Bonus Star Requirements

This is a list of all the bonus star requirements in Asphalt 8: Airborne Career Mode.

Definition

 * In a Versus Race Type, the player wins the race by beating the only other opponent with a specific vehicle mentioned.

Requirements

 * 1st-Place Finish With This Car
 * How to achieve?
 * In a Versus Race Type, the player wins the race by beating the only other opponent to earn a Star.
 * 1st-Place Finish With This Car in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player makes the car turn 360° in air around its centre longitudinal axis in a corkscrew motion usually by driving through a curved ramp.

Requirements

 * Barrel Rolls
 * How to achieve?
 * The player executes the required amount of Barrel Rolls to earn a Star. Driving through a higher side of a curved ramp provides more air and more Barrel Rolls to the jump. It's easier to make many Barrel Rolls from a bigger sized curved ramp. The corkscrew motion is automatically stopped in mid-air so that the vehicle lands on its wheels in about 95 % of the jumps. In statistically rare cases the car will not land on its wheels, causing it to wreck. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those G:s...). A Barrel Roll can also be achieved by driving partially through a flat ramp only with two wheels (left or right side wheels of the vehicle) touching the ramp and in extremely rarely cases also by bouncing of some other game elements (this way also in Monaco one can do a Barrel Roll).
 * Barrel Rolls in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : バレルロール
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?


 * Trivia
 * Oddly, there isn't a Barrel Rolls in One Jump -Bonus Star requirement, yet there is a Flat Spins in One Jump -Bonus Star requirement.

Definition

 * The player finishes the race under the Race Time indicated.

Requirements

 * Beat a Race Time of
 * How to achieve?
 * This is a Season 9 special Bonus Star requirement, which occurs in every race of the final Season. The player finishes the race under the Race Time indicated and earns a Star. It has to be noted, that the difficulty of obtaining this Bonus Star varies from race to race from almost too easy to almost too difficult (without boosters). For example Dubai & Dubai Reverse can be driven in considerably less time, if the shortcut jump over the river & busy bridge is made (most Class D cars struggle with this jump, but a base speed of ~250.1 km/h or ~155.3 mph + Perfect Nitro should be enough, if the leftmost (higher) side of the curved ramp is taken). On the other hand in some races it is notoriously difficult to drive the track faster than the Bonus Star requirement - Ford F-150, Audi S4 and Ferrari FF being among the toughest races.
 * As in real life drifting through a curve in Asphalt 8 is not the fastest way of getting around a Race Track and there seems to be a considerable penalty on not hitting the apex of the curve, too. Also, if just a little bit longer route in general is taken, it will show up very unfavorably in the race time.
 * A good explanation of the fastest race routes requires a video, because in written form only general advise can be given. One of the fastest players around YouTube is also publishing quite regularly (Fury_Lewis Hamilton), whose YouTube channel is a good place to start, but a distinction should be made between the race lines with all boosters on and the race lines without any boosters (due to the fact that with Extra Tank and Nitro Starter combination there's so much longer full nitro time available that most of the detailed questions can be skipped). Also there may be slight variables to the fastest race lines when comparing a Class S vehicle with a Class D vehicle (some jumps can't be made without a wreck).
 * The concensus is that driving with Perfect Nitro is preferred (a Level 3 Nitro is OK too in short spurts if the efficiency is not a concern), but the differences start, when it comes to details: how often and how exactly should the Nitro be filled in gameplay: should one make every jump possible to fill up the nitro and/or should one perhaps drift while driving a straight road? Making the low flying Barrel Roll is widely recognized as a professional player's move, because the hit on the speed is so much less than with a high flying Barrel Roll. In Season 9 also Near Misses and traffic barrier obliterations could be utilised when chasing the fastest time around the track.
 * Beat a Race Time of in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player drifts a certain distance during a race.

Requirements

 * Drift Distance: # m/yd
 * How to achieve?
 * The player drifts a certain distance during a race to earn a Star. All drift sessions no matter how brief will be counted and will be added to the total distance drifted during a race -figure. The drift is initiated by hitting brakes while the wheels of the car are turned and the vehicle is moving forwards. Drifting requires some amount of skill and is also affected by the handling characteristics of the car.
 * With the most extreme drift distance bonus star requirements, such as Season 8 Race 36 in The Great Wall or Season 8 Race 39 in Dubai, drifting in circles (donuts) could be an option (see for example Gameloft Forum thread 8000 Meter Drift with the Lykan Hypersport ). The maximum amount of donut drifting permitted by the game without disqualification is around 2200 - 3000 m/yd.
 * Drift Distance: # m/yd in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?


 * Trivia
 * Oddly, the numerical value of drift distance doesn't change, when changing the Unit Setting (m / yd). This creates an interesting dilemma and several questions arise: what is the true length of the tracks, where this Bonus Star requirement is found? There might be three different answers to this question depending on the method of measurement:
 * Measuring the track's lenght with time & speed (mph & km/h do seem to be in line with each other)
 * Measuring the track's length with Bonus Star requirement in ft (by drifting a full lap and looking at the results)
 * Measuring the track's length with Bonus Star requirement in m (by drifting a full lap and looking at the results)

Definition

 * The player makes the car turn 360° in air around its centre vertical axis in a helicopter main rotor type spinning motion usually by driving through a straight ramp while drifting.

