Talk:Multiplayer League/@comment-34910003-20180915214418/@comment-34751994-20180918025634

I don’t remember the exact date but before the big reset that led to the current leaderboard as we know, the multiplayer was a mix of EED and this new matchmaking rules. You could archive a maximum of 7 wins in a streak to get the double credits (if I remember well) and then it will restart from scratch. There was no leaderboard with different ties back then and so we raceing more for the prizes because climbing the leaderboard was way harder. Now there is more competition, and sadly more hacker/cheater which stay of course on top with all their gimmicks and shenanigans. At that time TK, DT and NS were easy to obtain and to pile up. And I think that also the cars were paired based on speed and probably classes instead of speed and acceleration. So in that time the multiplayer was really tight and any boost could do the difference, kinda like now. That’s why I don’t think it’s fair to use the rating system to add or subtract the leaderboard points at the end of a race if the rating of the cars are not used anymore with the matchmaking.