Currency

A currency in the Asphalt series is a virtual in-game unit that
 * can be obtained by performing specific actions (like finishing races) and
 * can be spent for specific virtual items, for instance cars, upgrades or boosters.

Over the time, a broad variety of currencies has been introduced. They often have two different icons, one for displaying a price or balance (small, often simplified icon) and one for displaying a reward (big icon).


 * Basic currency
 * Every game has a basic currency which is Credits in most of the current games. Asphalt 7: Heat used Dollars instead, reintroduced by Asphalt Street Storm Racing as Cash.


 * Premium currency
 * Since the introduction of Tokens as a premium currency in Asphalt 8: Airborne, this concept has been taken over to Asphalt Nitro, Asphalt 9: Legends and Asphalt Xtreme. Asphalt Streetstorm has Diamonds instead.


 * Level indicator
 * Besides, there are also many level indicators. These are not currencies in the strict sense as they are not exchanged for virtual items but stay in the possession of the players, indicating a certain level they have reached. Surpassing certain thresholds, however, enables players to obtain rewards or unlock features.

All lists below are sorted alphabetically.

Dollars
are the basic currency in Asphalt 7.

Credits
Credits are the basic currency of Asphalt 8.
 * Unit:
 * Spending:
 * Buying vehicles (if not only)
 * Upgrades (if not Token only)
 * Pro upgrades
 * Decals (if not Token only)
 * Earning:
 * Buying:
 * Real money: Credits can be bought with Credit Packs in the shop. The prices for Credit Packs are out of proportion. Although the Packs keep the ratio of =, Credits are much easier to earn in-game than Tokens (see Farming), so buying Credits with real money should only be considered as a last resort.
 * Exchange rates:
 * Credits cannot be exchanged directly for other currencies, but a comparison of combined Credits/Tokens prices in current Upgrade tables shows that Token prices can be calculated by dividing the Credits price by 200 and rounding to . Hence, =  ( = ).
 * Exception: At the end of first generation Festival events, leftover were automatically converted to Credits with the rate  =.

Tokens
Tokens are the premium currency of Asphalt 8.
 * Unit:

Cards
Cards are generally not perceived as a currency at first glance because they come disguised as "Pro Kits" or "Blueprints" suggesting they are part of an upgrading or building process. In reality, cards are spent and exchanged for virtual items like every other currency. Asphalt 8 features by far the largest and most complicated variety of cards.

Blueprints
Starting with the 2019 Spring Update, each update removed further blueprints from the game.

Fuel
Fuel is used for Time-Limited Events. Every race costs a certain amount of fuel. Asphalt Xtreme and Asphalt 9 use Tickets instead.
 * Unit:
 * Cap: The Fuel bar has a maximum capacity of.
 * Spending:
 * Entry fee for Time-Limited Event races. Cost per race:, very rarely or  for training or "giveaway" events, sometimes up to  for events with valuable rewards, for example Festival Coin Packs or Car-specific Kit Cards during Festival events.
 * Earning:
 * Automatic: every 10 minutes
 * : Complete refill of all 10 Fuel points, granted in Daily Bonus for VIP players and in Daily ads for Non-VIP players since the 2019 Halloween Update. Accumulated Fuel refills are displayed instead of the Token option when a player taps the + icon behind the fuel bar. As only the difference to 10 Fuel points is refilled, the fuel bar should be nearly empty before applying a Fuel refill in order not to waste too many free Fuel points.
 * Buying:
 * : Varying price for a complete refill of all Fuel points, depending on how many Fuel points are missing. The Token option is not displayed if a player has free Fuel refills.
 * Exchange rates:
 * Buy: =, rounded up to integer numbers:  = ,  =  , ... The Token price is calculated based on the missing Fuel points, not on the time left for a refill, so it is a discrete function jumping at every next Fuel point.

Fusion points
Fusion points are a subsidiary currency with the sole purpose of selling and buying. Fusion points cannot be earned, bought or spent. The only way is to exchange Cards for Fusion points and vice versa. The word "fusion" is just used to disguise that the transaction is in fact a currency exchange.

As with most currency transactions in real life, this exchange is always connected with a loss. An additional disadvantage is that players cannot directly exchange Cards for Fusion points, but only via random containers: There are three Pro Kit Boxes that can be bought with Fusion points, granting random cards that are only vaguely defined by the concept of rarity.

The balance display of Fusion points has three sections marking the thresholds for each of the three Fusion Boxes. A yellow bar shows the player's current amount of Fusion points. An additional turquoise bar indicates the amount of Fusion points that would be added if the currently chosen card was fused with the Fuse now button. The Fusion Boxes can be bought with the Check it button.


 * Unit:
 * Exchange rates:

Season Tickets
Season Tickets are used to enter Multiplayer races.

Festival Coins (first generation)
Festival Coins were introduced together with the first generation of Festivals. Each Festival had its own currency, all with the same functionality but with different icons and names. While the first Festival Coins of the 5th Anniversary were named Anniversary Coins and the Halloween Festival used Halloween Coins, later Festivals only used the simplified name Festival Coins.

