User blog comment:Azelfland/Multiplayer tuning rant/@comment-34684170-20180225112012

I don't see the problem with MP tuning.

Really, I don't.

First reason: you only upgrade the nitro and/or top speed and that's it.
Generally, yes.

So what's the problem?

It's a race. The faster the car, the better.

That's the point.

You choose speed demons over the others in multiplayer, because they are faster... which means they are better in races (assuming their turning/drift radius, accel, and nitro duration do not negate it)...

It's a race... with stakes... which means winning gives rewards... which means losing can yield penalties... which means you do what you can to make sure the speedster that you are driving in multiplayer gets as much advantage as it can.

Second reason: it's a cheap excuse for winning.
MP tuning requires some research on how the fast the car will go, how it will affect the handling, and how all of that will affect your style/level/skill in driving... which, all in all, affects how you perform in multiplayer.

MP tuning is the result of experimenting with cars using other accounts (which take time, resources, etc), researching through available data, and making hard decisions on which part to upgrade in a car to suit your driving style.

MP tuning will compel you to make decisions on a car, and force you to learn things that we use to take for granted in casual races. It forces you to learn nitro management, route management, route selection, variation of driving styles, as well as a holistic improvement of your skills.

Nothing comes cheap.

There are no excuses either.

Third reason: it's a waste of potential for the cars and bikes.
No one likes the Kepler Motion...whether for TLEs or multiplayer... I'm still buying though, and going to MaxPro it.

No one likes the Mitsubishi Lancer... whether for TLEs or multiplayer... I still bought it, MaxPro it, and use it a lot on casual races.

No one like that Jaguar F-Type and that Mitsubishi Eclipse for multiplayer, and neither is good to TLEis you want to get to the Top 1000... But I got the Eclipse and MaxPro'd it and I use it a lot. I will try to get the Jaguar F-Type when I have enough tokens to spare.

I have a lot of cars that are pretty useless in multiplayer, but I still enjoy driving them.

As for my multiplayer cars, I have my RR (which is now getting slaiughtered at 1087 rank, so I will Max Pro it, no hard feelings), my Hommage (which I would MaxPro anyway), my Audi R8 SE, and probably my Holden Couple and Honda Integra (if both cars still hold their ground).

Asphalt 8 is more than just multiplayer.

It's more than just TLE.

Sometimes you just enjoy playing it.

Fourth reason: Multiplayer tuning is for the weak (i'm sorry, Feuerrm. i really am.)!
Let me just copy-paste my answer for your 2nd reason:

'MP tuning requires some research on how the fast the car will go, how it will affect the handling, and how all of that will affect your style/level/skill in driving... which, all in all, affects how you perform in multiplayer.'

MP tuning is the result of experimenting with cars using other accounts (which take time, resources, etc), researching through available data, and making hard decisions on which part to upgrade in a car to suit your driving style.

'MP tuning will compel you to make decisions on a car, and force you to learn things that we use to take for granted in casual races. It forces you to learn nitro management, route management, route selection, variation of driving styles, as well as a holistic improvement of your skills.'

Nothing comes cheap.

There are no excuses either.

Multiplayer tuning requires a sound mind, and a compartmentalization of biases.

It forces you to make hard decisions which you can never come back from once you make them.

Once you make mistakes in tuning for multiplayer, it can get stressful... but you still move on, and get another car for multiplayer.

Multiplayer tuning requires a basic sense of math and logic, as well as the willingness to make risks.

How much will a car go up in rank when you upgrade the speed to one more tier?

How will it affect the matchmaking once it climbs from 1087 to 1111?

How confident are you of your skills to face a current 1100-1200 king with a potential kingslayer that may not be as fast, but has better handling and accel than the current king?

These are just some of the questions you have to face when MP-tuning a car.

...and you can't answer these questions if you are weak of mind, heart, and character.

end of the rant.
That's it?

Well, move on then...

I sure did when I mistuned my Porsche 959.

I sure did when I mistuned my BMW M2.

I sure did when I realized that the reign of the BMW M2 SE as multiplayer king lasted only a few days, and now I am going to MaxPro it and use it for TLEs.

Move on.

We did.