease it, you have to play it at stock, I would imagine the higher end cars would be more expensive to lease. It’s a good move that would give players a taste of those powerful cars to come. Maybe the more BPs you’ve collected for a specific car the cheaper it is to lease.

I can see that Asphalt 9 Legends’ cardpack progression system is as greedy as Star Wars Battlefront II’s lootbox system. Not a good look. Suggestion 2: Get better.

A8’s Veteran players have all experienced the pain of vivendi gutting it’s MP system, replaced with greedy match making, all in the name of a player’s “pride and accomplishment” Really? Do we really have to go through this with A9 too? I’m more often than not, either too powerful or severely under powered when I race, little has changed from A8. Same greedy garaged matching system. Suggestion 3: Implement a constant and FAIR match making system. It will be more fun, and will get the internet talking about their experience positively. You want that.

The MP rantings increase/decrease after a race is better: 6/10

Great game overall: 7/10. Would love to see this game succeed. G’lux

-Spudanky