Thread:ShinnyShin/@comment-27524282-20170921012741

I saw your conversation and in less than a year, Xtreme has drastically changed.

The biggest update was the Coachella Update which made every vehicle blueprints only. Unlike Airborne, the card pool is significantly smaller with only 3 types: vehicle BP's, Class upgrade tools & Rank-up tools. Class S drops are still a rarity but Class D-A are fairly often.

Credits grinding isn't viable in AX. Instead, it's Mastery and Career Mode that will be the source of funds. I spent 1 night completing masteries to afford the upgrades for the Lynx Raider and by the time I went to bed, I had close to. Somewhat comparable to the 675LT but changing up tracks and vehicles meant monotony wasn't a problem. While this dampens how much you can accumulate, the smaller vehicles roster means you won't need as much. It also helps that, Boosters and Box rewards in Mastery are also more common.

Xtreme has its equivalent of R&amp;D in the form of Special Projects. Much shorter than R&D (all SP's only have 30 challenges) but you must finish in 1st and complete the 2 goals to move on.

Each Class has a performance level cap. However, if you have Rank-up Tools, you can upgrade any D-A vehicle to level 50, the same as class S. This doesn't come cheap or easy but does extend the usage of otherwise overlooked vehicles.

Have a look through all of the updates so far. A new one was released today & adds Porsche (again) vehicles.  