Thread:Guy Bukzi Montag/@comment-35102879-20191218221644/@comment-34326785-20200111210232

Hi CrazyTriangle333,

You're right, it's not absolutely necessary, but I find the idea of a comparator very interesting. It's more like a scientific challenge to find a good formula, based on the stats, that would express the "MP competitiveness" of each car in the game. It's also very interesting to understand how a Wiki can make computations.

Even though GameLoft has rebalanced the ranks relatively to the Top Speed, there are still big gaps of "competitiveness" when you look at Acceleration, nitro efficiency, steering radius and drifting radius (and maybe weight, which is maybe the hidden capability to knock out, or being knocked out, but we don't know if these stats exist).

In the same bracket, these less visible stats (I mean less visible than Top Speed and Nitro) make some vehicles really uncompetitive, whereas others shine. I upgraded my stock Mazda Furai to B1293 at 5500-0000, and I find the car seriously horrible to drive, even though the (TS+N)/Rank is not too low (0.259 should be enough to win from time to time). The nitro is annoyingly weak (perfect nitro is at 15), and the drift radius absurdly wide (it seems as bad as the Agera R). I made a few races today (all unboosted), and couldn't win any.

So, in this example, we could imagine a formula that take into consideration the abysmal "perfect nitro" efficiency of the Furai, and the excellent nitro efficiency of the Donkervoort, and display a value that tells the players that the Donkervoort is much more competitive than the Furai.

Have you looked at User:Geceo? The problem with this table is that every data must be copied. But it's interesting. Based on this table, I made a race with my Cadillac XTS and easily won against three Survolts. Players think that the Survolt is necessarily good, but a MAX-PRO Cadillac XTS is much faster than a similarly ranked Survolt, even if it has a better nitro efficiency.