The Chevrolet Camaro SS (1968) is a classic muscle car that was produced as part of the first generation Chevrolet Camaro.
With very similar styling to the original 1967 Camaro, the 1968 model saw the addition of a fresh-air-inlet system, side marker light on the front and rear fenders. Slight visual modifications, such as a more pointed grille, divided taillights, and oval shaped front running lights (for non-RS models). Performance-wise, the 1968 SS models had a 349.8 cui engine producing 295 hp, but a 396 cu in V8 producing 350 hp at 5200 rpm was also offered. A 427 cu in engine was also available, albeit not as an option Chevrolet themselves offered, but was available through dealers such as Baldwin-Motion, Dana, and Yenko.
With a curb weight of 3440 lbs and the 349.8 cu in engine, the 1968 Camaro SS Convertible accelerates from 0-60 in 6.8 seconds, .5 seconds slower than the coupe counterpart, but has the same top speed of 120 mph (193 km/h).
235,147 Camaros were ultimately sold in 1968, with 16,927 being V8 convertibles. While the Ford Mustang had 317,404 sales in the same year, the difference in sales volume was drastically less than it was in 1967, when the Camaro first debuted.
The 1968 Chevrolet Camaro was introduced in the Mini John Cooper Works Update originally as a high-end A-class muscle car. Post Coachella Update, the Camaro has been relocated to low class-S, requiring 20 blueprints and starting at a rank of 27. Oil changes take 3 hours to complete, and 250 credits is needed to start the process.
The in-game depiction of the 1968 Camaro is rather unique, being the only open-top muscle car in the game, as well as the only muscle car that has a driver operating the vehicle during races. The Camaro has an exposed engine cover, a roll cage, off-road tires, a ducktail spoiler, and rear and front bulbars.
Pre-Coachella Update, the 1968 Chevrolet Camaro had it's place as a high-ranked class-A alternative to the Dodge Challenger SRT8 that was one of the fastest in it's class. Unfortunately, the transition to level-based car performance, and the muscle car handling nerf that were introduced in the Coachella update obliterated the Camaro's performance and viability. The '68 Camaro is possibly the slowest car in the game, and can be argued to be the worst car in the game.
In terms of it's performance aspects, the '68 Camaro is horrendous in every single regard. The handling in particular is worse than even the likes of the Gharial, to the point of it being undriveable for most players. The steering response is inconsistent and vague, sometimes requiring a lot of effort to go sideways, but the problems do not stop once the drift is initiated. Thanks to an incredibly wide drift radius, a frequent tendency to straighten out a drifts without user input, and nearly non-existent drift-boosting benefits, the '68 Camaro struggles to get around even the slightest of corners, and is completely helpless on tighter corners. Despite the muscle car's archetype specializing in acceleration, the '68 Camaro has poor acceleration, to the point where it is often vulnerable for knockdowns by monster trucks at the start of multiplayer races. The top speed is unremarkable, meaning that even on the straights where the Camaro is at it's best, it will still be losing ground to more competitive vehicles.
Class-S vehicles, with the exception of the Gharial, require no rank-up tools, but regardless of what rank the '68 Camaro is at, it will always be completely overshadowed. At rank 27, the Mini All4Racing X-Raid completely obliterates the Camaro, at rank 35, the Gharial is a far superior muscle car alternative, at Level 50, the '68 Camaro can be well over 5 seconds behind the best muscle car on a certain track, and is completely irrelevant in the face of the best cars in the game.
Speed Modifier Approximation
* when using the Land Rover Defender as 100 % benchmark
Tied with the Lynx Raider, the 1968 Chevrolet Camaro's speed modifier is very low, being better than only the Challenger SRT8 and Mercedes-AMG C 63 Touring Car 2016. The '68 Camaro's long nitro speed is far too low for the drawbacks it has, and cannot be increased further without making the handling even worse than it already is. With the culmination of all of it's stats, the '68 Camaro is always a poor option on all tracks, there are no tracks where it excels, only tracks where it is less unbearable, which are tracks with lengthy straightaways such as Off-Piste Race, Through the Avalanche, and High Altitude.
The '68 Camaro is not featured in any exclusive time limited events, it is not even used in solo challenges since muscle cars are the only archetype that does not have any solo challenges, making the '68 Camaro even more useless.
It is undeniable that the 1968 Chevrolet Camaro is an extremely poor choice to upgrade to Level 50. The extremely weak stats, the complete lack of usage in multiplayer and time limited events, as well as usually being the slowest vehicle on most tracks makes the '68 Camaro the most useless Class-S vehicle, and possibly the most useless vehicle in the game. Avoid upgrading at all costs.
|1968 Chevrolet Camaro Blueprint – Last checked: May 27, 2021|
Rarity: Class S
Vehicle: 1968 Chevrolet Camaro (20 to build, 1 to overclock)
Availability: Boxes, Black Market
- Race 299 (Class S, levels 47–50)
- Recommended level: 50