Talk:Zenvo TS1 GT 10th Anniversary Edition (Research & Development)/@comment-34918040-20180809203902/@comment-34918040-20180810141029

@ Player 6966:

First: No, your behaviour isn't offensive at all to me, don't worry. The main thing I criticized (and that was addressed to everyone) was that they don't stop complaining that the car is a turd. So why the heck do the drive that turd?

As to you: Of course you CAN complain and share your experiences. That's important for a forum like this. But with time I saw that you seemed to get far too much emotionally involved. That happened to me too at one occasion, until a dear fellow racer gave me the advice to relax and see the game as what it is: a game. Of course I get upset if there are stupid AI racers in my way that make me wreck, and often enough I yell at my phone (and the programmers of this ever-lagging game). But I know that I won't finish a race with a pulse of 190. So I adapt, deal with the circumstances, find a strategy and it's much easier.

What really astonishes me is: You participated in the Hommage and Apollo IE R&D, beat their final AIs (which required really good skills) and now had problems at test 16? May I ask what your current tune is?

I joined the game two months before the Hommage R&D which was my first R&D ever. I made all the mistakes one can make, I didn't know this forum at that time, so I didn't plan the free upgrades which made me upgrade all the wrong stats and leaving me with a car that was lacking top speed (and skills) at the final AI. I had to buy the last test with tokens.

The Apollo IE R&D was completely different. I used the free upgrades wisely and was lot better at driving such a fast car because I already owned the Hommage. Nonetheless, it took me at least ten attempts to beat the final AI. But I beat it with skills and didn't have to buy it.

So here are a few things I observed:

Good luck!
 * I read that you finished the first lab with 0101 0000. That was where I raised an eyebrow. 0101 0000 means that you didn't use the first free upgrade for level 2, but for level 1. Of course, top speed level 2 was still deactivated at first, so I used my upgrade for nitro level 2. I don't know what you did with the following free upgrades, but maybe you didn't always use them for the highest possible upgrade. I always try to upgrade an R&D car to the highest possible (top speed and nitro) level before a free upgrade comes. By doing this, I didn't have many troubles with the AI racers.
 * Speaking of AI racers: They are not aggressive. They are clueless. If they have nearly the same speed as you, they are always in your way. If they wreck, you wreck, too, because you hit their wrecks. And as they are mostly not using the optimal route, they always come crossing your way, pushing you aside and making you wreck. The solution: Be faster then them. That means: Upgrade top speed first. As I mentioned above, the difference between stock and max isn't big, so adding only two top speed upgrades won't make you significantly faster then those annoying AI racers. I'm currently at test 29 with a tune of 4525 4050, and I didn't have problems in beating the final AIs so far (except when I made mistakes). During normal tests, I also wreck but mostly manage to reach the goals, nevertheless. I started the upgrades with top speed an nitro, and as I had some spare V8 engines, I upgraded drivetrain first (because this also upgrades acceleration). I then increased acceleration (which made it easier at the start and, in case of wrecks, to recover). Then I upgraded handling which makes it easier to take turns. When the R&D boxes came I upgrades tires, and now I'm out of engines.
 * Some tips for tests to come (I don't now where you are at the moment):
 * Test 24 (Tokyo): Fortunately, there isn't as much traffic as in season 8 Tokyo races. I think I was at 0504 0050 at that time. This is fast enough to get rid of the AI racers at the beginning. I then often drove without nitro and concentrated on the traffic. No experiments, no extra turns for nitro, no alternative routes for QCs, I collected QCs only if they were directly on my route. This should enable you to fulfil the no wrecks goal and even the perfect run goal.
 * Test 25 (Secret Lab, ultimate AI): As you own the Hommage: The Hommage has nearly the same speed as the Zenvo at 0504 0050, and its mastery challange 7 is set at the Secret Lab. That's ideal for a few races to practice, as it's with traffic like test 25.
 * Test 26 (Dubai Reverse): Ignore the Knockdown subgoal. Knockdowns always distract you from the optimal route and bear the risk of wrecking. The drifting subgoal gives more QCs anyway.
 * Test 27 (Azure Coast): Ignore the Perfect Runs goal. Contrary to test 24 in Tokyo with traffic still ok, this time there is the absolute maximum number of traffic cars to annoy you. So concentrate on your way, try not to wreck (one wreck should still be ok) and drift at every turn. Here again, drifting gives more QCs than Perfect Runs. A good car to practice this is the Mercedes-Benz CLA 45, by the way. It behaves exactly the same in the hairpin bends as it has a wide drifting radius and similar handling.
 * Test 28 (Wall Ascent): 3 Flat spins in one jump is the main goal, so make sure to fulfil it as early as possible. I did it at the first (barrel roll!) ramp. This fills your nitro tank and enables you to leave the AI racers behind. Ignore the Knockdowns subgoal. Concentrate on the route and be fast, as the time limit subgoal gives more QCs than the Knockdows.
 * Test 29 (Cloud Nine, flawless): Do you participate in the current Aventador SV cup? It's set at Could Nine, too, and a very good occasion to practice. Avoid the cave! It's shorter, but the risk of wrecking and being disqualified is too high, especially with the Zenvo's handling and steering radius. At 0505 (4)050 your car is always fast enough to take the longer route. Don't try to fulfil the 3 Flat Spins in One Jump subgoal on the mountain ramp just before the hairpin bends, as you don't always land in the right direction after the flat spins which can be deadly with mointains aside and hairpins ahead.