Mercedes-Benz SLK 55 AMG Special Edition

The Mercedes-Benz SLK 55 AMG Special Edition is a fictional tuned version of the Mercedes-Benz SLK 55 AMG, with aftermarket customizations.

Overview
The SLK 55 AMG Special Edition is heavily similar to the original SLK 55 AMG, owing to the fact that it is a fictional vehicle based on it, but features a V8 engine enhanced with twin-turbochargers and also features more aggressive bodywork, including a wider body and a rear wing.

The SLK 55 AMG Special Edition also sports a unique rooster-themed livery, Chinese 2017 text emblazoned over its rear license plate and aftermarket wheels.

Summary
The Mercedes-Benz SLK 55 AMG Special Edition was added into the game during the Lunar New Year 2017 Update.

As a replacement for the pre-release Championship Update 1967 Chevrolet Impala, the SLK 55 AMG SE also features a huge rank difference between stock and max-pro, extreme top speed, and Elite Status.

The SLK 55 AMG SE has a starting rank of 885, a MAX rank of 1513, a MAX+PRO rank of 1776 (qualifying it for a top-end A class car), and a Tuning Kit boost of +77.

At MAX+PRO, an Elite Mapping set to 0808 gives a new MAX+PRO rank of 1828, the second highest for any car in the game, only behind the Devel Sixteen Prototype's 1840. In the Garage, the SLK 55 AMG Special Edition is placed in between the SIN R1 and either the BMW 3.0 CSL Hommage or Aston Martin One-77, depending on whether the player owns the Hommage.

Performance
The SLK 55 AMG SE, intended to be a replacement to the pre-Lunar New Year 2017 Update Impala, retains almost all performance traits of the 'old' Impala. Thus the SLK 55 AMG SE has an extreme total speed alongside its mediocre acceleration (As of the Car Blueprints Update, its rate of acceleration is similar to the Camaro SS's), sub-par nitro duration of 9/14/18 (which are actually worse than the regular SLK 55 AMG's 8/13/18), and a wide drifting radius and ponderous handling that are similar to the Chevrolet 2016 Camaro SS' - its handling and drifting capabilities become worse as the car gets faster.

However, despite heavy weakness in all other aspects, the SLK 55 AMG Special Edition more than makes up for this with top speed. The SLK's top speed is phenomenal, with a MAX+PRO+Elite tuning 0808+Tuning Kit gives a top speed of 539.8 km/h, the fastest car in the game by a margin of more than 10 km/h.

The SLK SE generally excels on long and simple tracks, but not on short/technical tracks.

Usage
The SLK SE is the ideal choice for A class events that involve long and simple tracks like Tokyo, where it will most likely dominate all other Class A cars, except for perhaps the Chevrolet Corvette Grand Sport, which is not far behind in top speed but has greatly improved acceleration, nitro duration and handling over the SLK SE.

It is also ideal for Mercedes-only events for all tracks except the shortest and twistiest tracks like Dubai and Sector 8, where cars with better handling are more suitable.

The SLK 55 AMG SE also gives and a Champion Kit Box as rewards from its 5th and 10th Mastery Challenge, respectively.

The SLK 55 SE is not suitable for farming owing to a lack of effective farming races and the car's Elite status.

Usage (Multiplayer)
The Mercedes-Benz SLK 55 AMG Special Edition is an extremely deadly car for Multiplayer given its starting rank and high speed-to-rank ratio, allowing it to reach an extremely high top speed at lower ranks.

A Max, Pro and Elite Tuning setup of 0400,5050,0800 gives it a whopping top speed of 313 mph (504 km/h) with a Tuning Kit at a low rank of 1248, something no other car can do below 1600. This tuning setup, which is possibly the best setup for this car, allows the SLK 55 SE to outrun a similarly ranked BMW M2 and Shelby Cobra 427 with ease, both of which are commonly found in the 1200 rank bracket. Faster than both by a whopping 60 mph (97 km/h) at this rank, the SLK 55 SE replaces the Shelby Cobra as king of lower mid-rank Multiplayer, which was known as the king of that bracket since its debut.

