Talk:Showdown Update/@comment-34301420-20190622152707/@comment-34918040-20190625020445

@ Asphaltforfu:


 * "Do you think that the statistical data would help players to progress in the game?"

Yes I do. And I know that it works. As much as I like helping others—the main reason for compiling the statistics tables was that I wanted to use them myself. It helped me plan strategically, and I got every car I wanted.


 * "Before I believed that, after yesterday - no more."

So you discovered that the Class B Part Boxes have an uneven distribution. You could have shared your data so we all know and can use these boxes if we need Tires or Suspension. For most of the other topics, Pro Kit Box statistics comparison has all the data.


 * "GL are so arrogant that they could just stop to drop any card, if they want that."

Of course, and they do change box content even between updates. See the statistics section in. If they do, we notice and publish it. You can be sure that they know what we're doing. Mina from the Gameloft Forum once tried to log in here, for example. If they think that we've discovered too many secrets, they invent new ones. The now variable amount of Tech cards in R&D Boxes is an example for this.


 * "The legendary, rare and common rarity means nothing - GL can make any card super legendary rare in any time."

It's all covered. See Rarity.


 * "The statistical information they provided is frequently incorrect,"

It's not statistical information they provide. See Box info and Drop rate. Drop rates are calculated. I'm quite sure that this is also the reason why you have to be online to display the box info screen; the rules are not even stored on your device.

Sometimes even the developers fail to understand the consequences of their own rules. This was the case when they introduced the 5th Anniversary Bundles offering blueprints for the ARSE and SLK 55 SE. The rules implied mathematics so complex that it was impossible to build a car with the received blueprints. See Drop Rates Explained: 5th Anniversary (IV) As a consequence, the amount of blueprints was guaranteed in all following festival events.


 * "the label "random" means useless."

It doen't. See the line graph for Random Boxes in Law of large numbers. If the developers aren't too incompetent to understand their own rules (which they sometimes are, see above), the number of received cards corresponds with the official drop rates in the end.


 * "The capacity of the inventory is 2810 -too small to allow anyone to be prepared agains the GL trolling practices."

I get along with 1565 slots quite well at the moment.


 * "This game is just gambling with fake dice."

Yes it is. It always was. As the Weighted average section in Expected value says: "Almost every random process in Asphalt has weighted probabilities, but they are not communicated. This is part of the game."

All the above is under the assumption that they didn't change all random mechanisms completely with this update. As said, I didn't open any boxes except the so far. But I'm quite sure they didn't.

And that's all I have to say. If hidden rules have really changed, we'll find them and adapt the info on the update and box pages. In any case, I'll continue using the data on our pages, because it works.