Thread:ShinnyShin/@comment-27524282-20170921012741/@comment-27980511-20170922215931

Hey @Profoundly Quiet!

Thanks for filling me in on Asphalt Xtreme's evolution. I've been catching up on the different updates and it looks like the game has changed drastically since I last followed its progress.

Back when the cars were Token only, some players pointed out that it was impossible to progress without paying for Tokens. That was also a reason that kept me away from the game, and this only happened shortly after some of the cars were initially available for Credits.

Also the fact that you have to wait several hours for an oil change, essentially makes every car an Elite car. Even with the ability to switch cars while the others get repaired, it's still an unwelcome feature in my eyes.

I was reading the comments on the Coachella Update and it looks like the jury's still out on whether the BP-only feature improved the user experience for everyone. For some, it's made it much easier to collect and build cars at fairly quick rates. But for others, it's done the complete opposite.

It sounds like the choice to actually buy cars has been removed, and even then with the somewhat random nature of the BP drops, the game essentially decides for you what cars  you'll get and when, and at what rate too. They may have softened the blow by making the BPs easily attainable but it's still a feature that could have gone hand-in-hand with the ability to buy cars.

So grinding for Credits isn't a viable option, yet this is something that Asphalt (and a lot of racing games for that matter) have thrived on as one of the main economic systems in the game? It beggars belief, mainly in the sense that sometimes Mastery Rewards can be subject to changes as we have seen in Asphalt 8's history.

Let's just hope Gameloft doesn't phase Credits out entirely. Imagine using Tokens to upgrade your cars, and Tokens only. That along with only getting the cars via BPs!

At least they got this part right, the part where you said that Tokens, Boosters and Boxes in Mastery being more common. Now, if only that happened with Asphalt 8 ... one can dream, right?

The Special Projects sounds less labor-intensive than the average R&D, especially with the ability to watch ads to refill your tries. But, the wikia page doesn't state how many Fuses you get per session? Like how you get 3 Proto Keys per session for the R&Ds. The live opponent sounds like a nice touch, but are they ranked similarly to your Special Project vehicle, and are Knockdowns enabled in those particular races?

Speaking of which, does Xtreme have any problems with match-making, or does it perform well in that regard?

Still though, hard to believe that game is almost a year old!