Talk:Aston Martin Vulcan/@comment-34070605-20171228160421/@comment-27736210-20180102000138

@Formula Emre

The Hussarya's nitro efficiency and top speed are worse but not by much.

However, I'm fine with the drifting radius and many prefer the Hussarya's drifting radius over the Vulcan's oddly enough. Neither car has bad drifting; the Vulcan's is just sharper but the Hussarya GT's is already very sharp.

Then, the Hussarya GT also has slightly better acceleration (by a millimetre) which isn't really an "advantage"; it's more like a milestone. Most other cars in the 1800s bracket can't even remotely compete due to their sluggish acceleration; the Aventador SV, Arash AF10 and 918 Spyder come to mind. The Hussarya GT's acceleration is good enough so that it can stay on the "same level" from the start of the race. Then, other fast-accelerating cars tend to be slower than the Vulcan by larger margins; the NEMESIS and MP4-25 are the two main ones. The MP4-31 is the car which is the most similar to the Hussarya GT and the Vulcan; however, the low stability and horrible nitro efficiency make it mediocre in most situations unless you are very lucky and skilled. The Corvette GS, Hommage, and perhaps the Devel or SLK SE, are all mediocre opponents for the Vulcan on the majority of maps; with slower acceleration by significant margins, the only thing helping them win is their superior top speed, which only helps occasionally.

The Hussarya GT's handling, is, apparently, better than the Vulcan's. However, similarly to how the drifting isn't really that important, the handling isn't that important either. Overall, both the Vulcan and the Hussarya GT have excellent acceleration, handling and drifting, but the Hussarya GT has a slight advantage in those areas. Meanwhile, the Vulcan's higher nitro efficiency is only a "crutch" most of the time, unless you're racing without Extra Tanks. The Vulcan's increased speed is also a small advantage, but it's usually not significant enough to make a difference.

I've found acceleration to be the most important statistic in Multiplayer, considering vehicles of very close speeds. When I used my McLaren MP4-31 at ranks as low as ~1770 (it's now rank 1807), I was able to defeat Vulcans purely based on getting a large headstart at the beginning of the race. In Multiplayer, knock-downs, car-ramming, body-blocking, and nitro-hogging are all techniques which revolve around acceleration. In Multiplayer, fast acceleration is key. In a Hussarya GT going at 503.0 km/h, if you get in front at the start of the race, you're likely to stay in front for the rest of the race, even with 507.3 km/h Vulcans racing behind you.