Talk:Renault Alpine Celebration (Research & Development)/@comment-26363841-20170131052524/@comment-185.143.230.228-20170201074850

In my experience, you can pretty much forget about 'Common', 'Rare' and 'Legendary'. Right now, the V8 'Common' card is seemingly more 'Legendary' than any other as Arash AF10 needs them. Then in a While we will see a V8 box for sale (it's all psychology from GL to make you buy boxes and as you state above, it worked... You bought two and so even if you win the car, you have spent more tokens than you gained on it-still less than it costs). I had to open quite a few boxes containing Drivetrain- and Tire-cards myself and what do you know, I got 5 S-Class Drivetrain before they even started to show.

I remember getting ever so few Hybrid Engines while trying to pro McLaren P1 GTR. Once it was done however, I got 4 Hybrid Engines in one 'Super Racer Kit Box', but nowhere to use it. Current status is 26 engines. Now however, I need the FIV8's to finish the Trion and have not seen any FIV8's for ages. Naturally a FIV8-box became available... Peculiar, but try to notice the psychology they put into the game and you should be able to resist their attempt to make you spend tokens.

Another peculiar observation is that there is an overweight of parts I have many of in my storage and a shortage of the once I don't have or only have one or two of. As an example, for S-Class, I have about 50 Drivetrain- and Exhaust-, but only about 10 Tire- and Suspension cards. Funny then that the two first two outnumbers the last two by 2 to 1 when they show up in boxes. If it was completely random, it would seem highly unlikely to be so over time, but it is not something I feel, I've done a statistical analyze of the parts I get and it is affirmative.

This was what I meant by 'Any engine you need is rare'.

Gameloft is working according to the London official report 'Londonofficial_AllIn.pdf' and to raise their income from 256 million Euros in 2015 to a whopping 350 million in 2018 (3 years). Since it took them 7 years to raise their income from 110 million (2008) to 256 million, it is evident that they have to be aggressive and use psychology to squeeze more money out of the players (this is in fact mentioned in their 'Value creation virtous circle' on page 13 of the report).

Link: https://mega.nz/#!wtY32bSS!HD-K5J0s7mcQ2FgbfxsnhCK_H1hkT0XHDEwBJVBesgM

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