Tokens

Tokens ( or ) are a measure of hard currency currently used since Asphalt 8: Airborne. Introduced in the Winter Update, they can be obtained through Events, in-game advertisements (at a rate of per 15~30 second ad), in-game purchase in the form of token packs, as a Mastery Reward for certain cars, completing Daily Tasks, as a Multiplayer League level up bonus, and as a Multiplayer League points reward.

Tokens are represented as blue 3D pentagonal coins marked with an "A", the same "A" that is used in the Asphalt series logo.

Token-bought items

 * There are many cars that can be bought with tokens, and as of the Decals Update, many cars that were previously only available for real-life cash became available for sale as Token cars. With the Elite Cars Update, several previously credits only cars are now also purchasable with tokens.
 * The Decals Update also introduced purchasabale decals for cars (hence the name), many of which can be purchased with tokens.
 * In addition to cars, the Double Credits, Extra Tank, Absolute Armor, Nitro Recharger, and Boosted Wheels require tokens to buy.
 * All pro kit boxes, with the exception of the Super Racer Kit Box, are bought with tokens.
 * The proto keys from Research & Development can be restored for.
 * If the main goal from a test in an R&D event is failed, the quality checks earned can be kept by spending some tokens.
 * Tokens can be used to unlock a Lab in R&D or Auto-Test a test, bypassing it.
 * Elite Cars' conditions can be instantly restored.
 * Enduro Double Down:
 * The Invites can be paid tokens to be instantly delivered.
 * The Double Down bonus until the first Ace Racer costs.
 * Choosing to bank Enduro Points and continue with the Double Down bonus costs tokens. The amount charged increases the closer the player is towards the final Tier.
 * Race re-rolls cost.
 * A failed race has a tokens option to redo the race without losing any unbanked EP or starting the challenge again from the start.
 * Tokens can be used to auto-pass a challenge.
 * Choosing to save up Multiplayer League points while keeping the risk bonus multiplier costs
 * Unsaved points can be recovered for if the player loses a ranked race.
 * A refill, costing between is available for the fuel bar in the events section. The amount to be paid is determined by the number of fuel segments to be refilled. Each segment costs  but this amount is rounded up to the nearest whole number to avoid a partial amount of tokens.
 * Note: This feature has been discontinued.
 * The Upgrades for several cars are purchasable with tokens as of the Lunar New Year Update.
 * The exceptions to this rule are the BMW 3.0 CSL Hommage and Mosler Super GT. The Munich Update converted several previous Event based vehicles to also have tokens only upgrades, but this was later reverted due to negative reception from the community.
 * In Championships, locations can be auto-unlocked with tokens.
 * Tokens can also be used to bypass goals, either directly on the Championship main screen or if the goal is failed.
 * Tokens can also be used to refill Tires. A maximum of can be spent.
 * Blueprint-unlockable cars can be instantly built with tokens. The price to instantly assemble, just like with R&D Proto Keys, EDD Invitations, and Championship Tires, decreases over time.
 * The first three Exclusive Deals are purchasable with tokens.

Token Packs
Token packs are an in-app purchase that provides the player a set amount of tokens in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced oney &rarr; tokens cost ratio. With the Rio de Janeiro Update, each token pack will also award the player with VIP points for the VIP System.

A Tokens Pass Subscription is also available for certain players/regions and gives a total of, more than a Mountain of Tokens for the price of a Hoard of Tokens. The catch is that the player has to log-in to the game everyday for a consecutive 30 times with each log-in awarding
 * 1) Handful of Tokens:  & 200 VIP points
 * 2) Stack of Tokens:  & 500 VIP points
 * 3) Hoard of Tokens:  & 1,000 VIP points
 * 4) Mountain of Tokens:  & 2,000 VIP points.
 * 5) Tokens Pass Subscription: & 900 VIP points
 * 6) Truckload of Tokens:  & 5,000 VIP points.
 * 7) Vault of Tokens:  & 10,000 VIP points.

Transferability with credits
There is no official conversion rate between tokens and Credits in Asphalt 8: Airborne. A token is worth on average, and at most,. This is only an estimate as the amount of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase item with credits and save the tokens for other uses.
 * The Rookie Credit Pack and Handful of Tokens Pack  at US$1.99; 150 credits per token
 * The Driver Credit Pack and Stack of Tokens Pack  at US$4.99; 152 credits per token
 * The Pilot Credit Pack and Hoard of Tokens Pack  at US$9.99; 159 credits per token
 * The Pro Credit Pack and Mountain of Tokens Pack  at US$19.99; 175 credits per token
 * The Champion Credit Pack and Truckload of Tokens Pack  at US$49.99; 185 credits per token
 * The Master Credit Pack and Vault of Tokens Pack  at US$99.99; 200 credits per token
 * The Cadillac XTS at ; 63 credits per token
 * The Suzuki GSX-R750 at or ; 200 credits per token
 * The Alfa Romeo MiTo GTA at ; 63 credits per token
 * The Buick Avista Concept at ; 163 credits per token
 * The Ford Focus RS at ; 73 credits per token
 * The Infiniti FX50 at ; 80 credits per token
 * The Acura NSX 2005 at ; 171 credits per token
 * The Felino cB7 at ​; 155 credits per token
 * The Lamborghini Miura at, at 155 credits per token
 * The Mercedes-Benz CLA 45 AMG Racing Series at ; 162 credits per token
 * The Honda Integra Type-R at, at 155 credits per token
 * The Chevrolet SS at ; 153 credits per token
 * The TVR Sagaris at ; 151 credits per token
 * The Mercedes-AMG GT3 at ; 156 credits per token
 * The 2010 Bentley Continental Supersports at ; 169 credits per token
 * The Ferrari F12berlinetta at ; 57 credits per token
 * The Volkswagen W12 at  ; 137 credits per token
 * The Mosler GT3 at  ; 184 credits per token
 * The Jaguar XJ220S at ; 213 credits per token
 * The SSC Tuatara at  ; 200 credits per token
 * The Renault Sport R.S. 01 at ; 211 credits per token
 * The Mosler Land Shark at ; 205 credits per token
 * The TRION NEMESIS at  ; 233 credits per token
 * The Devel Sixteen Prototype at ; 341 credits per token

Obtaining Tokens
Unlike credits, tokens are only obtainable as an Event or Car Mastery reward. Listed below are all of the cars with a car mastery tokens reward

Glitches
In the Research & Development Update, any car that was normally sold for tokens/licenses would end up selling for the same price, but in credits. This would normally happen under a weak Wi-Fi/mobile data connection. An example of this would be the McLaren P1™ GTR selling for the price of an Aston Martin DB9 Coupé.

In the Multiplayer League Update, the Chevrolet Corvette C3's tenth Mastery Challenge was bugged, seemingly awarding.