Archetype is an additional classification of vehicles in Asphalt Xtreme. Other than class which usually divides vehicles according to their rank or engine power, archetype groups vehicles of the same construction category.
There are seven archetypes:
- Buggy
- Rally Car
- SUV
- Muscle Car
- Pickup
- Truck
- Monster Truck
Like in real life, each archetype has certain properties, advantages and disadvantages that can be of importance for certain tracks.
Buggy[]
Buggies are the smallest and lightest vehicle archetype and excel in acceleration, steering responsiveness, and stunting capabilities, but are noticeably lacking in top speed, nitro recharge rate gained by drifting or idling, and knockdown power. Nitro duration is solid, the first nitro upon activation is short, but their long nitro are much more long lasting, though not to the same extent as SUVs and Trucks.
Stats[]
Due to their small size and responsive steering, buggies are quite maneuverable and easy to drift, they can go around all tracks without worrying too much about squeezing through tight areas. While limited by their low top speed, Buggies also have good airspeed potential, significantly more than SUVs and Rally Cars, generally matched by muscle cars and monster trucks, and generally worse than Pickups and Trucks. Drift radius of buggies range from below average to abysmal, with particular examples being the Ariel Nomad and the Predator X-18 Intimidator.
The nimbleness of buggies means that the risks of knockdowns at the start of multiplayer races is very low, but it also means that apart from landing on a player, buggies have very little in the way of knockdown capabilities, and can be knocked down fairly easily themselves.
General usage[]
As lightweight agile machines, buggies are effective in acceleration-demanding tracks, such as Dry Plains, No Man's Land, and The Factory. Buggies with powerful drift-boosting capabilities can extend their viability to tracks with plenty of airspeed potential, notable examples being Urban Playground, Mountain Village, Himalayan Mountains, and Thai Beach.
The general playstyle of buggies is to get off the line as quickly as possible, and chain stunts in order to maintain the nitro over lengthy periods of time. The lengthy nitro duration makes it possible for buggies to utilize all-in nitro for decent periods of time so long as stunts are being performed to keep the boost at maximum power. Unless if a driver lands on an opponent, knockdowns and colliding with other vehicles is to be avoided, as buggies are especially vulnerable to collisions. Slowing down on corners by hitting the brakes, although not ideal, is not as severe thanks to quick acceleration, which can help buggies corner without drifting off into walls.
Tracks to avoid are any high-speed or handling intensive tracks, as buggies are especially slow on these tracks. Coachella Valley, Svalbard are to be avoided.
List of vehicles[]
The Buggy archetype is mainly consisted of various single or 2 seat light-vehicles oriented towards some form of off-roading. Dune buggies, high lifted ATVs, small concept cars, and Dakar buggies make up the archetype.
- Predator X-18 Intimidator (Class D) ※
- Polaris RZR XP 1000 EPS (Class D)
- Rage Comet R (Class C)
- Lynx DCC 2016-J (ClassB, Formerly Class C)
- SMG Buggy Dakar (Class A, Formerly Class B) ※
- Ariel Nomad (Class-S, Formerly Class A) ※
- Peugeot Hoggar Concept (Class S)
※ Not available in the Netflix Version
Best and worst choices[]
Since the disparity of top speed, acceleration, and drifting is not as distinguishable as it is with other archetypes, the rule of thumb when considering which buggy to use is to figure out which produce the most powerful drift-boosting effects, with this in mind, the best buggies are the Lynx DCC 2016-J and Polaris RZR XP 1000 EPS, while the worst choices are the Ariel Nomad, Predator X-18 Intimidator and Rage Comet R.
The Lynx and Polaris both have massive drift-boosting power, that can easily propel themselves to their air speeds without the use of all-in nitro, giving them an undeniable edge over not only the other buggies, but almost every other car in the game. These 2 buggies can outright dominate tracks where no other car can come close in terms of both lap time and difficulty of driving. The Lynx differs by being more stable, and has more powerful drift-boosting benefits, but the Polaris has more top speed, and a very small body.
