Currency

A currency in the Asphalt series is a virtual in-game unit that
 * can be obtained by performing specific actions (like finishing races) and
 * can be spent for specific virtual items, for instance cars, upgrades or boosters.

Over the time, a broad variety of currencies has been introduced. They often have two different icons, one for displaying a price or balance (small, often simplified icon) and one for displaying a reward (big icon).

Every game has a main currency which is Credits in most of the current games. Asphalt 7: Heat used Dollars instead, reintroduced by Asphalt Street Storm Racing as Cash.

Since the introduction of Tokens as a premium currency in Asphalt 8: Airborne, this concept has been taken over to Asphalt Nitro, Asphalt 9: Legends and Asphalt Xtreme. Asphalt Streetstorm has Diamonds instead.

All lists below are sorted alphabetically.

Dollars
are the main currency in Asphalt 7.

Fuel
Fuel is used for Time-Limited Events in Asphalt 8 and their equivalent in Asphalt Nitro. Every race costs a certain amount of fuel. Asphalt Xtreme and Asphalt 9 use Tickets instead.


 * Unit: Fuel point
 * Cost per race:, very rarely for "giveaway" events, sometimes up to  for events with high rewards, for example Festival Coin Packs or Car-specific Kit Cards during Festival events.
 * Fuel bar capacity: 10 points
 * Availablity:
 * Automatic: 10 min per point
 * : Complete refill of all Fuel points, granted in Daily Bonus for VIP players and in Daily ads for Non-VIP players since the 2019 Halloween Update. Accumulated Fuel refills are displayed instead of the Token option when a player taps the + icon behind the fuel bar.
 * : Varying price for a complete refill of all Fuel points, depending on how empty the bar is. The Token option is not displayed if a player has free Fuel refills.

Season Tickets
Season Tickets are used in Asphalt 8 to enter Multiplayer races.

Level indicators
These are not currencies in the strict sense as they are not exchanged for virtual items but stay in the "possession" of the players, indicating a certain level they have reached. Surpassing certain thresholds, however, enables players to obtain rewards or unlock features.

Blue Stars
Blue Stars are used in the Asphalt 8 Tag Racing Season instead of the yellow Career. Their only function is to unlock further tag races.

Unlike Career Stars, Blue Stars do not
 * unlock Career races
 * unlock inventory space
 * count to a player's Multi-Credits level

Experience

 * Unit: XP

Helmets
Helmets are used in Asphalt 8 Moto Blitz instead of the yellow Career. Their only function is to unlock further Moto Blitz races.

Unlike Career Stars, Moto Blitz Helmets do not
 * unlock Career races
 * unlock inventory space
 * count to a player's Multi-Credits level

Licenses
are used in Asphalt 8 to claim Mastery rewards and unlock inventory space. The level is not displayed in the main top bar of the game but only at the top of the mastery screen itself. The achieved licenses are shown together with the amount needed to unlock the next reward, for example "2,897 / 3,000".

Racer Level
Game info: "The Racer Level indicates how you're doing in the multiplyer modes. Play multiplayer races to earn experience and raise your Racer Level. The higher your Racer Level, the more credits you earn in multiplayer."

Stars
are used to unlock features like career races or inventory space.

Fuel

 * Unit: Fuel cell
 * Cost per race:
 * Fuel bar capacity: infinite, but the number of cells in the bar changes according to the player's VIP level:
 * Level 0-3: 10 cells
 * Level 4: 11 cells
 * Level 5: 12 cells
 * Level 6: 13 cells
 * Availablity:
 * Automatic: ?
 * : Partial refill of Fuel cells, granted in Daily Reward and Kit Boxes . The cells are added to a player's balance even if the Fuel bar is full and are displayed as numbers after the bar, for example "38/10".

Cash
is the main currency in Asphalt Streetstorm.
 * Unit: Dollars

Diamonds
are the premium currency in Asphalt Streetstorm.