Board Thread:General Discussion/@comment-25761271-20161227190303/@comment-33894355-20171217001316

Natural grip is introduced in game. You can notice it at high speeds and rank of cars above 1700. There are parallel parts of track where you are faster or slower. It is caused by track weather condition, track material asperity, uplift etc. People say for instance that Vulcan because of bug skids at Tokyo reverse. It is in fact an issue of natural grip and specific car's bad balance on that track conditions. Consider on the other hand Vulcan's aerodynamic stability at jumps compering to other cars e.g. in track Nevada reverse. It is not rare because of Vulcan's aerodynamic stability (not going too much in the air) to take/outrun other faster cars at jumps.

I agree that all those information (speed modifiers, nitro efficiency, and forced coefficient) should be at hand when buying a car. That is why I read asphalt wiki. It provides necessary information.

Excellent topic!

Regards



