Asphalt Xtreme

'NO ROAD. NO RULES!'

Asphalt Xtreme slogan

Asphalt Xtreme, also unofficially known as Asphalt Motorsports, is a 2016 racing video game, published and developed by Gameloft and the second spinoff in the Asphalt series. The first off-road racing iteration in the series, the game features a lineup of rally cars, monster trucks and a vast amount of off-road tracks. The visual interface, angular camera view and vehicular design of the game concept have a strong visual resemblance to the Motorstorm video game series. But unlike Motorstorm, Asphalt Xtreme doesn't have any Bikes or ATVs.

Race Modes
※ Available in the World Series
 * Classic ※
 * Versus
 * Infected ※
 * Elimination
 * Knockdown

Tracks

 * Gobi, Mongolia
 * Lost Roads
 * Dry Plains
 * Aircraft Boneyard
 * No Man's Land
 * Phuket, Thailand
 * Thai Beach
 * Emerald Forest
 * Across Waterfalls
 * Temple Race
 * Nile Valley, Egypt
 * Lost Catacombs
 * Ancient Relics
 * Desert Sandstorm
 * Forbidden Oasis
 * Svalbard, Norway
 * Buried Ship
 * Ice Tunnel
 * Arctic Outpost
 * Frozen Lake
 * Detroit, U.S.A
 * Urban Playground
 * The Factory
 * Steel Ruins
 * Industrial Downtown
 * Alps
 * Mountain Village
 * High Altitude
 * Off-Piste Race
 * Through the Avalanche
 * Coachella Valley

Career Mode
Series

Asphalt Xtreme has 5 series with each series containing several seasons. Each season is comprised of several races
 * Rookie
 * Amateur
 * SemiPro
 * Pro
 * Master

Masteries

In parallel to the usual Career Mode Series, the Masteries offer 15 races per car which give various rewards such as, , Nitro Recharger, Extra Tank, Visual Customizations and occasionally Double Credits.

The Masteries are the only possibility to get Decals, they cannot be bought in Asphalt Xtreme.

Special Projects
A series of races available during a limited time, allowing the user to earn a car if all objectives are fulfilled. Similar to R&D and EDD, participation in a race needs fuses, which are periodically refilled (three fuses every 4 hours, refills only when empty).

Vehicles
Asphalt Xtreme has 44 vehicles, with 7 vehicle Categories:
 * Buggy
 * Rally Cars
 * SUV
 * Muscle
 * Pickup
 * Truck
 * Monster Truck

The vehicles are also sortable by the same 5 Performance classes from Asphalt 8: Airborne: D, C, B, A, S. The button to switch from the Category view to Performance view is a looped directional arrow in the detail view of a car.

