Talk:BMW S 1000 RR/@comment-72.74.34.139-20180113011157/@comment-72.74.34.139-20180113034731

Thanks, guys. Anyway, I can't help but think that GL purposely set up this test as a sort of paywall: 2x Perfect Laps + No Wrecks on a track where this bike is well beyond shaky. If you wreck, then you won't make time. If you have no wrecks and make time, then you most likely have the 2 perfect laps by default. So I don't think that it's possible to do this one piecemeal -- it's either all or nothing.

I just don't get how GL can make money on a system that appears blatantly rigged against a determined player. GL is definitely not making anything from "Top Players", because they can earn whatever car they want (i.e "Top Players" being those in the TLEs that are easily 6 seconds faster than everyone else when using the exact same car, using the exact same route, using the exact same boosts, running the exact same line, and doing the exact same tricks). When a determined player feels that GL is taking too many underhanded actions to deny him/her from succeeding, after having exerted a good amount of effort, then all they'll have left to show for their userbase is a smaller base of "Top Players" and a lot of casual players that probably won't bother to check-in after a week of frustration.

I already know that it's not worth my while to do R&Ds anymore or the Enduro Double Down, which is even more ridiculous than the R&Ds. And it's about pointless to compete in the Assembly Cup TLEs with even a modicum of seriousness because of those "Top Players" who manage to consistently find themselves in the Top 25 Leaderboard slots (and probably already have the car anyway). The Multiplayer Matching system doesn't even work because the cars aren't fairly ranked so that players are competing primarily with skill as opposed to relying on skewed car rankings.

I don't think that I'm a horrible player, though I know that I'm not an "elite" player. I've been at the top of some Multiplayer TLEs and even beaten some of those top "clan" drivers head on -- but something about this game feels so "wrong" that it's become less enjoyable than when I first started several years back. When achievements in this game start to feel like a "second job" than fun, then there's something very wrong in the underlying framework.