User blog:Mr. Mysterious Spyman/Multiplayer Cars Guide/Legend + Editing Guide

This page contains information about editing the Multiplayer Cars Usability List/Guide (Community Assembled) page.

Legend
The Multiplayer Cars Usability Guide (Multiplayer Cars Guide) is organised in a very specific way. Firstly, each car receives its own segment within the page, shown by a "title" (like the one above). This allows the page to be easily navigated through, via the CONTENTS. Secondly, each car's own section contains all of the necessary information about the car's usage in Multiplayer (not necessarily trivia, descriptions, etc). Other information for the cars is available via the title, which acts as a link to the cars' MAIN pages.

Within the individual segments for each car, information is arranged into three tables (in order so that the whole table fits onto the page, rather than having to be scrolled across sideways). Every odd-ranked car's tables are RED with LIGHT GREY writing, while every even-ranked car's tables are ROYAL BLUE with CYAN writing. The reason for this is that it makes the page more visually appealing and less repetitive; having alternating colors also makes it easier to navigate through the page.

The tables for all of the cars have the same categories in them:
 * 1) Usability Rank  - This is the rank of a car against OTHER Multiplayer Cars, based on the judgement of the editors. This is not factual; it is strictly opinion-based.
 * 2) Vehicle Class
 * 3) Achievable League - This is also opinion and skill-based. Different players have different abilities. However, this is fairly accurate, according to several members of the community, and can give new players a rough idea of how far they can progress with any given Multiplayer Car, based on the experiences of other more-experienced players. This is the main feature used to rank cars against each other. If a car's Achievable League somehow changes in the future (for example, if the SLK SE is given away for free as a Daily Bonus reward, then the Cobra will become completely obsolete), or if someone proves that a car can be used in a new way that is more effective than one already mentioned in the article, then the Achievable League and Usability Rank sections will be changed accordingly.
 * 4) Optimal Multiplayer Rank/s - This section gives an approximation of the optimal ranks that you can use any given car at.
 * 5) Recommended Tuning/s - This section uses the XXXX XXXX XXXX format for car tunings. Within this section, the first tuning corresponds with the first rank value and the first speed value (mph and km/h) in the following sections. This is the same for every tune (so the 2nd corresponds with the 2nd, and the 3rd with the 3rd, etc).
 * 6) Rank/s at Recommended Tuning/s - " "
 * 7) Speed/s at Recommended Tuning/s in mph - " "
 * 8) Speed/s at Recommended Tuning/s in km/h - " "
 * 9) Special Ability - This can be anything noteworthy that isn't a common trait among cars, or something that is agreed to be a special ability of a car. Elite Status and Motorcycles (Stunt Meter) are confirmed special abilities. Other special abilities can include "resistance" (Camaro SS), acceleration (McLaren MP4/8), and handling (Biome, Bikes, F1s, etc). Another special ability that can be included is whether a car at MAX + PRO is the "king" of a given class (if the Multiplayer tune is also MAX + PRO). So far, the Aston Martin Vulcan, Devel Sixteen Prototype, McLaren MP4-31, Chevrolet Corvette Grand Sport, Mercedes-Benz SLK 55 AMG Special Edition, and McLaren Mercedes MP4-25 can all be labelled in this way. Having a note-worthy farming race is also counted as a special ability (eg, the McLaren MP4-31, McLaren 675LT and Aston Martin Vulcan).
 * 10) Strengths - This just describes the general performance advantages of a car, such as nitro length, drifting, etc. There is no real formatting to this section.
 * 11) Weaknesses - This is the same as the section above, except, for weaknesses, of course.
 * 12) Frequent Skids? - This section is based on the experience of players. So far, cars like the McLaren MP4-31 and Camaro SS have been labelled as frequently skidding.
 * 13) Driving Difficulty - This is partially opinion-based but also based in truth. For example, having very bad acceleration could make a car harder to drive. This section will probably be split into 2 sections in the future, with the other section involving "Driving Difficulty Against Other Cars" (or something), and the original section involving "Driving Difficulty Based on Pure Stats" (or something. So far, the following qualifications are being used; Easy, Medium, Medium-Hard, Hard, Very Hard, Extreme, Nightmare.
 * 14) Multiplayer Strategy - This just describes the general strategy which should be used with the car. This is based on player experience.
 * 15) Optimal Maps - These maps should give the car an advantage against its competition. For example, Sector 8 is difficult enough so that the McLaren MP4/8 has a chance of defeating the much faster Camaro SS (which has bad drifting/handling/acceleration).
 * 16) Nitro Reliance - This is directly related to how large a car's raw top speed is. This can affect the drifting ability of a car and whether it requires an Extra Tank.
 * 17) Nitro Efficiency - This uses the Nitro Efficiency Index formatting, of X/X/X. This is a measured value of how long a car's nitro lasts, based on measurements by the community.
 * 18) Extra Tank Recommended? - This section just compiles earlier information and makes an assessment on whether a car requires an Extra Tank in Multiplayer. Cars with bad nitro efficiency often need Extra Tanks. Also, cars with significant nitro reliance also need Extra Tanks, even with a good nitro efficiency (eg, the Porsche 959). Cars with good efficiency and low nitro reliance can still require Extra Tanks if they have bad acceleration (eg, the Camaro SS). Extra Tanks can assist the acceleration of vehicles due to the "level-3" nitro function, which is explained in further depth in the Nitro Efficiency Index page.
 * 19) Purchase Cost
 * 20) Engines Used

Source Editing
This page uses a significant amount of fairly complicate source code (as in, more complicated than just text).

It is very easy to ruin the page's formatting by doing a seemingly simple edit.

Some tips:
 * 1) By default, you are in the Visual Mode. To enter the Source Mode, press the icon to the left of the "cancel" button. Source Mode should be accessible from there.
 * 2) Only edit in the Visual Mode if you have difficulty navigating through the Source Mode.
 * 3) Do not press "enter" while in Visual Mode and editing a table. This will break the table. While editing, the table will still appear to be normal, but once the page is saved, the effect will be obvious. The sections after that section will all become white (blank).
 * 4) If a section is "destroyed" and the editor does not know how to fix it, the best thing to do is to cut out the new information that was added and to cancel the edit. The new information can then be re-entered into the article, with the mistake having been removed by cancelling the edit.
 * 5) Pressing "Control" + "F" can allow you to easily navigate through the Source Mode. It can also change EVERY instance of a word into a different word (eg, if you wanted to change all instances of "car" into "vehicle").

This is an extract of the article, as seen in the Visual Mode:
Mercedes-Benz SLK 55 AMG Special Edition (note, the formatting of the titles have been changed, as to not clutter this page) Aston Martin Vulcan

This is an extract of the article, as seen in the Source Mode:
==Mercedes-Benz SLK 55 AMG Special Edition==

==Aston Martin Vulcan==