Board Thread:General Discussion/@comment-25761271-20161227190303

I understand that the displayed speed on the speedometer is not the same as the real speed of the car for almost all S Class Cars (except the Lamborghini Veneno). However, I don't understand why this is fair. It makes sense that they want to make the game more balanced and fair, but they should just reduce the displayed speed so that we know what we are actually buying. Additionally, in real life, air quality (pressure, temperature anad density), tire condition (deflation, slipping and wear) and surface quality (natural grip, impurities, wear) all reduce the speed of the car below the marketed price. Additionally, you wouldn't be able to physically make the maneuvers shown in the game without slowing down. However, why can't they reflect this in the game rather than giving false speeds to make the car seem better? If the modifier was the same for all cars of a certain tier, then it would be fair. However, there are 5 different speed modifiers (85%, 87%, 91%, 95% and 97%) that don't follow a predictable pattern.



Another problem is that many cars have terrible nitro efficiency while some (like the McLaren 12C Spider and the Pagani Zonda, among others) have extremely efficient nitro boosts. This quality is not displayed in the game and has to be seen after driving it for the first time. This seems to make buying cars much less fair if you haven't seen wikis like this one.

In my opinion, they should show these qualities for all cars (mostly S class, though) in the next  big update to make buying cars more fair.



My final qualm with the game is the Forced Coefficient that can reduce the amount that Pro Kits improve your car by rediculous amounts (in some cases, over 35%). And while they show how much your car will improve after a set upgrade, this quality is also not shown before purchase.  