User:Guy Bukzi Montag/sandbox

The "Earth Season" is now closed and Gameloft still hasn't fixed the multiplayer delayed start bug. Many Android players are usually thrown into a race 10 to 30 seconds after the other racers, leaving them without hope to win anything. Well—not quite. Here's what you can do, especially for less advanced racers, but also for more experienced ones.

Choose your tracks wisely
The best news is: Not all races start with a delay. Some tracks even show a countdown, but not always and not always completely. The two most important rule are:

I've listed the delay times I experienced on different tracks in the table below (click on [Expand] to display). As delay times differ greatly, even from race to race on the same track, I tried to collect up to five values whenever I came across a track, and write down the average in the first delay column. Tracks with only one value are less reliable than those with five; I'll gradually add more figures.
 * Always prefer these three locations: Alps, Azure Coast and Sector 8. These are the only tracks with an average delay of 0 to 4 seconds.
 * NEVER choose tracks of these locations: Barcelona, Munich Subway, Patagonia, Rio de Janeiro, The Great Wall, Tokyo. These locations have a minimum average delay of 20 seconds, sometimes even up to 32 seconds.

Colour codes:


 * green: 0 to 4 seconds. Go ahead. Use a good car, concentrate, you will get them.
 * yellow: 5 to 9 seconds. Still ok if you have at least two laps and a car that is correctly multiplayer tuned. Better make no mistakes.
 * light red: 10 to 19 seconds. Avoid these tracks. It will be very hard to reach the top three; you are likely to lose points.
 * deep red: 20 seconds and above. Whenever this track is displayed: Flee!

About your car
Unfortunately, there's no room for experiments. You have the disadvantage of starting late, so at least the rest should be ok: It is, of course, possible to use a car that has a higher ranking than the Audi R8 SE's max pro rank of 1695. But then you'll enter the arena of the Aston Martin Vulcans and Apollo Intensa Emoziones with very experienced players and very short races. There's a good chance of starting eight seconds late and catching up in a three minutes race with two laps, but absolutely none in a fifty seconds race with drivers that fight about every tenth of a second.
 * If you own an Audi R8 e-tron Special Edition: Please proceed, nothing to see here.
 * If you don't own one: Use a car that has a rank below or around 1000. This means that you won't get as many points for a race as with higher ranks, but the higher your rank, the higher the probability to get matched against the above-mentioned Audi R8 SE which you are guaranteed to lose against. Audi R8 SEs with a low rank are not very common because the car's R&amp;D required higher tunings to get it—or very good (but rare) skills to finish the R&D with an extremely low tuning.
 * Choose a car that has a high difference between stock and max pro rank. Tune it for multiplayer and nothing else (this usually means a tuning of 0505 5050 and variants of this, or 0505 0505 for nitro based cars that gain more speed from nitro pro upgrades than top speed upgrades). Search this Wiki for multiplayer cars and tunings. Decent cars for this purpose usually are the Porsche 959, the Range Rover Evoque Coupe HSE Dynamic and, despite being an elite car, the BMW M2. Study the respective pages of these cars and the suggested tunings. Even if you use another car that is not explicitely defined as a multiplayer car you will gain an advantage over unexperienced users with "mistuned" cars if you have a proper multiplayer tuning that provides a higher speed at a lower rank.

Very important: before and after the race
Bla

Know your enemy

 * Always 3 laps
 * 0 0 25 25 50 50 25 25 0 0 %
 * >150 has ARSE