Talk:Munich Update/@comment-31774965-20171025113207/@comment-31774965-20171025144118

Let me say clearer, the tokens are fully Synchronize with the server, even you load you record from cloud, but credits are local saves.

For example, you have android phone A, have 4M credits and 2k tokens, you can open your same account in phone B. When open asphalt8 in phone B, it will ask you whether load cloud account or local. If you choose load cloud, you phone B will have 4M credit and 2K token, and then if you upgrade the MAX of your car, credits of cause will be deducted, you can use the MAXed car for MP, time-limited events and so on. After that, you can just open asphalt 8 with phone A, and choose "keep local account" you 4M credit still here, but you car returned to not MAXed, but the record of MP and time limited events are still kept, because all results of MP / RnD / time-limited event are fully Synchronize, that is a best way to tune your car freely from 0000 to 5555.

And now, some usually-used-MP cars are changed to token only upgrade, as token are fully Synchronize with server, that means everytime you used your token, the amount of token are updated immediately in server, so even you load cloud save from other phone, the tokens amount will depends on server, not cloud save.

So if you do the same thing as above, have 2K token in phone A, you load cloud in phone B, and you use your token to upgrade you car MAX, your token will be deducted in server, then even if you open asphalt8 in phone A, and choose keep local, you can keep your credit back, but your tokens are the amount after deducted, but you car still return back to not MAXed.

That is the different.

I used to do that, but I haven't do that for a long time, because I am afraid to be banned