Bonus Star Requirements

This is a list of all the bonus star requirements in Asphalt 8: Airborne Career Mode.

This page is under construction.

Definition

 * The player makes the car turn 360° in air around its centre longial axis in a corkscrew motion usually by driving through a curved ramp.

Requirements

 * Barrel Roll
 * How to achieve?
 * The player executes the required amount of Barrel Rolls to earn a Star. Driving through a higher side of a curved ramp provides more air and more Barrel Rolls to the jump. It's easier to make many Barrel Rolls from a bigger sized curved ramp. The corkscrew motion is automatically stopped in mid-air so that the vehicle lands on its wheels in about 95 % of the jumps. In statistically rare cases the car will not land on its wheels, causing it to wreck. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those G:s...). A Barrel Roll can also be achieved by driving only partially through a flat ramp and in extremely rarely cases also by bouncing of some other game elements (this way also in Monaco one can do a Barrel Roll).
 * Barrel Rolls in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player makes the car turn 360° in air around its centre vertical axis in a helicopter main rotor motion usually by driving through a straight ramp while drifting.

Requirements

 * Flat Spin
 * How to achieve?
 * The player executes the required amount of Flat Spins to earn a Star. Driving through a bigger sized curved ramp provides more air and more Flat Spins to the jump. The momentum of the helicopter main rotor type turning motion is usually continued after landing, these on-land types of Flat Spins are also counted as (regular in-air) Flat Spins. In about 90 % of the jumps the vehicle will continue to the direction it was moving before the jump was initiated after the Flat Spins. In statistically rare cases after spinning in-air (and on-land) the car will not be able to continue to the direction it was going before the jump was initiated. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those G:s...). A Flat Spin can also be achieved by drifting through a curved ramp and most other platforms, where a jump can be initiated.
 * Flat Spins in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player attacks an opponent's vehicle and causes it to wreck.

Requirements

 * Knockdown
 * How to achieve?
 * The player executes a required amount of Knockdowns to earn a Star.
 * Knockdown In other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?


 * Knockdowns without Wreck
 * How to achieve?
 * The player executes a required amount of Knockdowns in a row without wrecking own vehicle to earn a Star.
 * Knockdowns without Wreck in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player fires the nitro twice - the second time when the nitro bar is in the red zone.

Requirements

 * Perfect Nitro
 * How to achieve?
 * The player triggeres a required amount of Perfect Nitros to earn a Star by firing the nitro the second time when the nitro bar is in the red zone. Waiting the Nitro Tank to be empty while in Perfect Nitro state is not required, so right after triggering the Perfect Nitro the player can drift out from it and trigger the Perfect Nitro again - all these will count in Perfect Nitro Triggered.
 * Perfect Nitro Triggered in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player drives (with at least 75 % of top speed?) for 20 seconds without hitting walls, roadside or wrecking the vehicle.

Requirements

 * Perfect Runs
 * How to achieve?
 * The player achieves a required amount of Perfect Runs to earn a Star usually by driving (with at least 75 % of top speed?) for 20 seconds without hitting walls, roadside or wrecking the vehicle. It is easier to obtain a Perfect Run when not knocking down any opponents.
 * These actions will not break the Perfect Run (list is not comprehensive)
 * Hitting a traffic barrier
 * Knocking down an opponent
 * Source: Youtube (visshop): How to do a "Perfect Run" in Asphalt 8: Airborne, 20 seconds to earn ( www.youtube.com/watch?v=vjUrWr_y81Y )
 * Perfect Runs in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player makes the car jump in air usually by driving through a ramp.

Requirements

 * Total Air Time
 * How to achieve?
 * The duration of the biggest jump the player makes during a race is long enough to earn a Star - many small jumps won't add up, only the biggest jump is counted. Driving through a bigger sized ramp provides more air and more air time to the jump. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those G:s...).
 * Total Air Time in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?