Besides serving as a real currency, spent Festival Coins also accumulated as a level indicator, enabling players to obtain milestone rewards after reaching certain amounts of spent Coins.

Festival Coins as a real currency were discontinued with the second generation of Festivals where they became mere level indicators to unlock tier rewards. See.


 * Unit:
 * (5th Anniversary)
 * (Halloween Festival)
 * (Snowflurry Festival)
 * (Fast-Lane Festival)
 * (Showdown Festival)
 * Spending:
 * The only way to spend Festival Coins was to buy Festival Bundles, a special kind of Pro Kit Boxes available only during the Festival.
 * Earning:
 * Completing Festival quests
 * Collecting Coins on race tracks
 * Buying:
 * Real money: Similar to, players would get Festival Coins when buying Credit or Token Packs during Festivals. There were also one-time purchase bundles available giving Festival Coins together with Tokens, Credits or Pro Kit Boxes.
 * Exchange rates:
 * Sell: =  (automatic conversion of leftover Coins at the end of the Festival)

Blue Stars
Blue Stars are used in the Asphalt 8 Tag Racing Season instead of the yellow Career. Their only function is to unlock further tag races.

Unlike Career Stars, Blue Stars do not
 * unlock Career races
 * unlock inventory space
 * count to a player's Multi-Credits level

Experience

 * Unit: XP

Helmets
Helmets are used in Asphalt 8 Moto Blitz instead of the yellow Career. Their only function is to unlock further Moto Blitz races.

Unlike Career Stars, Moto Blitz Helmets do not
 * unlock Career races
 * unlock inventory space
 * count to a player's Multi-Credits level

Licenses
are used in Asphalt 8 to claim Mastery rewards and unlock inventory space. The level is not displayed in the main top bar of the game but only at the top of the mastery screen itself. The achieved licenses are shown together with the amount needed to unlock the next reward, for example "2,897 / 3,000".

Racer Level
Game info: "The Racer Level indicates how you're doing in the multiplyer modes. Play multiplayer races to earn experience and raise your Racer Level. The higher your Racer Level, the more credits you earn in multiplayer."

Stars
are used to unlock features like career races or inventory space.
 * The more Stars players have, the higher is the Multi-Credits bonus.
 * Packs in the shop become cheaper, the more Stars a player has.

Vouchers
(Only present in the Chinese version of the game)

Credits
are the basic currency in Asphalt Nitro.

Fuel
Fuel is used for Time-Limited Events.
 * Unit:
 * Cap: The Fuel bar capacity is infinite, but the number of cells in the bar changes according to the player's VIP level:
 * Level 0-3: 10 cells
 * Level 4: 11 cells
 * Level 5: 12 cells
 * Level 6: 13 cells
 * Spending:
 * Cost per race:
 * Earning:
 * Automatic: ?
 * : Partial refill of Fuel cells, granted in Daily Reward and Kit Boxes . The cells are added to a player's balance even if the Fuel bar is full and are displayed as numbers after the bar, for example "38/10".
 * Buying:
 * Exchange rates:
 * Exchange rates:

Cash
is the basic currency in Asphalt Streetstorm.
 * Unit: Dollars

Diamonds
are the premium currency in Asphalt Streetstorm.

Credits
Credits are the basic currency of Asphalt Xtreme. In comparison to Asphalt 8, their importance has been reduced as there are less ways to spend them.
 * Unit:
 * Spending:
 * Upgrades (only in combination with )
 * Iron Box, Bronze Box
 * Cards in Black Market
 * Earning:
 * Finishing Career races
 * Rewards from Mastery
 * Rewards from Limited-Time Events
 * Daily Login
 * Buying:
 * Real money: Credits can be bought with Credit Packs in the shop.
 * Exchange rates: Credits cannot be exchanged directly for other currencies. The proportion of Credits to is inconsistent:
 * A price comparison of Credit and Token Packs in the shop implies a range from =  for the biggest to   =  for the smallest Pack (may depend on Career ).
 * Combined Credits/Tokens prices for Upgrades show a ratio from around =  to  =.
 * A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from =  to  =.
 * A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from =  to  =.

Tickets
Tickets are used for Limited-Time Events and are the equivalent to in Asphalt 8. Every race costs a certain amount of tickets.
 * Unit:
 * Cap: The Ticket bar has a maximum capacity of.
 * Spending:
 * Cost per race:
 * Earning:
 * Automatic: every 10 minutes
 * Ad: Players can watch an ad to get . Only the next ticket is "refilled", regardless of the time until it would have been refilled automatically.
 * Buying:
 * : Varying price for a complete refill of all Tickets, depending on how many time is left until a complete automatic refill.
 * Exchange rates:
 * The price for a complete refill is reduced by every 70.42 seconds, so the price for a refill can be calculated by dividing the left seconds by 70.42, rounded up to full Tokens:
 * 30 s =
 * 2:20 m (140 s) =
 * 2:22 m (142 s) =
 * 40:00 m (2,400 s) =
 * As the automatic refill time for is 10 m (600 s), the exchange rate for one full Ticket is 600 divided by 70.42:
 * Buy: =