The Nomad, Comet R, and Predator are the exact opposite in terms of drift-boosting, while their acceleration and top speed is comparable to the better buggies, their lack of airspeed capabilities due to their weak drift-boosting severely holds them back from being anywhere near viable as the Lynx or Polaris. The Nomad in particular has a horrible drift radius, making it one of the worst choices for Svalbard and Coachella Valley.
The Lynx and Polaris remain present in the Netflix Version of Asphalt Xtreme, and as a result, the buggy meta remains largely unchanged. Out of the four remaining buggies, the Comet R and Peugeot Hoggar Concept are now the worst buggies in the game.
Trivia[]
- Like some other archetypes, Buggies initially didn't make up all 5 classes in the game during initial release.
- In one of the promotional images, a fictional buggy is depicted in Nile River. What makes this buggy so interesting is that it is from the Motorstorm series, specifically the Wombat Typhoon. The yellow with red and brown graphics is not from any known livery presets from any of the Motorstorm games, so it is likely to be a custom livery made in Motorstorm Apocalypse, which was then photoshopped into the promo.
- Buggies are the smallest and lightest archetype in the game, with the Polaris RZR XP 1000 EPS being the lightest and the Rage Comet R being the smallest in length.
- Horsepower Wise, the Polaris RZR XP 1000 EPS produces the least, with only 110 hp, while the SMG Buggy Dakar produces the most, at 420 hp.
Rally Car[]
-In-Game Description
Rally cars are arguably the most popular vehicles in Asphalt Xtreme, with some reasons being the rather comprehensive selection of vehicles, the straight-forward driving style that resembles the playstyle found in Asphalt 8 the most, as well as being capable of dominating certain tracks.
Stats[]
While more durable and heavier than buggies, rally cars are still rather fragile, and are susceptible to getting knocked down. Rally cars feature very good nitro recharge rates when not boosting or drifting, as well as having substantial increases to top speed when all-in nitro is activated. Handling and acceleration is generally good, but there are some exceptions to the rule, all however suffer from short nitro durations, very poor airspeeds and nitro recharge rates when mid-air.
Despite not being as quick off the line, rally cars can generally take off quickly, avoiding trouble from heavier vehicles, knocking down other drivers is slightly easier than it is with buggies, but is still difficult nonetheless.
General Usage[]
Rally cars excel when grounded on flat terrain, as such, Coachella Valley and Svalbard are excellent choices of tracks, so much so that they can easily dominate all other archetypes. On lower ranks the mechanics of Rally cars are simple albeit limited. The basic strategy is to boost away from danger at the start, wait for the fast recharging nitro to replenish sufficient boost, exploit the nitro recharge rate gained from drifting to maintain long nitro, then activate all-in nitro when nearing the finish line. Ramps are to be avoided, only to be used as a quick way to recharge nitro in order to continue boosting on the ground, but sharp corners can greatly favor the handling and maneuverability of rally cars. While this strategy is quite easy to do, it can be rather difficult to improve, and can struggle against the airspeed potential pickups possess, or the knockdown power and shortcut advantages Monster trucks and trucks have.
Once at a high enough level, an alternative strategy can be developed. Due to the ability to reach higher speeds, and therefore covering more ground, drivers skilled enough can utilize the quick recharge rate from drifts and well-placed nitro bottles to use and maintain all-in nitro, benefitting from substantial speed gain and acceleration, and if done properly, can take off a second or more out of a lap. Even when nitro is deactivated, it is possible to recover all 3 bars needed to initiate all-in nitro quickly, thanks to the fast recharge rate from drifting without activating nitro. Air-time can be a double edged sword, while it can recharge the nitro quickly while maintaining maximum airspeed, rally cars at high levels tend to have max airspeed less than the all-in nitro speed on ground, slowing you down if not used well.
