Talk:BMW S 1000 RR/@comment-72.74.34.139-20180113011157/@comment-72.74.34.139-20180113061723

@Spudanky:

Excellent video! That's the exact psychological framework for Enduro Double Down! Anyway, I think you may be onto something about GL's algorithms adjusting difficulty on-the-fly. I noticed that yesterday when playing the Dubai track, which required 12 QCs. On the first attempt I completed the secondary goals and went all over the course to get as many QCs to complete the challenge in one try. I finished it with 10 QCs, with the closest AI finishing about 10 seconds behind me. On the second attempt I only needed to finish 1st + 1 QC. So I took the shortest route for Dubai and collected the easiest QC I could find on the way. I wasn't even paying attention to the AIs behind me because I expected to beat 'em by a lot because I only had to take the shortcut route for the two laps. After winning the race I was surprised to see that several AIs finished within 4 seconds of me on the second run.

As another anecdote I was surprised at how easily I was getting through this R&D until Test 24. Historically I find them to be pretty challenging, so I thought that GL intentionally made this R&D easier than the others because they figured that the bike was a lot more difficult to handle than the cars. Then Test 24 came about where the bike would instantly wreck whenever I hit the nitro. It's possible that it's an honest mistake in the code or maybe it's a bug in the algorithm that adjusts the difficulty of play. I'm not sure, but I originally anticipated this to be an easy test. Similarly, in the Azure Coast Reverse: Infected test I wrecked about 4 times and expected to lose the race. Much to my surprise the other AI racers were wrecking as much as I had and finished well behind me. On my second run of Azure Coast Reverse: Infected I had no wrecks but the AI racers finished very close to my time. Same as with Sector 8. There's definitely some algorithm that's adjusting in-game difficulty levels per race.

@Tobias mann: Ironically, I had no choice but to hit as many ramps as I could find because it was the only time the bike wouldn't spontaneously wreck! I always had the bike on pavement when hitting the nitro and it would suddenly wreck. The bike doesn't have enough power to make time without nitro when I got to 2x Perfect Runs and on the way to "No Wrecks".

Anyway, I've already given up on this R&D. And the more I think about it, the more pissed I get at the game itself... so I'm not really sure how GL's game theory algos are supposed to recover from that potential scenario.

P.S. The Iceland 2nd Qualifier for 'Rip Rod' WAS difficult... for a freakin' HOT WHEELS car! If I were an exec at Mattel, I'd be pissed that GL made it seem as though it were Mattel that was trying to keep the car out of the hands of the many kids that were looking forward to winning it during their holiday breaks. It's just not a good look for a toy company whose main intent for the GL deal was to promote its toy line! lol