Talk:Asphalt 9: Legends/@comment-33956852-20180829025539/@comment-31544835-20180829201443

@Zlatan the gap in player base is a big problem. To be fair as a soft launch player I haven’t made huge progress since world wide release. Many of the Daily Events I have no need to compete in and because I’m so good at my resource management, the game isn’t playing nice (sitting at three bps needed to build the Fenyr for months now). Both old and new players are disgruntled because GL has artificially pitted us against each other, so goodluck with that GL.

Speaking of MP matchmaking. I’ve noticed that jumping into a new car during an mp session also positively affects my matchmaking. I think not only winning and losing matters, but also the car you pick to drive. I feel like GL rewards either using certain cars, or simply picking a new car, which would suck if it were true for comparing different car’s performance. Too many times I’ve had difficult races that I’ve barely won, switched to a new car, and been the most dominant car for the next couple of races. On open MP seasons I start with the GT and work my way up base on car rank, so my theory is the matchmaking algorithm likes that, or again, simply favors a player using a specific car. The NSX for example, is a good car, but I always get matched very favorably when I use it in MP.