Talk:2018 Spring Update/@comment-31625642-20180412041420

In iOS, at least, some, if not all of the traffic races have changed the timing and/or placement of the cars appearing -- and not just upon replaying the race. In San Diego, the tank where the roads connect, right before getting to the first building, is already right there, when you get to the point where the roads connect, making it very difficult to avoid. Also, in Tenerife, the red rig going up the first hill is already well past the curved ramp that was placed there to jump it, and the first car coming toward you in the tunnel appears slightly earlier, making it much less likely you can snag the orange Nitro tank, without hitting the oncoming car. That's the case with both the 9th Season Alda Romeo race and the Mastery Buick Rivera race -- and even though.the Buick gets there slightly more quickly, you can barely get the orange rank, without smashing into the oncoming car.

This update REALLY sucks. I was going to turn on double credits to farm for Apollo parts, but given that the traffic is often very random, upon replay, and most times, there's no sound for Nitro, which totally throws off your timing for getting Perfect Nitros, farming for credits, replaying races, totally sucks. I use the McLaren 675LT in the Alps, to farm credits, but the traffic patterns changing in that REALLY causes problems, and running it with no Nitro sound completely throws off the timing,, making the race take much longer, often, due to crashing from unexpected cars, or missing the tunnel, then mistiming the trail to jump the mountains, without the Nitro sound...