User blog comment:Mr. Gilliglass/Dead End/@comment-1308242-20150830092956

1. I enjoyed Overdrive. It was a good "minute" game. But there's a campaign, and once you beat it, there's little to no replay value. gold CAN be collected without having to pay, but in the end, it's one heck of a grind to get all the gold you need to get those cars.

2. I would like to remind of Gamelofts (and many, many other companies) business practices. And they are, 1. Make quickie mobile game, 2. Market game as "free to play" but make buy items that can be earned without paying, but with ridicules amount of grind, or luck winning the currency, like Asphalt 8 tokens currency only being able to be won from events, or buying expensive, or token costing vehicles to get small amounts of tokens. 3. Milk milk milk milk milk milk milk milk milk milk milk. 4. Once game is bled dry, proceed to make quick new game. Take a look at most freemium games out there. See anything? Perhaps the fact that most have you taking little plots of land, build square bases, and upgrading buildings, while occasionally building a unit, or the like.

This is an easy and quick way to rake in a ton of money. Farmville did it, Clash Of Clans did it. I could go on, but those are the two that come to mind first.

Once Asphalt 8 is completely bled dry, you can be sure that Gameloft will have another ready shortly after, ready to drain parents credit cards all over again.