While there isn't any track that rally cars will particularly struggle at, it is best to avoid the airspeed demanding tracks of Gobi and Detroit, as well as tracks where maintaining all-in nitro is difficult, such as Phuket, and some tracks in Nile Valley.
List of Vehicles[]
Initially an archetype that was mostly restricted to rally-prepped hatchbacks, with most being either Global RallyCross Championship (GRC) or World Rally Championship (WRC) cars. Rally cars were eventually expanded to essentially be a melting pot of various styles of mid-size passenger cars, as well as a rally raid vehicle.
- Ford Focus RS (Class- D)
- Suzuki SX-4 S-Cross (Class D)
- Lynx Mad Cat 2018 Turbo (Class D) ※
- Mitsubishi R5 (Class C)
- Mini All4Racing X-Raid (Class C) ※
- Volkswagen Polo R (Class B, Formerly Class C) ※
- Peugeot 208 WRX (Class B) ※
- Mini John Cooper Works (Class A) ※
- Porsche Cayman GTS (Class A)
- Ford Fiesta ST GRC (Class S, Formerly Class B) ※
- Mitsubishi Lancer Evolution X (Class-S, Formerly Class A)
- Volkswagen Beetle GRC (Class S) ※
- Subaru WRX STI GRC (Class S) ※
- Porsche 911 SC (Class S) ※
- Chevrolet Corvette Stingray Z51 (Class S) ※
- Mazda MX-5 ND (Unknown class, Never released)
※ Not available in the Netflix Version
Best and Worst Choices[]
With such an expansive list of vehicles in the archetype, the best option is the vehicle that has the best all-round statistics, with no compromises in top speed, handling, acceleration, and exceeding in some of these stats, the Mini All4Racing X-Raid fits this description the best. The worst possible option will be the Subaru WRX STI GRC.
The X-Raid has incredible performance at any level, thanks to its high top speed, insane acceleration thanks to its nitro power, and above-average handling. It is the fastest car on multiple tracks in the game by a significant margin, and can compete on many other tracks. Its insane acceleration actually makes it a somewhat viable choice on even the worst possible tracks for rally cars, and allows it to benefit the most from the all-in technique. As a result, the Level 50 X-Raid is a solid choice for both time-limited events and multiplayer.
The Subaru WRX is the exact opposite in every single regard in comparison to the X-Raid, it has the slowest acceleration in its archetype, poor all-in top speed, and mediocre handling. It is often the worst choice for every single track when comparing it to other rally cars, and one of the slowest cars in the game as a whole. The WRX has little redeemable qualities, the best positive is being relatively easier to max than other Class-S cars, which is not worth being the worst option in performance.
The rally car archetype has seen the most removals in the Netflix Version, with the most notable cut being the X-Raid. This omission has drastically shifted the rally car meta, with the best choices now being between the Ford Focus RS, Suzuki SX-4 S-Cross, and Mitsubishi R5. The Focus RS is the fastest out of the three in terms of lap time, but is hampered by weaker acceleration and is unreliable on landing barrel rolls. The R5 and SX-4 sacrifice top speed and overall pace in favour of better acceleration and better barrel roll physics, making them more suited to Multiplayer. The Mitsubishi Lancer Evolution X is now the weakest rally car in the game due to its severely low top speed.
Outliers[]
The Lynx Mad Cat 2018 Turbo, Porsche 911 SC and Cayman GTS, have oddities that separate them from the other vehicles.
Blueprints for the Mad Cat are not available in any way except for the Black Market, considering over 2000 are needed to max the car, and black market deals only offer 5 of a certain card at most, it is impossible to acquire, let alone max the vehicle if this was not achieved before the game entered a state of loop.
The Porsche 911 and Cayman both suffer from drastically increased upgrade requirements, from Level 39 to 50, the 911 SC needs 715 Class-S tools to max out, where other Class-S cars typically range between 80-160. The Cayman GTS requires over 1800 class-A tools, and both need an significantly higher amount of credits to be spent on upgrades. As a result, it is practically impossible to fully upgrade these cars to Level 50 through normal gameplay.
