Elite Cars

Added in the Elite Cars Update for Asphalt 8: Airborne, Elite Cars are new top tier racing machines with improved stats – the product of precise fine tuning and careful maintenance. These cars can be customized in the Elite Mapping menu which allows you to redistribute their stats to create your own custom ride.

When selecting an Elite Car in the garage, the top left corner of the screen gains a blue industrial background and the stats bars are enclosed with black borders.

Elite Mapping
In the Elite Mapping menu, performance stats can be adjusted from a minimum of 0 points to a maximum of +8 points. The rank gained or lost through the Elite Mapping depends on the performance increases gained by maxing out the car, the Upgrade Rank percentages, and the Forced Coefficient:
 * A MAX+PRO car with a Forced Coefficient value of 98.7~100% gains a maximum performance boost of +24.50~25% for any aspect and a maximum performance loss of -49.5~50% for any aspect.

Normally, only two stats can be tuned to be equal to each other in terms of Elite Mapping adjustments (e.g. top speed and nitro = +8, acceleration and handling = 0); at most, 16 points can be gained. Via illegitimate methods (e.g. hacking), all stats can gain a +8 boost in Elite Mapping.

When applying a new Elite Mapping, a certain amount of credits is spent and the car becomes unplayable for however long it is being tuned up. This process, however, can be skipped by either paying a certain amount of tokens (the price decreases over time) or watching a video ad.

The recommended Elite Mapping is +8 for both top speed and nitro and 0 for acceleration and handling.

Vehicle Condition
The Vehicle Condition gauge acts as the Elite Car's condition gauge and starts at Perfect Condition (100%). For however long it is raced, the Elite Car's condition drops by several bars and eventually drops to Good Condition and Tune-Up Recommended (shown by a red gauge) before finally being worn out (with the lowered stats shown in red). Elimination races must especially be taken with caution, as retrying an Elimination race to win in first after being eliminated in second or lower can greatly lower the gauge. The same applies for Gate Drift races, which can last up to 3 minutes.

Tuning up a car automatically restores it to Perfect Condition. When being tuned up, you can see the gauge fill up gradually.

There is a glitch where an Elite Car's condition will mysteriously change even if it's not used. An example of this is a Mazda RX8's condition bar suddenly changing from Good Condition to Perfect Condition or Tune-Up Recommended even if it hasn't seen use.

List of Elite Cars
These are the cars that are Elite Cars in the game. This list will expand as more updates come to the game.


 * Class D
 * nanoFlowcell QUANTINO (Token Car)
 * Mazda RX-8 (Token Car)


 * Class C
 * Mercedes-Benz GLC Coupe (Token Car)
 * BMW M2 (Token Car)
 * Cadillac ATS-V Coupe
 * Mercedes-Benz CLA 45 AMG Racing Series


 * Class B
 * BXR Bailey Blade GT1 (Enduro Car)
 * Mercedes-AMG GT3
 * 2010 Bentley Continental Supersports


 * Class A
 * Icona Vulcano V12 Hybrid (Enduro Car)
 * Jaguar XJ220S
 * Chevrolet Impala (Enduro Car)


 * Class S
 * nanoFlowcell QUANT FE
 * 2015 GTA Spano (VIP Car)
 * Mosler Land Shark
 * Devel Sixteen Prototype (Token Car)

Any non-Elite Car can be turned into an Elite Car via hacking (strongly discouraged) or a glitch (very rare). For example, a McLaren P1™ GTR can become ranked at S1826 (MAX+PRO, Elite Tuning: -4,+4,-4,+4) if converted into an Elite Car. However, Elite-converted Cars do not have the special UI graphics of the normal Elite Cars. In the latter instance, it is possible for a Chevrolet 2016 Camaro SS to have a top speed stat of 307.4 mph (495.0 km/h) at MAX+PRO+Tuning Kit through Elite Car conversion, either via hacking or a glitch.

Trivia

 * The sound effect used for skipping an Elite Car's maintenance reuses the sound effect played when collecting a Quality Check in Research & Development.