Asphalt Xtreme

'NO ROAD. NO RULES!'

Asphalt Xtreme slogan

Asphalt Xtreme is a 2016 racing video game, published and developed by Gameloft and the second spinoff in the Asphalt series. The first off-road racing iteration in the series, the game features a lineup of rally cars, monster trucks and a vast amount of off-road tracks. The visual interface, angular camera view and vehicular design of the game concept have a strong visual resemblance to the Motorstorm video game series.

Race Modes
※ Available in the World Series
 * Classic ※
 * Versus
 * Infected ※
 * Elimination ※

Tracks

 * Gobi, Mongolia
 * Lost Roads
 * Dry Plains
 * Phuket, Thailand
 * Thai Beach
 * Emerald Forest
 * Nile Valley, Egypt
 * Lost Catacombs
 * Ancient Relics
 * Svalbard, Norway
 * Buried Ship
 * Urban Playground Detroit, U.S.A

Career Mode
Asphalt Xtreme has 5 series with each series containing several seasons. Each season is comprised of several races
 * Rookie
 * Amateur
 * SemiPro
 * Pro
 * Master

Vehicles
Asphalt Xtreme has 35 vehicles, with 7 vehicle Categories:
 * Buggy
 * Rally Cars
 * SUV
 * Muscle
 * Pickup
 * Truck
 * Monster Truck

The vehicles are also sortable by the same 5 Performance classes from Asphalt 8: Airborne: D, C, B, A, S. The button to switch from the Category view to Performance view is a looped directional arrow in the detail view of a car.

Game Elements
Many of the game elements have been inherited from Asphalt 8: Airborne:
 * Credits and Tokens: Credits is the main means of payment while tokens are used to speed up oil changes, purchase Pro Boxes, certain vehicles and Event tickets.
 * Garage: Vehicles are now sorted by 2 categories: (performance) Class, and Category.
 * Oil: Every car has an Oil indicator, with 20 segments. Every race uses some oil, and when the oil status falls below 6 segments, the performance of the vehicle will be degraded. Changing the oil will cost credits and takes some time, during which the car is unusable.
 * This is functionally identical to the Vehicle Condition bar for Elite Cars in Airborne but with significantly shorter waiting times and cost.
 * The minimum for an oil change costs and takes 2 minutes. In comparison, the minimum in Airborne costs  for a 90 minute duration.
 * Nitro: Nitro is no longer 1 large bar but instead 3 segments (4 with the Extra Tank booster). A nitro boost will only last for 1 segment even if a 'Long nitro' (Identical to a Perfect nitro) is activated, but can be extended by firing again when in the marked zone. A Long nitro is also no longer locked once activated as the player can still activate a 'Level 3' nitro.
 * Stunts, obstacles and knockdowns no longer directly refill nitro but now towards a white fill up bar that only grants 1 segment whenever it is fully filled up.
 * The Rally Car class has the benefit of a constant fill up bar for prolonged boosting, even more so if a Nitro Recharger and / or Extra Tank is in effect.
 * Car Upgrades: All car upgrades need cards, with levels 1 to 10. Four car specifications are subject to upgrades: Top speed, Acceleration, Handling, Nitro.
 * Cards: Upgrades can need up three different card types: Material Card, Part Card, Tech Card. In order to access upgrade level 5 and 10, a special card of type Elite Card is necessary, which can only be applied if all other specifications are at level 4 and 9.
 * This is functionally identical to the Pro Kits system in Airborne of requiring cards to install upgrades.
 * Boxes: Boxes are a means of obtaining cards. There are special occasion boxes, as well as a Daily Box (free), a 4-Hour-Box (free), a Champions, Specialist, and Expert Kit Box. Boxes will be opened as soon as they are purchased / obtained with the lack of a Pro Kit inventory limit.
 * Inventory: An overview of your Cards available. Unlike in Airborne, the Inventory does not have a limited card capacity.
 * Daily Login Rewards: A reward which can be claimed on every day of a month
 * Vehicle Classes: Each vehicle class has its own unique racing style. Each class is explained in-game from the 'i' button next to the vehicle's name
 * For example: Buggies gain more nitro from performing stunts while Trucks and Monster Trucks can smash through otherwise impervious marked walls for a shortcut.
 * Track Terrain: The alternate routes on all tracks will slow down the player's vehicle to balance out the shorter driving distance. The speedometer will flash in red while driving over it except for the Truck and Monster Truck vehicles which are not affected at all.
 * Boosters: The Double Credits and Extra Tank boosters have been carried over from Airborne but have significantly shortened durations and/or effect. This is balanced out by the cheaper purchase costs
 * The Double Credits only lasts for 4 hours but only costs
 * The Extra Tank only lasts for 2 hours and only gives a 30% capacity boost instead of the 100% but only costs
 * The Nitro Starter is not brought over directly but is replaced by the Nitro Recharger which shortens the duration for the fill up bar to be refilled and grant a nitro segment.
 * Solo player mode
 * Stars: Stars can be earned by participating in the Career Mode. They reflect your advancement level.
 * Career Mode: There are 5 Series, which is divided into 9 Seasons, each containing 4 to 7 races. Each Series or Season requires a certain amount of stars or car to be unlocked.
 * Masteries Mode: For each vehicle, there are 15 mastery races available, with the difficulty reflecting the cars upgrade status. Each race has a unique completion reward ranging from decals for the vehicle, Upgrades and Boosters and token.
 * Mastery Mode now requires a minimum of 3 vehicles to be owned to be accessed rather than a minimum star count
 * The Infected race mode does not have the "Infection Overload" wreck but nitro pickups will cause an Infection.