User blog comment:CarlRaven/The flaws of the Blueprint system/@comment-99.239.230.127-20170803221605

"You probably know which cars I'm talking about, but for those who don't: Peugeot SR1 (65), Sbarro Alcador (95), Bentley EXP10 Speed 6 (100) and of course, the Lamborghini Huracán LP 610-4 (145)"

as if anyone actually cares about these cars, they really have no purpose other than just being there i doubt anyone is in real rush to get any of these cars. also by the time you probably get enough blueprints for the huracan you will have completeled every other common-blueprint car so at that point it your storage won't be like -- 145(hurcan) - 78 (alcador) - 42 Sr1 -82 EXP10-- it will be more like --145 hurcan - 98 EXP10--- and have all the other common cars completed which will take less space in inventory allowing you to store more hurcan blueprints.

The main issue i take with the blueprints going forward is, why are they making cars that cost credits into blueprints? cars like the alfa romeo, f1 xp-5, 570s, etc they costed credits before, whats the point of making them blueprints? if it where tokens cars like the 330 p4 or the 2015 mustang i wouldn't mind since those cars arent really that usefull but they do apeal to a large group of people, and since those cars arent really that good anymore its not worth spending tokens on them, so making them cost blueprints would be a logical comprimise

For the fact that they give less credit reward for daily bonus then before.. who cares? whats the difference between getting 70k and 100k, thats just 5 runs of 675lt mc15 completely irrelevent when you consider cars cost 3mil+ to upgrade and buy

As people stated below i guess they have a point there is too many events to be able to keep up, but i also wanted to add that say for example, they did keep reviving events and the huracan RnD got to its 4th or 5th revival, im pretty sure almost 90% of the people who could  win it probably would have it by that point, so it would really only be there for the new-ish players... but why would they bother with it since the car would be virtualy obsolete at that point, and really only appeal to the collectors.But you could say the same for like 90% of the blueprint cars anyway... they really don't have a purpose but they're mostly just there for collectors... For example the alpine celebration, sure its a good car but the cla beats it on most tracks and the sparta beat it on all tracks save sector 8, is it really worth spending 2k+ tokens just so you can do good on 1 track in 1 heat cup once every few weeks? No not really... but it fine if you won it in RnD since it was basically free and you got free upgrades/cards for it and you got tokens for it.

Honestly these are the things to add to fix the blueprint system and make it atleast tolerable

*Can't get blueprints for cars you already own (unless its daily bonus/season end/TLE reward)


 * Have blueprint rerolls - for example if you get a bunch of cards from the 3 ways mentioned above you can reroll 3 cards you don't need into 1 that you do need.


 * Have Apex Wendnesday blueprint cups -  for example its like apex wednesday engine cups but instead of engine boxes its random blueprint boxes - this would be good for everyone since even if you don't need any blueprint cars at that moment you can save them for the next update when they eventaully make every car in the game cost blueprints


 * After the TLE for a Blueprint car ends DON'T offer that stupid 10 blueprint cars for 2k tokens or whatever, just sell the car for its token/credit price like how they did it before the blueprint system.