Talk:Research & Development/Suzuki Hayabusa/@comment-130.120.60.188-20171010083215

Surely one of the most difficult R&D. Besides motorcycles handling (and damn-near impossible to complete flawless races) it is always a problem of time.

Requiring players to complete the same task three times in a row is tedious (i.e. max quality checks by race = 15, quality checks needed to pass = 39). Although I find it ok to run a race twice (as most of lab 3), more than twice it gets annoying, repetitive and just an artificial way to make i last longer, to make you spend keys.

As an example, here a PERFECT run of lab 4 requires 53 keys. Lab 4 is open for 4 days, that means it's doable with a perfect run (without spending tokens to unlock it ahead of time) with 13.25 keys every day. With 3 keys every 3 hours that is playing 5 times a day which means a span of over 12 hours by day (for example 8AM, 11AM, 2PM, 5 PM, 8PM). For 4 straight days that is impossible to do this if you work. And of course that is with a perfect run, so highly skilled players.

I understand that some events are made to be more difficult than others, that is what makes a vehicle rare and worthy, but a skilled player should be able to win the event without spending tokens. Requiring players to play 5 times a day for 4 straight days is not it. On work days I can only play 3 times a day (1 in the morning, 2 in the evening) so that means that even if I were a pro player there would be no way to legitimately (i.e. with skills, not tokens) win this event.

I'll probably be able to finish lab 3 right before lab 4 opens but I'm under no illusions to finish lab 4. Blueprints are a good move, allowing to assemble a vehicle after a while even without completing the event but there should be at least a slight possibility (for very skilled players) to win it right away as well, without spending anything. Barring any holidays, this is sadly not the case anymore.