Thread:Mr. Mysterious Spyman/@comment-31144234-20170822130901/@comment-27736210-20170823075323

The Koenigsegg cars are not affected by fake speeds any more than any other cars.

They may have bigger negative modifiers, but they also have bigger visual modifiers to return the speed to normal.

I don't really understand why people make such a big fuss out of fake speeds.

Almost all cars affected by fake speeds have false information stating that they are "bad because they have huge negative modifiers" on their Wikia pages. Also on many Wikia pages, and in recent reviews by Aris Cheese God and some old reviews by Feuerrm, there are many rumours being spread about the negative modifiers being a huge downside (or positive modifiers being a huge upside). This spreads the misconception that cars with positive modifiers are faster than other cars and that cars with negative modifiers are slower than other cars. Both of these are untrue.

However, like I said earlier, there are other factors causing cars to be faster or slower than other cars. Tuning Kits are very crucial to this as well; cars with larger Tuning Kit bonuses go faster. Tuning Kit bonuses are not 100% accurate, in fact, they are far from it. For example, many Class D cars have very large Tuning Kit bonuses, but these are mostly inaccurate if ranks are considered. The main cause I can think of (which is untested) which might be the reason that Class D cars all have massive Tuning Kit bonuses is that the Rank vs Speed formula from Class D all the way to Class S may not be linear. This means that cars at rank 1800 go at 500 km/h, so cars at rank 1200 should go maybe 100 km/h slower, while cars at rank 600 should go maybe 200 km/h slower if the values WERE linear. They may not be, however.

Tuning Kit bonuses are directly affected by the starting and finishing MAX ranks. However, final ranks are dictated by the PRO ranks ONLY, not the starting or MAX ranks. This means that some cars can get very broken very easily. The SLK SE starts at a rank below 900, despite being a high-end Class A car, while the Renault DeZir's final rank is around 50-100 points higher than the cars around it. A bigger MAX rank relative to other cars is BETTER since it means there is a SMALLER PRO rank. Cars with large PRO ranks are worse than cars with little PRO ranks. However, most cars with large PRO ranks also have very low starting ranks, so they tend to be above average or overpowered. However, the DeZir tops the charts for the most broken car in the game, purely based on the Tuning Kit and starting vs MAX rank statistics. However, Elite Status and Upgrade/Rank Percentages can easily make cars overpowered, such as the TVR Sagaris, Shelby Cobra 427, BMW M2, Hommage, Camaro SS, and SLK SE.

The Tuning Kit gives the performance of 1111 0000 if the car is unupgraded. This means that the Tuning Kit raises the performance of the MAX levels up by one level. This Tuning Kit bonus becomes larger with more MAX upgrades; at level 4444 0000, the Tuning Kit gives the bonus of 5555 0000. The main reason for the increase in Tuning Kit power is that UPGRADES ARE NON-LINEAR. Upgrades increase in percentage; the first upgrade only adds 10% of the entire boost that you will receive by upgrading the car, while the final upgrade adds 30% of the entire boost (10, 15, 20, 25, 30). Therefore, you can see that 4444 0000 gives a 30% Tuning Kit boost to the car while 0000 0000 gives a 10% Tuning Kit boost to the car. PRO upgrades have no effect on the Tuning Kit, neither making it larger nor smaller. However, MAX level 5 makes the Tuning Kit smaller than MAX level 4, though still larger than MAX level 3. This means that upgrades for Top Speed reliant cars should usually be taken to 0400 0000 first, followed by 0400 5050, followed by 0500 5050, in order to have the fastest speeds (highest performance) at any given rank.