Talk:Hot Wheels Rip Rod™ (Championship)/@comment-111.197.199.187-20171216162920

Done with French Guiana - two races are much harder than others. Getting two perfect runs (2-2, or race 5 overall) with this PoS is difficult. I maxed my handling, then figure WTH and maxed everything. In race 3-3 (#9 overall) you have to get 3 seconds of air time.

Two choices:

1) After the grapevine use the longer, slower route on the right to get air off that ramp, then do a normal barrel roll before the launch pad;

2) Screw up like I did - twice! and take the normal faster route out of the grapevine (my brain was on auto-pilot the first time; the second time I got onto the correct route, but my brain "auto-corrected" to get me back onto the usual shorter route), then use one of the twisted ramps, then hug the wall until you can drop down into the area below the launch pad and catch air off the ramp going up out of that low area.  With this car, barrel jumps were about 2.5 sec, the lower ramp jump was about 2 sec.

If later areas increase in difficulty level like these two runs, you'll have a choice of proing the car or using lots of boosters. No thanks, GL; this car isn't worth either one. No MP use, no career/Season 9,  no mastery. Only things left are a few possible TLEs (solo and tag race with other Hot Wheels), unless GL decides to add a Cartoon/Toy Car collection with some decent prizes.

How about a Cartoon Car collection with the Mach 5 where drivers can virtually drive Mach 5? How many seconds could we drive before splatting worse than an insect on a windshield?