Talk:Fast Lane Update/@comment-35292802-20190215221131

Here's how I see it:

Revised ranks: Could go either way, some cars stand a better chance while others, not so much.

Higher Pro Kit demands: Terrible decision. Does the Ariel Atom seriously need even more V8 engines to Pro than it did before? At this point the fact that this is free to download is nothing more than bait, because as soon as you do you'll notice what it costs just to play this game. What kind of idiots does GL take us for?

Mastery no longer replayable: The absolute STUPIDEST IDEA I HAVE EVER HEARD OF!!!

This is the first racing game (with the exception of NFS Underground) in which I've ever seen races that can only be played once. And I hate this decision because this is the only way (aside from season 9) in which we can practice on tracks that have been added since as far back as the Rio Update. And now the only way to race on these tracks is to get lucky and vote for them in MP, where everyone is too focused on wrecking each other to appreciate the environments.

I forget where I heard this quote, but I believe it applies here perfectly. "We used to enjoy the experience, but then everything changed. It became less about the drive and more about collecting cars."

I doubt I even wrote that word for word, but you get the idea. Nobody is interested in this game for anything other than collecting a bunch of cars that look nice yet they'll never use them because of their impracticality in TLE and MP, and this is what GL is preying upon.

I don't care if it looks nice or if it goes at the speed of light. There is a limit as to how far I'm willing to go in order to get the next new car, and GL is really stretching it, making that goal so much farther away each time both in terms of time and resources.

I finish this post with a quote from a 2007 automobile buyer's guide as an analogy.

"Bugatti Veyron 16.4

Pros: Like owning your own space program

Cons: Like paying for your own space program"