User blog comment:ShinnyShin/The Problems with the Munich Update/@comment-26446725-20171027192556/@comment-23.226.131.139-20171101071355

It is obvious to me that the reason is Vivendi/Gameloft's wrong understanding of the Free2Play model. They seem to try to force players to pay and turn the thumbscrew one notch with every update. This has gotten worse since Vivendi acquired Gameloft in June 2016.

Back in the second half of 2013 when the game was released on the main formats (Android/iOS/Windows), this was a quite different and enjoyable game without any noticeable 'Force2Pay' factor. From 2013 to 2016, I spent more than $500 on the game because I wanted to, I may add (It is only much isolated as it amounts to an average of $15 each month).

From mid 2016 until today, I have not spent anything at all on the game and it really all comes down to the feeling of being forced which causes me to revolt inside and just say NO!

It does not want me to quit the game entirely though as I still play the daily TLEs, but I spend considerably less time on the game compared to earlier. This is all because of the changes made to the game which (including) caused me to stop playing MP when they introduced tickets, be picky about what special events I participate in based on how much time I have to spend to finish it or 'impossible' goals..

I only wish the would get back to making players want to spend money instead of trying to force them.