Talk:2019 Spring Update/@comment-38956682-20190524190721/@comment-34918040-20190525011544

I think it's a strategy to make Credits more "worthy" again. In financial terms, to stop the inflation they've created themselves. The partial reduction and unification of upgrade prices reflects this.

And this is seems to be part of a greater strategy to make it harder to reach all goals you could reach in the game (=to own all cars) because they think that once players own all cars, they'll have less reason to play the game (which is not wrong to a certain extent). On the other hand, they have to acquire new players, so they can't make it too difficult for beginners to advance.

At least the second part of the strategy was a complete fail to my mind. How can new players get zillions of engines? They cannot even buy new cars because career races grant ridiculously small amounts of credits. They can't even farm because they don't have the resource to reach a Season 9 race. I'm really glad I started over a year ago. I'd be extremely frustrated otherwise.

But apparently they think that this strategy works in terms of money. You can be sure that they run their own statistical analyses. They have the servers, they know each and every account and they know how many players are so advanced that they could buy each and every new event car without playing. If the number of these players is too high, they won't earn money anymore, so they make resources scarce.

By the way, I'm sure they know that we have started using statistics, too. Which reason could there have been to make the content of recent Championship and R&D Boxes unpredictable? Because we had found out how to predict box content and me made it public on our pages.

Another thing: I don't think the introduction of box infos with drop rates was was pure philanthropy. No. In many countries, if not the most, you have to publish the chances to win if you are offering gambling opportunities. And that's what the introduction of Pro Kit Boxes was: gambling. As in-game currencies are so closely related to real money (you can buy them with real money), I'm pretty sure it would have been illegal if they hadn't published the drop rates. I can be wrong, but I think that they did it to avoid being sued.