Talk:Research & Development/Rimac Concept S/@comment-27403942-20180628164902/@comment-34665470-20180629020122

@Ipodah- I understood what was stated, but it ultimately boils down to spending decisions, the designs to get players to spend resources is ultimately no different than any other products we consume. Case in point several disciplines are used to attract people and then get them to consume more at a bar, but do we go around routinely crying about how greedy or dirty the bar owner is? It's about an individuals personal choice and having the decency to respect the choices of others.