Requirements

 * Flat Spins
 * How to achieve?
 * The player executes the required amount of Flat Spins to earn a Star. Performing a Flat Spin out of a bigger sized ramp provides more air and more Flat Spins to the jump. The momentum of the helicopter main rotor type spinning motion is usually continued after landing, these on-land types of Flat Spins are also counted as (regular in-air) Flat Spins. In about 90 % of the jumps the vehicle will continue to the direction it was moving before the jump was initiated after performing the Flat Spin(s). In statistically rare cases after spinning in-air (and on-land) the car will not be able to continue to the direction it was going before the jump was initiated. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which provides both Barrel Rolls and Flat Spins in a ultra high speed motion (just imagine those G:s...). A Flat Spin can also be achieved by drifting through a curved ramp and through some other platforms, where a jump can be initiated.
 * Flat Spins in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: Korkenzieher
 * Español: Helicóptero
 * Français: Vrilles
 * Italiano: Trottole
 * 日本語  (Japanese) : フラットスピン
 * 한국어  (Korean) : ?
 * Português-BR: 360°
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?
 * Flat Spins in One Jump
 * How to achieve?
 * The difference between this requirement and the previous (regular) Flat Spins requirement is that in this Flat Spins in One Jump -requirement only the best jump with most Flat Spins is counted. For details, how to achieve this, see the previous requirement above.
 * Flat Spins in One Jump in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player attacks an opponent's vehicle and causes it to wreck.

Requirements

 * Knockdowns
 * How to achieve?
 * The player executes a required amount of Knockdowns to earn a Star.
 * Knockdown In other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: Vernichtet
 * Español: Derribos
 * Français: Ejections
 * Italiano: Espulsioni
 * 日本語  (Japanese) : ノックダウン
 * 한국어  (Korean) : ?
 * Português-BR: Nocautes
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?
 * Knockdowns without Wreck
 * How to achieve?
 * The player executes a required amount of Knockdowns in a row without wrecking own vehicle to earn a Star.
 * Knockdowns without Wreck in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player finishes the race without wrecking the vehicle.

Requirements

 * No Wrecks
 * How to achieve?
 * The player finishes the race without wrecking the vehicle to earn a Star. The player (of course) can knock down opponents, but knockdowns may not result to the wreck of the own vehicle.
 * No Wrecks in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: Ohne Totalschaden
 * Español: Sin accidentes
 * Français: Aucun accident
 * Italiano: Nessun incidente
 * 日本語  (Japanese) : ノークラッシュ
 * 한국어  (Korean) : ?
 * Português-BR: Ileso
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player fires the nitro twice - the second time when the nitro bar is in the red zone.

Requirements

 * Perfect Nitro Triggered
 * How to achieve?
 * The player triggeres a required amount of Perfect Nitros to earn a Star by firing the nitro the second time when the nitro bar is in the red zone. Waiting for the Nitro Tank to be empty while in Perfect Nitro state is not required, so right after triggering the Perfect Nitro the player can drift out from it and trigger the Perfect Nitro again - all these will count in Perfect Nitro Triggered.
 * Perfect Nitro Triggered in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: ?
 * Español: ?
 * Français: ?
 * Italiano: ?
 * 日本語  (Japanese) : ?
 * 한국어  (Korean) : ?
 * Português-BR: ?
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player drives (with at least 75 % of top speed?) for 20 seconds without hitting walls, roadside or wrecking the vehicle.

Requirements

 * Perfect Runs
 * How to achieve?
 * The player achieves a required amount of Perfect Runs to earn a Star usually by driving (with at least 75 % of the top speed?) for 20 seconds without hitting walls, roadside or wrecking the vehicle. It is easier to obtain a Perfect Run when not knocking down any opponents.
 * These actions will not break the Perfect Run:
 * Air Time
 * Barrel Rolls landed on tires
 * Drifting
 * Flat Spins
 * Hitting a traffic barrier (City Havoc)
 * Knocking down an opponent
 * Perfect Nitro
 * Source: Youtube (visshop): How to do a "Perfect Run" in Asphalt 8: Airborne, 20 seconds to earn
 * Perfect Runs in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: Perfekte Rennen
 * Español: Sección perfecta
 * Français: Séquences parfaites
 * Italiano: Corse perfette
 * 日本語  (Japanese) : パーフェクトラン
 * 한국어  (Korean) : ?
 * Português-BR: Corridas perfeitas
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?

Definition

 * The player makes the car jump in air usually by driving through a ramp.

Requirements

 * Total Air Time
 * How to achieve?
 * The duration of the biggest jump the player makes during a race is long enough to earn a Star - many small jumps won't add up, only the biggest jump is counted. Driving through a bigger sized ramp provides more air and more air time to the jump. Drifting through a combined flat and curved ramp (preferably when in a Level 3 Nitro or Perfect Nitro state) may trigger a mis-jump, which may also provide a longer than usual flight time.
 * Total Air Time in other languages:
 * العَرَبِيةُ  (Arabic) : ?
 * Bahasa Indonesia: ?
 * 简体字 中文  (Chinese, simplified) : ?
 * 繁體字 中文  (Chinese, traditional) : ?
 * Deutsch: Sprungdauer gesamt 
 * Español: Tiempo en el aire
 * Français: Temps aérien total
 * Italiano: Tempo in volo
 * 日本語  (Japanese) : 合計ジャンプ時間
 * 한국어  (Korean) : ?
 * Português-BR: Tempo no ar ［total］ 
 * ру́сский  (Russian) : ?
 * ภาษาไทย  (Thai) : ?
 * Türkçe: ?