Talk:Zenvo TS1 GT 10th Anniversary Edition (Research & Development)/@comment-34918040-20180809203902

I can't get rid of the impression that this whole discussion page has become a place with the only purpose to confirm each other how bad this car is.

Really, dear fellow racers: We knew the stats of this car before we started the R&D.

We knew that the difference from min to max rank is very small, and from seeing that the first upgrades only added very little speed to the stats we could all deduct that that the final AIs can't be beaten with just one or two minimal upgrades.

We knew that the car's acceleration is below average, so it was clear that we had to develop a strategy to fulfil (or avoid) the knockdown subgoals.

And if we decided to participate we better should have had a reason why, given that we all knew the above-mentioned characteristics.

So what did you expect? Mastery races normally give the experience that a car with very good nitro efficiency is always good in beating AI racers, even if it's below the recommended rank, and that cars with low acceleration and low (level 1) nitro efficiency always struggle with AI racers, sometimes even with a rank higher than recommended. Did you expect a miracle?

Instead of helping each other to master the tests, people are now indulging in rants about things that were already clear from the beginning. And this to an extent that users are even banned if they remind others of what they said. I'm talking of BanalShill—although I know that his style is quite ironic and he doesn't miss an opportunity to make sideswipes, I did not find his last [and now deleted] remark too offensive. And I'm talking of Player 6966 whose comments on test 16 started to show signs of compulsiveness that reminded my of another user whom—oops, why don't we see anything of him here, by the way?

To make myself clear: I have medium skills and I always struggle in R&Ds, but if I didn't even remember a test for being extraordinarily difficult, I start to ask myself if players who don't stop complaining about it don't have a completely wrong strategy. Test 16 already had two laps, hadn't it? Iceland has a ramp for barrel rolls just after the first turn, sometimes you can even manage to do a gouble barrel roll there. And just before the finish line there are two more barrel roll ramps on the plateaus, at least one of which allows you to do a double barrel roll too. So even if you miss one ramp or another, five barrel rolls are really feasible if you have two laps. This goal alone gives you 3 QCs, so even if you don't collect any other QCs you will get 4 QCs per race. As you only need 8 QCs to pass the test, you can do it with two attempts. No knockdowns, no collected QCs. Provided that you finish first. And here we come back to the above-mentioned car characteristics: It should be clear that you can't fnish first with a tuning of 0101 0000 (exaggerated) in lab 3 of an R&D.

So, sorry to say that, Player 6966, but Gameloft will not care at all if you claim 750 tokens just because you didn't have the skills to master a test quite at the beginning of an R&D. Just to give you an imagination of what others have to deal with: Dubai and other tracks are still lagging on my device, so often enough I only see two or three frames per second of what's happening in my race if there is traffic involved. This, in combination with a flawless race, is deadly, and it cost me a lot of tokens during the Apollo IE R&D. But not a track like Iceland that has no lags and is one of the most common tracks you can play in Asphalt 8.

Having said that: I'd appreciate if we came back to a more normal form of discussion, showing each other tricks and hints how to master the test and finally get the car.