User blog:CarlRaven/The flaws of the Blueprint system

Like many of you, I'm very critical of the Blueprints system introduced in the previous update. For many good reasons:

Their rarity: Blueprints are quite difficult to get through random boxes, which is probably the best way to get them outside of Exclusive Deals and Assembly Cups. I've gotten common and rare Blueprints through boxes, but never Legendary. Their drop rates are way too low, even more so for the Legendary ones.

The amount of Blueprints needed for some cars is downright crazy: You probably know which cars I'm talking about, but for those who don't: Peugeot SR1 (65), Sbarro Alcador (95), Bentley EXP10 Speed 6 (100) and of course, the Lamborghini Huracán LP 610-4 (145). This makes them not worth getting via Blueprints if you have very little of those.

No revival of events for Blueprint-unlockable cars: Would have been a wonderful alternative to just trying your luck at getting Blueprints for a car or cars you want. Worst idea ever.

You can get Blueprints for cars you already own: Probably the most annoying fact of this system, when you would have wanted a Blueprint for a car that you don't own.

Low compensation for already owning a Blueprint-unlockable car through the Daily Bonus: Before this system, you could get loads of credits as compensation for already owning the car, now that's not possible at all.

Let me know what you guys think below.