Talk:Sixth Anniversary Mini Update/@comment-34918040-20190918094523

Noticed something strange, and I'd like to know if it's my device or Gameloft's error:

Did anybody ever check if the in-game speed cconversions of km/h to mph or vice versa are correct?

The official, exact and only correct conversion factor is


 * 1 mph = 1.609344 km/h

So if you want to get km/h from mph, multiply mph with 1.609344; to get mph from km/h, divide by 1.609344.

The difference doesn't occur for small numbers like nitro stats because of the rounding to 1 decimal digit. But for larger values like top speed, there is always a difference.

My pro McLaren MP4-31, for example:

In-game:
 * 482.6 km/h
 * 299.7 mph

Calculated:
 * 482.3 km/h (converted from 299.7 km/h * 1.609344)
 * 299.9 mph (converted from 482.6 km/h / 1.609344)

This is not due to rounding errors. I've tested it for several cars: The values sometimes differ by up to 0.5 km/h or 0.3 mph.

Gameloft's conversion factor is somewhere around 1,6104 instead of 1.609344, so they didn't simply cut of decimal digits either. They have another value, and it's not even the same for every car as it seems.

Could any of you check if this phenomenon occurs in your game, too? There is a minimal probability that my OS has been manipulated by evil aliens who wanted my game to display false values for speed conversions. But I prefer to think that Gameloft is not even capable of performing simple multiplications.

The mph / km/h view can be changed under Settings | Sound & display | Speed unit.