Talk:Alfa Romeo Giulietta 2016 Veloce/@comment-27736210-20170724153841

By the way, here's something I'd like to point out that's been bugging me for a while:

SPEED MODIFIERS DON'T MATTER!!!

If a car has a negative speed modifier, then it will naturally read a MUCH higher speed than cars of the same rank, balancing the numbers out.

Likewise, cars with a positive speed modifier will naturally read a slower speed than cars of the same rank.

This means that, contrary to what some comments on this page suggest, a positive speed modifier will basically have no effect on how good a car is in Multiplayer League. In fact, a car's entire usability is dependent on a few things:

1. Low starting rank (further emphasised by high MAX rank and low PRO rank). This has a direct influence on the Tuning Kit bonus.

2. Good nitro duration - Most of the really popular Multiplayer cars have very good nitro durations.

3. Good handling or drifting - The exception to this rule is the Chevrolet 2016 Camaro SS (and Rinspeed), which lacks both. It makes up for this with ridiculously high top speed. The Rinspeed makes up for this with good top speed, but nowhere near as high as the Camaro SS.

4. Good acceleration - Several cars lack this, but again, make up for it with far superior top speed.

The Range Rover Evoque Coupe HSE Dynamic, which is pretty much the only car with a noticeable positive speed modifier, is used in Multiplayer, but not for that reason. It's main features include:

1. Very good nitro duration - 5/10/15.

2. Very low starting rank in the 600s to 700s.

3. Very good drifting, despite horrible handling and acceleration.

4. [Hidden] A near inability to get knocked down; if a Donkervoort, for example, tries to wreck a Range Rover Evoque, it usually ends up with the Donkervoort driving underneath the Evoque, with neither car being damaged.

If you look at the Giulietta, its high starting rank simply makes it unusable in Multiplayer; believe me, I've tried using it before. The only things going for it are that it's basically a perfect (not bad at any particular thing) car in every performance aspect, such as nitro duration and acceleration. The Donkervoort is still better than it, though.

The Juke also has a high starting rank, though lower than the Giulietta. Starting at 821, it's not the best choice for Multiplayer, since cars like the Beetle, DeZir, Subaru, Camaro Z/28 and even Ford F-150 all start at 500-600. So, what is the Juke's main advantage? Similarly to the Giulietta, pretty much all of its stats are good except for its not-so-good raw top speed, although this is usually negated by its good nitro. However, the main thing making it good is a VERY low weighting of rank on nitro, of only 15%. If you upgrade the car to 0104 0202, or something along those lines (yes I edited the Juke's page as well) then you can get the car to decent performance, although definitely worse than most OP cars at that rank; these include the Porsche 959, DeZir, Range Rover, and GLC Coupe. The Camaro Z/28, SUBARU, Volkswagen, and Ford F-150 can compete at the Juke's optimal rank (~900) and will definitely be faster, but the disadvantage of having horrible nitro durations may be off-putting. Also, these cars can easily cruise at the 500-800 bracket, so there's no real reason to take them up to 900-1300 unless you want rating. The Juke can do well at 1100, but will always be worse than the Range Rover. At 1300 (MAX + PRO) it's basically just there for show. Keep in mind, on short tracks it has a TINY chance of winning if triple boosted. I fought one with my Rinspeed when it was tuned to around 1300. It actually only beat a Juke I was fighting by ~1 second on Barcelona Reverse. The Rinspeed's faster but its slow acceleration and bad handling/drifting can put it at a disadvantage in situations like these.