- The reason to this oddity may be due to both vehicles being Special Projects cars, where these prices were there due to the event. Unlike other Special Project vehicles, their prices may not have been reverted, and will never be owing to the closure of the development studio.
Trivia[]
- Rally cars are one of 3 archetypes to have a vehicle in every class during initial release, the others being Monster Trucks and Pickups
- Rally cars are by far the largest archetype in the game, with 14 drivable vehicles.
- Many of the rally cars only have 2 distinct varieties of decals, with a possible explanation being that some cars had decals removed in earlier versions, this can be seen in the pre-registration trailer, where the Mitsubishi R5 and Ford Focus RS have color options that don't have liveries.
- In terms of length, the Mitsubishi R5 is the smallest rally car, being 3740 mm, while the Mitsubishi Lancer Evolution X is the largest, being 4570 mm.
- Horsepower wise, the Mitsubishi R5 also produces the least amount of power at 280 hp, the Subaru WRX STI GRC produces the most horsepower, at 580 hp. Ironically, the WRX is also the slowest rally car in the game, in acceleration, top speed, and laptime.
SUV[]
-In-Game Description
SUVs are considered to be the "all-round" archetype, these middle-weights are meant to provide drivers a reliable and straight forward option for traversing any track competently. In terms of playstyle, SUVs play very similarly to rally cars, but are ultimately hampered by flaws plaguing most SUVs in the game.
Stats[]
Being the middle-of-the road between the lightness of buggies and the sturdiness of trucks, SUVs are somewhat capable of throwing their weight around when up to speed, and can tolerate rough terrain better than rally cars and buggies. SUVs are characterized by having one of the best nitro durations in the game, only being behind trucks. Like rally cars. SUVs can also regenerate nitro very quickly through drifting, but do not have the high recharge rate while not boosting, instead being one of the worst in the game. SUVs are ultimately crippled by very significant flaws, acceleration ranges from being nearly as slow as trucks, to being on par with slower accelerating rally cars, airspeed capabilities are arguably worse than rally cars, because not only do they have poor maximum airspeeds like rally cars (With the exception being the Mercedes-Benz G 500 4x4(2)), they also don't posses the high acceleration that can be used to preserve maximum airspeeds on jumps. If a universal acceleration buff was given, SUVs would be much more viable, but in their current state, they ultimately behave as worse rally cars.
Slow acceleration means that despite the weight, SUVs are more in threat from getting knocked down at the start of races, especially in the presence of Monster Trucks, even without knockdowns, the slow acceleration means that SUVs usually end up at the back of the pack. When up to speed, the medium weight makes knockdowns feasible, but the slow acceleration means that a slow recovery is to be made if a heavy collision is inflicted.
General Usage[]
SUVs are very similar to rally cars in playstyle, flat terrain is the best option for traversal. One thing to consider however, is the much worse acceleration SUVs have over rally cars, so tracks like Coachella Valley and Svalbard are not as good of choices one may think, due to the S curve that demands high acceleration out of them. Therefore, any tracks that help negate the acceleration disadvantage are the best choices for SUVs, such as the starting slope of Off-Piste Race and Through The Avalanche. SUVs fair better on lower ranks than higher as the acceleration disparity isn't as severe, and that rally cars would be too slow to utilize the all-in technique. If lucky enough to not get knocked down at the start, the usage of SUVs is to get up to speed, drift to recharge nitro, and avoid jumps when necessary, a task done much easier with a lengthier nitro duration.
The nitro duration also means that SUVs are capable of remaining in the all-in nitro state, which means that much like higher ranked rally cars, SUVs are also capable of utilizing the all-in nitro technique. SUVs differ in that instead of short, tightly connected bursts of all-in nitro, a long period of continuous boosting is needed to achieve meaningful results, as short bursts would slow SUVs down too much for it to be worthwhile. At higher levels, and on the right tracks, it is possible to maintain one lengthy all-in chain for a vast majority of a race, with examples being Desert Dash and Through The Avalanche.
