Credits

Credits are the most commonly used currency in the Asphalt series, replacing the Cash used in Asphalt 7: Heat and being replaced by Dollars ($) in Asphalt Street Storm Racing.

Asphalt 8: Airborne
The only currency in the game until the inclusion of Tokens with the 2014 Winter update, Credits are a fundamental element of the game, being the primary way to purchase in-game objects without having to spend real money, since Tokens are much harder to obtain. Credits can be won by finishing races, winning Time-Limited Events, completing vehicle collections or purchasing credit packs. Credits earned at the end of races can also be increased by the Double Credits booster, completing Bonus Star Requirements and the Daily Bonus multiplier.

Items bought with Credits

 * A majority of the cars in the game are purchasable with credits. As of the Elite Cars Update, several have the option of paying with either currency.
 * During the price changes on November 13, 2017 (accounts made after that date only), January 19, 2018 and March 23, 2018, several Token-only vehicles became purchasable for Credits.
 * The Decals Update also introduced customizable decals you can buy for cars (hence the name), many of which can be purchased with credits.
 * The Super Racer Kit Box is the only Pro Box that is purchasable with credits.
 * The Upgrades and Pro Kits for each vehicle are purchasable with credits. As of the Lunar New Year Update, several of the subsequent cars have the option of paying with either currency for MAX Upgrades.
 * The exceptions to this are the BMW 3.0 CSL Hommage, Mosler Super GT, Audi R8 e-tron Special Edition, Apollo N, Apollo Intensa Emozione, Rimac Concept S, Mazda RX-8 Special Edition, Ferrari 488 Pista and Rezvani Beast Alpha.
 * As of June 26th, 2017, a fourth Exclusive Deal is purchasable using credits.

Credit Packs
Credit packs are an in-app purchase that provides the player a set amount of credits in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced money &rarr; credits cost ratio. With the Rio de Janeiro Update, each credit pack will also award the player with VIP points for the VIP system.
 * 1) Rookie Credit Pack:  & 200 VIP points
 * 2) Driver Credit Pack:  & 500 VIP points
 * 3) Pilot Credit Pack:  & 1,000 VIP points
 * 4) Pro Credit Pack:  & 2,000 VIP points
 * 5) Champion Credit Pack:  & 5,000 VIP points
 * 6) Master Credit Pack:  & 10,000 VIP points

Anniversary Coins
Available only during the 5th Anniversary and Halloween Festival event, Festival Coins can only be purchased as part of any Credits or Tokens pack.
 * 1) Rookie Credit Pack: 150 Coins
 * 2) Driver Credit Pack: 350 Coins
 * 3) Pilot Credit Pack: 675 Coins
 * 4) Pro Credit Pack: 1,200 Coins
 * 5) Champion Credit Pack: 2,625 Coins
 * 6) Master Credit Pack: 3,750 Coins

Transferability with Tokens
There is no official conversion rate between credits and tokens in Asphalt 8: Airborne. A token is worth on average and at the most,. This is only an estimate as the number of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase the item with credits and save the tokens for other uses.

Obtaining Credits
While every race in the game (except for Quick Solo Race and failed Flawless races) has a Credits payout, the fastest method of earning credits is with Season 9: Beyond or Car Mastery Challenge #14/#15 events, preferably on short tracks such as San Diego Harbor, Alps, Dubai, Rio de Janeiro, Westminster Bridge/The London Eye, Munich Subway, and some layouts of The Great Wall. Listed below are the currently most proficient cars at Credits-grinding at Challenge 15.

While racing with boosters (Nitro Starter & Tuning Kit) will reduce the race duration, it is more detrimental than going un-boosted as the additional cost for 1 hour of usage will outweigh the increased profit for an overall loss in credit accumulation (assuming that the boosters were not purchased through Exclusive Deals, earned via Time Limited Events, completing Collections or Car Mastery).

Prior to March 23, 2018, the Lamborghini Veneno could be used as the first stepping stone in credits grinding as it only cost to buy and MAX PRO and does not require Engine Cards in its Pro Kits.

While the 2015 GTA Spano has comparable profitability to the cars mentioned above, the car is rendered impractical with its paywall restriction and Elite Car status with tune-ups for it taking 2 hours and 30 minutes to complete.

As previously mentioned, completing certain Collections in the game will award the player with a credit reward. Listed below are all of the collections with a credit reward.