Talk:Pagani Huayra BC (Research & Development)/@comment-89.67.251.135-20180102113112/@comment-5.170.20.40-20180102123526

GL’s reusing the very old platform designed to cater for much slower cars(with somewhat realistic speed) when it started. Now with the new cars with extremely unrealistic speed coupled with the same old narrow streets & with a limitation of frame rates churned to be playable is causing this sort of trouble. Arcades always had the drifts/jumps,, etc sorted out in a good way, just play some games from 10/15 yrs back to understand this. Then compare this A8, you’ll get the clear picture. Regarding GL cheating inside their own game, its prevalent from a very long time. Lack of ethical control or measures from govt side lets them get away with this, very much in the same way like VW groups do. Mostly however the lesser maturity level of the programmers shows very nicely regarding the strange things happening while doing drifts/jumps, etc. The user base is also blatantly ignorant regarding the issues but are very satisfied when GL throws a bone every now and then thereby forgetting the problems, all under the theme words: it’s just a game.