Talk:Asphalt 9: Legends/@comment-33150462-20181004140346/@comment-28896876-20181004204938

On a lot of maps you can take different lines that won't put you near cars when the 10 seconds invincibility runs out. Gold Rush and Whirlwind Curve by going right instead of left (which, on Gold Rush anyways is faster if you know the right route, but everyone goes left anyways), San Francisco, Downtown Rise, drift at the beginning, get shockwave out of the tunnel and you should get through majority of the time. Shanghai, Pearl of the Orient, you can usually get around a lot of cars by going past on the inside, and so on.

Besides, if you're in legend, and you're getting matched with platinum players, you can still easily win after getting knocked down. I've been getting knocked down on Downtown Rise, still finished with a 1:11 in a 2* Lykan, second place 1:13, third place 1:19. Cars like 3-4* Iconas, 3-4* SCGs, 4-5* Centenarios, 4* Vulcans were all in that race. The platinum players are also exactly why you are losing so much more than you win. You're beating lower rank players, so you gain less. You lose to them, you lose more because lower rank players beat you. On android anyways, it also isn't nearly as bad with 360s. They'll do it, but I can generally drive past them because they know I'm faster and will be able to catch up to them again and that it'll just slow them down to 360 me. I see other legend players go for knockdowns on me more often, and only rarely platinum players. And when I have 2 or more other top players in a race with me, I see them knocking themselves down more than them getting knocked down by someone else.

Continuing to climb in multiplayer is all about being as consistent as you can, using your fastest cars, and knowing which routes you should be taking, taking into account positions of other players. I personally use mainly a 3* Icona and 2* Lykan for mp.