Talk:Championship/2018 McLaren X2/@comment-34918040-20180702221026/@comment-34918040-20180703083407

@ Swanging & Banging :

I agree with you as far as your description of this site is concerned. The members here are constantly showing me that there is always something I can improve which I am really grateful for.

But when it comes to resources I'd like to object. I started at zero about half a year ago, and, judging form Vicky's comments during the events I partcipated in, she's about the same level as me. At least I know the problems she describes very well—there are certain physical limits at the beginning.

For example, most of the pro players were able to buy almost all of their "older" cars for credits, while for us, one third of these cars is only available for absurd amounts of tokens and another third for blueprints that take a long time to collect. I noticed certain thresholds during the game: finally having a good car to farm credits which doubles your credits income. Getting (and upgrading) cars for each class that let you finally achieve all goals of TLEs and, later, also leaderboard rewards. Being able to assemble the first blueprint cars so you have more space in your inventory to collect parts for events. Having enough stars and licences to increase the number of your inventory slots to more than 500 so you can finally start collecting blueprints for cars that need higher amounts that would otherwise stuff your inventory. And, of course, reaching a certain amount of credits and tokens which let you think: "There's a new championship coming, but I have 2,000,000 credits, 1,500 tokens and half of the parts; it will be ok."

I don't complain about this, but it simply takes time to get there, and even when you plan very strategically, buy every single Super Racer Kit Box and watch every single daily bonus ad it is very improbable that you have enough or even half of the legendary engines that many of the last new cars require. So you constantly have to think: "Will there be enough engines in the boxes granted by the event?" One gets more relaxed with time, as events mostly give about half of the engines needed. But if you start an event with very very few legendary engines, it's unterstandable that you are a bit restless, especially when you still don't know all of the sprint tracks and don't know if your skills are sufficient to clear the secondary perfect run goals with an unknown car.

When the Apollo IE R&D started I bought the special offer for real money which contained 3 pro boxes so I could be quite sure to get enough engines during the event. I do know that this is Gameloft's strategy to make you unsure and then offer the package that promises to solve all our problems (along with bogus offers that give you 1 engine for a huge amount of tokens—if you're lucky). But this was ok for me, I had expected and planned this. And I don't regret the decision because the "regular" box rewards given during the event tended to grant less engines than expected. I don't know if I'd been able to finish the R&D successfully without the engines of the offer I bought.

So I can understand someone like Vicky who says that she couldn't finish the event because of lack of resources.