Talk:Arrinera Hussarya GT/@comment-30342198-20171120064340/@comment-31458611-20171121230058

Thanks for you thorough reply FANDOM user.

It helps explaining how people started thinking in terms of "brackets", as if cars were tiered in fixed stairsteps such as "1550 to 1650" (not unlike "a player rated 1600 is a tier 4 pro").

I see the car rank progression more as a continuous slope than as a staircase. (Or as a CVT rather than a 5 or 6-speed gearbox.) And, at any given height of the slope, we fear cars ranked 120 (or 160 in extreme cases) above ours; conversely, players with cars ranked 120 (or 160) below fear ours.

This ramp ends in a cliff, at or a little under 1700, with a higher scaffold ahead. It's at that end that you must either stop upgrading (if you didn't it before for other reasons) or jump upwards to 1800+ by fully max-proing.

So, in the logic logic into the current MP model, I can see a danger threshold, but not anything that resembles... "brackets". Cheers!