Talk:Asphalt 9: Legends/@comment-31544835-20180227030514/@comment-31544835-20180228075331

@MO nice, I have 207 cars 20 mill credits and 25k tokens with A8. I’m not gonna walk away from that, but A8 has gone deep on the back burner at the moment, while A9 has gripped me hard.

Everyone starts new for A9. You gotta start from nothing. It sucks, but I actually enjoy playing it from scratch. It’s a different game entirely. Barrowed from AsphaltXtreme is the building of your garage, which admittedly, after 24 hours, still feels scripted: the way I’m acquiring the cards to build new cars. The Career mode drives your experience through seasons that complete a chapter in a very compelling way. You mostly tare through Carer mode first until you’ve upgraded your cars enough to be competitive for the rewards from “Events”. Career has a very similar progression system as Moto Blitz, but slicker, from a top down map perspective, the game design style makes me feel like a racer secret agent. For the most part the game is designed beautifully. Things don’t just look beautiful, it feels beautiful to engage - which is a breath of fresh air after dealing with years of the ish we had to deal with, those who love A8. Is A9 better? Yeah kinda. But I also thing A8 could make the adjustment we’ve all been screaming about @gameloft and A8 would be sooo much better. A8 and A9? They are different games. And I guess my main criticism of A9 is: does it feel like an Asphalt Series game? Mmmm no, it doesn’t really, but neither did A8 these last couple of years. Burn. When it comes to A9: I’m having fun. I like it a lot. It’s the main thing I’m playing ATM. I still will be playing A8.