Talk:Munich Update/@comment-198.236.98.1-20171127183833/@comment-31544835-20171128100030

@AFU AX structure. It’s more simply structured and I like that yes. It has it’s own brand of BS, but what Asphalt game doesn’t.

Real talk it’s system it the same as EA’s Battlefront. It’s essentially a gambling loot box race to lvl 50 your cars. You have to do your research about what cars are “best” to upgrade, which will be different depending on you play style, vehicle preferences, and most importantly, how many cards you collect for a particular vehicle. The upgrading system is linear, no tweaking individual stats, so once you meet the card requirements for the next upgrade, press that button and you simply move up a level. Really dumbed down and easy. The progression to MAXing your cars to lvl 50 is the goal, and that process can take an infuriating ammount of time, as you not only need cards for that car but class tool cards, and if your upgrading a lower tiered class car, you need rank up cards to get past gated segments of the leveling up progression.

The good news is each car is a resource gold mine, when completing it’s specific mastery. There’s no credit farming really, instead the mastery races provide PLENTY of credits to make moves in A8. I think there’s 50 mastery races for each car, and like A8 increases in credits payout the higher you reach. This mechanics of making credits is fast, though limited by how many cars you own. Once you make credits then you buy bronze and iron boxes which will fuel your collecting needed cards for leveling them up.

I personally like the grind. AX is more casual than A8, but AX has a surprising depth in it’s gameplay, more so than A8 in many ways. At the moment I’m liking AX better.