Talk:Fifth Anniversary Update/@comment-32225178-20180830151343/@comment-31185646-20180831003044

Doden is right, it should have been that way from the start. But not 5 years later.

Nika, I get that. Now we can run cars that we think are cool looking and are fun to drive. And, it would be based on skill rather than car selection. However, the game is no longer deep, no stats researching needed, no figuring out which cars/tunes are best. More importantly, they should have done this from the beginning (I always thought so, especially when I didn't have any OP cars). To do this 5 years later is a kick to our collective groins.

It's just that for the rest of us who worked so hard to get OP cars (playing difficult events, losing sleep, sacrificing time with loved ones), win OP cars with low MP tunes (e.g. cash for tokens to autopass/retry), wasted a bunch of in-game resources to win OP cars (wastefully fusing cards in desperation to get the cards needed to win an event), and/or spent real cash to buy/win OP cars (my biggest single purchase was for tokens to by the Camaro SS on sale, a month before it got outdated), etc.

(BTW, thanks for the reference. Was wondering how everyone was doing resource wise. I'm at 196 cars, enough stars that it won't give card slots, 1200 mastery licenses, 600 NS, 400 TK, 300 ET, 30 DC, 8M credits, 21K tokens.)