Currencies in Asphalt Xtreme

Credits
Credits are the basic currency of Asphalt Xtreme. In comparison to Asphalt 8, their importance has been reduced as there are less ways to spend them.
 * Unit:
 * Spending:
 * Upgrades (only in combination with )
 * Iron Box, Bronze Box
 * Cards in Black Market
 * Earning:
 * Finishing races
 * Rewards from Mastery
 * Rewards from Limited-Time Events
 * Daily Login
 * Buying:
 * Real money: Credits can be bought with Credit Packs in the shop.
 * Exchange rates: Credits cannot be exchanged directly for other currencies. The proportion of Credits to is inconsistent:
 * A price comparison of Credit and Token Packs in the shop implies a range from =  for the biggest to   =  for the smallest Pack (may depend on Career ).
 * Combined Credits/Tokens prices for Upgrades show a ratio from around =  to  =.
 * A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from =  to  =.
 * A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from =  to  =.

Tickets
Tickets are used for Limited-Time Events and are the equivalent to in Asphalt 8. Every race costs a certain amount of tickets.
 * Unit:
 * Cap: The Ticket bar has a maximum capacity of.
 * Spending:
 * Entry fee for Limited-Time Event races. Cost per race:
 * Earning:
 * Automatic: every 10 minutes
 * Ad: Players can watch an ad to get . Only the next ticket is "refilled", regardless of the time until it would have been refilled automatically.
 * Buying:
 * : Varying price for a complete refill of all Tickets, depending on how many time is left until a complete automatic refill.
 * Exchange rates:
 * The price for a complete refill is reduced by every 70.42 seconds, so the price for a refill can be calculated by dividing the left seconds by 70.42, rounded up to full Tokens:
 * 30 s =
 * 2:20 m (140 s) =
 * 2:22 m (142 s) =
 * 40:00 m (2,400 s) =
 * As the automatic refill time for is 10 m (600 s), the exchange rate for one full Ticket is 600 divided by 70.42:
 * Buy: =

Power Level
The Power Level is a classification of basic boxes and can take values from 1 to 4. The higher the Power Level, the "better" the drop chances. In reality, the Power Level is not a box property but simply a measure of how many boxes a player has opened. It is correlated with the of Boxes.

Behind the Power Level, there is a hidden counter that increases with every opened box. Once the counter has reached a certain threshold, the Power Level increases by one and the counter is reset.

Power Value
The Power Value of Boxes is an arbitrary value that increases when a player's Power Level increases.