Thread:Guy Bukzi Montag/@comment-35102879-20191218221644/@comment-34326785-20200109203201

Hi!

The "vehicle" template would be incredibly useful to make use of the vehicle stats. At the moment, the stats pages are static and not very informative, because what the players want to know is whether vehicle X is better than vehicle Y. Just look at the comments on every car page, half of the comments are "Is this good for MP?"

So why not try to make something that would give answers to the most common question? Sure, this idea requires a lot of planning, but the hardest part is certainly to have clear ideas of everything we want to do, so that we can define the templates with the right depth and complexity.

Because I'm in the process of doing a garage template, I would really love if the "a8vehicle" template could be called with the current setting of the vehicle, for example: "a8vehicle|DS_Survolt|0500-0000" This call would return the most recent available stats of a 0500-0000 DS Survolt (including speed, nitro, etc.) and its current rank (if it's possible to automatically compute it, based on upgrade rank percentages, then it would be perfect, otherwise the player would have to give the rank manually in another parameter).

So what I would like is: where v4.7 would be the version of the game (if omitted, most recent available stats would be returned). It would return:
 * Template:a8vehicle|DS Survolt|0500-0000|v4.7
 * Acceleration
 * Top speed
 * Handling
 * Nitro
 * Stock rank
 * Max rank
 * Max-pro rank

If we could have a template for each vehicle, that could even take as parameter the version of the update of the game (e.g. v4.7), that would return all possible stats, a lot of useful pages would be possible, with no maintenance (well, we would still have to input the basic data, like stock rank, max rank, maxpro rank and upgrade percentages, nitro efficiency values, when they change).