User blog:ThUnDeR1337/New ideas for events/EDD/R&D/Championship

Hey everyone! Today I'm going to be posting about new ways we could have the TLEs and car-winning events. First let's tackle TLEs(specifically heat cups). For TLEs, I think the rewards should be method based, with one specific concept and every event basically springing off of that. For example, you could have this base event: As for car winning events, like R&D, EDD, Championship, let's tackle R&D first.
 * Beat Race Time of X: 3 Nitro Starter/2 Tuning Kits/1 Extra Tank
 * Beat Race Time of Y: 10 Tokens/10,000 Credits
 * Take 1st place: Visual Customization for Z being a car
 * Take 2nd place: 5,000 Credits
 * Take 3rd place: 2,500 Credits
 * Finish Race: 1 Season Ticket

Let's start with some small changes. First, I'd like to regain Proto Keys without the Keys being completely empty. Second, I'd like to have less Infected, they simply do not make sense at all for development, otherwise the developers are Frankenstien. Now for the new proposed algorithm. For the first tests of a Lab, basically every test except for the VERY LAST AI races, I'd like to have a system which works with both climbing difficulty and rewards by a certain constant percent. For example, if the rank for the first test for Lab 1 is stock, then the increase of rank from that test to the second one will be by K%. And the rewards will be X tokens, X credits, and will increase by K2%. And every X tests it will give a box or a free upgrade on the Final AIs.

For EDDs now. For EDDs I want the same percent-based constant gain in difficulty and rewards, with every so often a free car being given. I honestly don't have too much to change for EDD.

For Championship, I once again want the R&D percentage setup, but also I would want to be able to perhaps have the starter thing get more difficult the more Grand Finales you go through, like if it revs to the end of the bar in 3 seconds the first Grand Finale it should be faster by K3% the next time. Also, I would like EVERY Championship car to be Blueprints WHILE THE EVENT IS RUNNING, so that it's not an all-or-nothing like the stupid difficult MP4-31 event. Perhaps another good change is to make the Grand Finales give you trophies. Also, about the percentage setup, the amount of credits/tokens should be X% higher the next reward depending on how many you need to get from the current reward to the next one. For example, if you just finished getting a reward for 110 trophies from, say, 70, you should get a specific X% of increase from the 70 reward. If the next reward is 200, then the reward should have an equally higher percentage, so that everything is fully fair( unlike getting 35 tokens from reward of 35 trophies and 40 is 5 tokens).

Anyway, those are my opinions on these events and I feel like most of these are pretty valid things to say, but maybe I'm just biased and my formula isn't better than the current one.