User blog comment:ShinnyShin/The Problems with the S-Class Tier/@comment-26363841-20160331231524/@comment-27980511-20160406181939

Thank you for sharing these informative videos, Profoundly Quiet!

Holy crap, I never noticed the Token-only upgrades! My upgrade slots were covered by the Free A-Class Upgrades I have saved up.

Jeeeez, this even defeats the whole idea of R&D now. And I'm sure now whoever we see in Multi-player driving a Hommage is either a fool parted with their money, or a hacker.

There's no way that anyone would have enough Tokens saved up for this even if they got the game on Day 1, did every race/TLE/R&D/other challenge available and never spent any Tokens whatsoever.

Mosler Super GT, now they're re-hashing existing cars just to suck us dry even more, didn't the regular Mosler only just get released recently? It's a lot like that McLaren P1 GTR, releasing OP variants of these cars at obscene prices.

Watch this space, soon they'll be demanding our mothers' maiden names, our first-born kids and our souls. I'm amazed they haven't done that already. Multi-player is becoming more and more of a losing affair every day, ever more dominated by cheaters and hackers. I lost tons of rating just yesterday alone, in one of my best cars too (mostly due to facing at least 2 or 3 Cobras per race!!)

Sadly the problem that we're seeing is that money is guiding everything about this game, right down to the very design itself. It's definitely one of those games that extorts the player more than anything, and we're nothing more than walking money-bags to the game's makers.

Free-to-play would have been executed in a better if it was structured like how music streaming sites offer free tiers supported by ads, less aggressive about profits over players, and focused on delivering a better experience for their consumers, then that would be the right step forward.

Additionally, skill needs to be added to this mix. If you're paying your way through the game at any point (unless buying decals) then you're essentially avoiding those parts of the game and abandoning any use of your skills to get through.

This is how Asphalt 8 started, until it slowly evolved into a Pay-to-Win type of game, that gives the upper hand (and exclusive content) to those who shell out obscene amounts of money to the game at the cost of the players that game attracted in the first place.

Free-to-Play models have got so bad now, that whenever I look at a game, I try and figure out where they try to get you. Either make it free and supported by ads, OR give it a flat price and STOP BEGGING FOR MORE MONEY, Gameloft!

These videos are pretty much spot-on on how broken everything about this game and its creators is. If only they took note of info like this, then this and future games would be a much better experience.

P.S. check out this link that was kindly shared with us by Vamsi P, it has a lot to do with the business end of future games by Gameloft

https://vk.com/doc276651054_437378086?hash=97b65a10722e674a87&dl=f685c676617a1ca8ff