Another effective setup for this car is 0505,5555,0808, which gives it its maximum possible top speed (335 mph; 539.8 km/h) at a rank of 1594 with a Tuning Kit. However, it is harder to win with this setup because the SLK 55 SE's snail-like acceleration makes it easy prey to the McLaren Mercedes MP4-25, Aston Martin Vulcan, and TRION NEMESIS on short or twisty tracks.

While the SLK 55 SE is one of the most feared cars in Multiplayer, there are a handful of tracks that the player should avoid when using this car at certain ranks, given the car's extreme bias towards top speed.

Although the SLK 55 AMG SE does well on most tracks, it excels on long, simple tracks such as Tokyo, Barcelona, and Azure Coast. Due to its weak handling and very wide drifting radius, Venice, Dubai, San Diego Harbor, Tenerife, and Sector 8 are not recommended for this car unless it is MP-tuned by a very skilled driver. Despite its low rank and extreme top speed, some other faster accelerating/better handling, less overpowered cars are occasionally capable of beating the SLK 55 AMG SE if a Knockdown is dealt, especially on short tracks such as San Diego and Alps.

On the other hand, at MAX+PRO, due to its increased rate of acceleration, on long tracks it is now capable of destroying virtually all of its competition such as the Aston Martin Vulcan, BMW 3.0 CSL Hommage, and McLaren MP4-31. With its increased rate of acceleration, the SLK 55 AMG SE now has shorter recovery time from crashes, bumping the wall, and other events that slow it down quite a bit. However, even with its improved acceleration, it's acceleration is still far from average (~8.1 seconds to reach its total speed from a standstill with level 3 Nitro at MAX+PRO+Tuning Kit+ET0808)

"Wall riding" is recommended when racing with the SLK 55 AMG SE. This method allows the car to handle corners without 'Nitro-braking' by riding against the outside wall of the corner. The effectiveness of this method varies by track as there are corners that will scrub too much speed than simply drifting. Notable parts to avoid are:
 * The S-bends of Azure Coast
 * The statue corner of San Diego
 * The spiral of Sector 8 and Munich Subway
 * The cannon fort corner of Ice Cave (Going too fast will cause the SLK SE to jump over the wall and go out of bounds)

In addition to wall riding, taking longer routes that are less technical or do not prohibit acceleration/top speed (i.e. the cliff jump of Tenerife and starting jumps on San Diego) are also recommended as the SLK 55 AMG SE's top speed is more than sufficient to make up for the time lost on route choice.

Worthiness
Considering that the SLK 55 AMG SE has an extreme top speed which is hampered by its other crippling performance stats (even with its improved acceleration), bears elite status, and has restrictive usability, the SLK 55 AMG SE can be considered a Class A, upgraded version of the Devel Sixteen Prototype.

Even though this car can become a formidable weapon in almost every Multiplayer bracket due to its improved acceleration and extreme speed, it is only recommended for very skilled players as a high level of skill is required to maneuver the car effectively, especially when it reaches its top speeds.

Another thing to beware about the SLK 55 SE, is that an extremely skilled driver can even beat triple boosted cars with an unboosted SLK 55 SE. This only applies to SLK 55 SEs tuned below the 1400 border as the Multiplayer League has skewed matchmaking that will place at least two cars that have a rank difference of at least 100+ rank points in the same lobby if the cars are not in the 1700+ zone, and above the 1500 border, there will be a lot of MP tuned MP4-25s and some Vulcans, which the SLK 55 SE can only compete with if running with boosters.

Price
The SLK 55 AMG SE costs to buy during its limited offer spanning 19 days. With the Car Blueprints Update, 18 Blueprints are required to assemble the car (a total cost of if its Blueprints are purchased from Exclusive Deals).

MAX requires, while Pro Kits require , 14 of each Class A Parts card, 12 Forced-Induction V8 cards, 6 Initial & Common Tech cards, 12 Mid-Tech cards, and 8 Advanced Tech cards.

Tune-ups cost and take 2h 30min to finish.