User blog comment:ShinnyShin/The Problems with the Multiplayer League/@comment-27524282-20161124195657

The new format could've been implemented in much better ways. GL had the chance to overhaul the entire system while bringing in some much needed balancing. Rather than the short leash that is the tickets, why not let you choose which race mode you want with infinite tries? That way, if you want to earn a spot in the top leaderboards, go for ranked races while free races would be for casual races without having to use up all of your tickets.

Its the same for rating loss / gain. Time and time again I'm placed in a room with players that can't compete with me and no points are given. Sure, I use an OP car but the game still refuses to even give 1 measly point, however, as soon as I finish in any other position for whatever reason, I'm robbed blind of my rating. It seems like I have to be lucky enough to both in the same race and win against other OP players to earn a decent amount of points. It's basically the same points logic as pre-league races.

As for match-making, wow. Seems like that term has lost its meaning (if it had any in the first place) to anyone involved in A8's development anymore. The game will gladly throw any player with any car into any room just to fill it up with no regard to playability to an even poorer extent than before.

Another problematic aspect of the League are the featured cars. Most of the featured cars during the TVR season were already obsolete with only 4 being somewhat usable but stil risky to use. Racing with any of those will only end up with you losing even more points/rating and trying to break even with the 25 - 50% bonus is nigh impossible with the now lack of basic match-making.

I find myself having lost some interest with the League system. Before the update, I would use every minute an Extra Tank was activated to get the most out of multiplayer but now, I'll gladly take a day or two off from the tickets for some peace of mind.