Teasers & Trailers




Game Elements
Many of the game elements have been inherited from Asphalt 8: Airborne:
 * Credits and Tokens:
 * Credits is the main means of payment while Tokens are used to speed up oil changes, purchase Pro Boxes, certain vehicles and Event tickets.
 * Most of the vehicles can be purchased with both of the currencies, and later upgrades also. However, when the exchange rate was to, here the rate is  to  which makes a token 4 times more valuable in Asphalt Xtreme compared to Asphalt 8.
 * Car Prices are not static but will change with game advancement, some vehicles becoming cheaper as the player progresses.
 * Garage: Vehicles are now sorted by 2 categories: (performance) Class, and Category.
 * Oil: Every car has an Oil indicator, with 20 segments. Every race uses some oil, and when the oil status falls below 6 segments, the performance of the vehicle will be degraded. Changing the oil will cost credits and takes some time, during which the car is unusable. Oil degrades "live" as you race, meaning if you start your race with just above 6 segments, you will soon be slowed down as you progress in the race.
 * This is functionally identical to the Vehicle Condition bar for Elite Cars in Airborne but with significantly shorter waiting times and cost.
 * The minimum for an oil change costs and takes 2 minutes. In comparison, the minimum in Airborne costs  for a 90 minute duration. Oil change duration is higher for higher class cars, for instance ranging from 14 to 45 minutes for a C class car and 60 minutes minimum for an A class car.
 * Nitro: Nitro is no longer 1 large bar but instead 3 segments (4 with the Extra Tank booster). A nitro boost will only last for 1 segment even if a 'Long nitro' (Identical to a Perfect nitro) is activated, but can be extended by firing again when in the marked zone. A Long nitro is also no longer locked once activated as the player can still activate a 'Level 3' nitro.
 * Stunts, obstacles and knockdowns no longer directly refill nitro but now towards a white fill up bar that only grants 1 segment whenever it is fully filled up.
 * Since Long Nitro has to be triggered at the right moment after every Segment (Tank), the nitro bar needs much more attention than in A8. Each vehicle category has a different nitro consumption rate (each vehicle in a category has roughly the same nitro durations), meaning you cannot rely solely on reflexes. This adds a considerable distraction to the main challenges (staying on the track, paying attention to the opponents, picking up nitro refills), making the game much harder than Asphalt 8 Airborne.
 * Car Upgrades: All car upgrades need cards, with levels 1 to 10. Four car specifications are subject to upgrades: Top speed, Acceleration, Handling, Nitro.
 * Cards: Upgrades can need up three different card types: Material Card, Part Card, Tech Card. In order to access upgrade level 5 and 10, a special card of type Elite Card is necessary, which can only be applied if all other specifications are at level 4 or 9 respectively.
 * This is functionally identical to the Pro Kits system in Airborne of requiring cards to install upgrades.
 * The selling price for all cards has been reduced to ~10% of the prices in Asphalt 8 Airborne.
 * Boxes: Boxes are a means of obtaining cards. There are special occasion boxes, as well as a Daily Box (free), a 4-Hour-Box (free), a Champions, Specialist, and Expert Kit Box. Boxes will be opened as soon as they are purchased / obtained with the lack of a Pro Kit inventory limit.
 * Inventory: An overview of your Cards available. Unlike in A8 Airborne, the Inventory does not have a limited card capacity.
 * Daily Login Rewards: A reward which can be claimed on every day of a month. The schedule is however only viewable before claiming the reward.
 * Vehicle Classes: Each vehicle class has its own unique racing style. Each class is explained in-game from the 'i' button next to the vehicle's name.
 * For example: Buggies gain more nitro from performing stunts while Trucks and Monster Trucks can smash through otherwise impervious marked walls for a shortcut.
 * Track Terrain: The alternate routes on all tracks will slow down the player's vehicle to balance out the shorter driving distance. The speedometer will flash in red while driving over it. Truck and Monster Truck vehicles are not affected due to their larger wheels and higher ground clearance.
 * Boosters: The Double Credits and Extra Tank boosters have been carried over from Airborne but have significantly shortened durations and/or effect. This is balanced out by the cheaper purchase costs
 * The Double Credits only lasts for 4 hours and costs (which is equivalent to ).
 * The Extra Tank only lasts for 2 hours and only gives a 30% capacity boost instead of the 100% and costs (equivalent to ).
 * The Nitro Starter is not brought over directly but is replaced by the Nitro Recharger which shortens the duration for the fill up bar to be refilled and grant a nitro segment.
 * AI Racers: In addition to each vehicle class having varying ease of dealing knockdowns, AI races can pose more of an obstacle than in Airborne. Attempting a grinding knockdowns against an AI will result in them driving straight ahead into a wall, even at a turn and causing a Wreck for both vehicles or a considerable slowdown.
 * Additionally, if the player has an under-ranked vehicle or sufficiently difficult race (i.e. series showdown races), the AI will often have vehicles that are several performance classes ahead of what the player has. This adds another level of difficulty as the AI can easily keep up and take the lead from the player.
 * Solo player mode
 * Stars: Stars can be earned by participating in the Career Mode. They reflect your advancement level.
 * Career Mode: There are 5 Series, which is divided into 9 Seasons, each containing 4 to 7 races. Each Series or Season requires a certain amount of stars or car to be unlocked.
 * Masteries Mode: For each vehicle, there are 15 mastery races available, with the difficulty reflecting the cars upgrade status. Each race has a unique completion reward ranging from decals for the vehicle, Upgrades and Boosters and token.
 * Mastery Mode now requires a minimum of 3 vehicles to be owned to be accessed rather than a minimum star count.
 * The Infected race mode does not have the "Infection Overload" wreck but nitro pickups will cause an Infection. Instead, when the infection timer runs out, the virus is simply lost. Also, stunts and obstacles destruction will prolong the infected remaining time.
 * Online only:
 * The game will not allow you any action if you're not online. No racing, no upgrades, just reviewing cars and stats. This allows GL to trace any activity on your account and monitor irregularities.