Talk:Asphalt 9: Legends/@comment-31544835-20180304004112

The card-pack progression system is stupid af. Pointless for profit. The game has tiered unlockable leveling up visual customisation! So GL, why not get into the Overwatch type skin game, rather than the EA’s greedy Battlefront II progression system BS?

The thing saving A9 for me, ATM, is stellar gameplay and visuals. So the grind is still way worth it and fun. But after a couple months?

What you run into very quickly is a slowed progression in Career with cars that are serverly undernpowered. It’s frusterating, and I question it’s purpose in this game. But A9 is good enough where my skills as a driver and knowledge of tracks through repetitive grinding, helps me to eventually get victories in an undertuned car. I hate EA’s term “pride and accomplishment” but that’s exactly how I felt after I finally win a difficult race and progress forwards in the season.

GL does have systems in place to help like the “Import Part” cards that allow you to further miro-tune the car’s stats in a pinch. But the progression system is still annoying: either get burnt out grinding or pay to progress. I just don’t respond well to that business concept these days. A9 has a slightly improved progression system from Asphalt Xtreme’s, but if you didn’t like AX because of how it was structure, A9’s progression system will no doubt put you off.

Worth noting: I’m playing with “touch drive” turned off.