User blog:ShinnyShin/The Problems with the S-Class Tier

My fellow players.

One thing that has always bugged me with the S-Class category is how badly structured it's now become. Seems every few months, an update comes along and makes certain vehicles downright useless, maybe even obsolete. Vehicles that were once pretty decent to use in Multi-player, TLEs or even just the odd challenge. Vehicles that cost a fortune to buy and fully upgrade over the months/years. Vehicles that may have even been the ruler of their respective Class.

My first point is  how broken the ranking system is , and that in turn translates to how broken the Class Tiers are. How do you really expect to compete against opponents who have 150+ points and above on you? Worse still, opponents who easily reach speeds of nearly 500km/h in stock configuration when you happen to be in a car that only does 430km/h or so, fully tuned and with boosters, and yet you're both supposed to be in the same Class??

With almost every new introduction of cars, the speed modifiers seem to be inflating to insane levels. Even the rankings at MAX+PRO levels have an almost 200 point difference! From experience it's even getting to the point where even fully PROing mid-end B-Class vehicles is a risky move, as it will easily push you past rank 1595, meaning you almost always have to use boosters just to compete.

I have seen a few Wikia Pages and Contributors warning players of the dangers of getting your car's rank past 1595, and that warning is not readily available to new gamers out there, for instance. Why does Asphalt 8 have to be structured this way, and why do we need to warn each other about the dangers of ranking over 1595 when  the game actively encourages you to fully upgrade all your cars ?? 

Isn't it time Gameloft revised the ranking system??

Where is the fun in being instantly destroyed at the start line by opponents in such OP vehicles that are already way off the map once you've recovered, leaving you with absolutely  NO HOPE  of winning? And it doesn't matter if they're boosted, their default 150+ points ranking gives them the upper hand. It's gotten like this most of the time now, so why even bother competing?

This is happening so much so that, really, there now needs to be a higher, separate category above the S-Class. This would at least give more breathing space for the mid/lower-ranking, but still useful, S-Class (and A-Class) cars.

Secondly, there is yet another issue.

The issue of COST . We have been seeing mid/upper-ranked S-Class (and even A-Class) vehicles that are eye-wateringly expensive, yet  their prices do not warrant their performance , i.e. cars that cost thousands of Tokens/millions of Credits, and they are more likely to spend time collecting dust in the Garage than seeing some action in Multi-player, mostly due to poor stats like bad handling, low nitro duration/efficiency, etc.

I can give you two classic examples here. Take the Aventador for instance. It currently sells at 1 million Credits and has the useful-ness of a boat anchor. Only does well in online racing if boosted, and if PROed, faces competition that renders it completely useless. The other is the Huracán, whose R&D just finished. From player reviews and the Wikia page itself, it is generally agreed that its performance is less than impressive, unless also boosted and constantly facing off against opponents who really should be a separate Class above. Not to mention the ghastly price of 11 000 Tokens.

I mean, if we are being asked to spend insane amounts of Credits/Tokens, constantly grinding to get supposedly-good cars that under-perform or are rendered obsolete after a short time, then where is the fun in that? What is the point? And especially for legit players, putting in a lot of time and effort for uber-expensive cars that hackers can get at a moment's notice?

This is just my humble opinion on the state of the S-Class and the ranking system.

What do you think, fellow racers?

- ShinnyShin