Due to SUVs being generally outclassed due to their pitfalls, there is no tracks in which an SUV will be the fastest choice, with that said, Svalbard, Coachella Valley, and some tracks found in Alps are where SUVs perform at their best.
List of Vehicles[]
The list of SUVs comprise of road-capable vehicles based off of a truck chassis, crossover SUVs, Dakar vehicles, and concept SUVs
- Land Rover Defender (Class D)
- Jeep Wrangler Rubicon (Class D, Formerly Class C) ※
- BMW X6 (Class B) ※
- Mercedes-Benz Ener-G-Force (Class B)
- Mercedes Benz G500 4X4 ^2 (Class A, Formerly Class B)
- Peugeot 2008 DKR (Class A)
- Porsche Macan (Class A) ※
- Range Rover Evoque (Class S, Formerly Class A) ※
- Bentley Bentayga (Class S)
- Hummer HX (Class S)
- Maserati Levante AXTR Edition (Class S, Permanently removed)
※ Not available in the Netflix Version
Best and Worst Choices[]
While ultimately being the weakest archetype in the game, the best SUVs are the Land Rover Defender, Range Rover Evoque, Jeep Wrangler Rubicon, and Porsche Macan. The worst choices can be simplified to all remaining SUVs.
The Evoque is the slowest of the four, but had great acceleration for the archetype, was very easy to chain drifts with, and was the fastest S class SUV in the game. The Jeep and Macan can be seen as a direct upgrade over the Evoque, sharing similiar benefits while also having better drift radii, and higher top speeds. The Defender is the most unique of the four, while the previous three can be described as heavier rally cars with longer nitro, the Defender can be described as a truck-SUV hybrid. The Defender has highest top speed of the SUVs, but is plagued by its crippling acceleration and sluggish handling. While by no means enjoyable to drive, it is semi useable on tracks that start on downhill slopes, where the acceleration is less of a factor.
The worst SUVs have both very low top speed, and poor acceleration. While some may have some quirks that separate one from the other, all of them simply lack the overall pace to be competitive and are nothing more than tools to progress through the career mode.
While only four SUVs were removed from the Netflix Version, three of them were the best SUVs in the game, leaving only the Land Rover Defender as the best choice. The Macan was later added back to the Netflix version, but unfortunately, the removal of Off-Piste Race, and Through the Avalanche has completely removed the archtype's somewhat viable useage.
Trivia[]
- SUVs, like muscle cars, are the only 2 archetypes that do not have a vehicle in all 5 classes.
- Originally, the first archetype given to the player to own was an SUV, specifically the Land Rover Defender. Since the Alps Update, the Ford Focus RS is now the first vehicle the player unlocks.
- SUVs, along with rally cars, were the only vehicle archetypes that the Asphalt channel dedicated a video showing off the archetypes.
- In-game, the animal representation of SUVs are the Boar, according to the achievement that involves unlocking an SUV.
- Horsepower wise, the Land Rover Defender produces the least amount of power at 122 hp, while the Bentley Bentayga produces the most horsepower, at 600 hp.
- The Maserati Levante was a Class-S SUV introduced into Asphalt Xtreme at the end of August 2017 via a soft-update. It started at a rank of Level 31, but the amount of blueprints required to unlock it was never revealed. The Levante, possibly due to licensing issues, was removed from the roster of vehicles, and is now permanently inaccessible due to the closure of Gameloft Madrid. Leftover files may still be present, as the Maserati logo and the Levante icon were data mined from early versions of the game.
Muscle Car[]
-In-Game Description
Muscle cars are medium-weight vehicles meant to specialize in acceleration and drifting. With a trickier nitro duration, limited grip, and typically above average long nitro speeds, Muscle cars are supposed to be high-risk, high-reward vehicles.
Muscle cars are the only archetype to have received a direct nerf, specifically to their handling as prior to the Coachella Update. Prior to the update, muscle cars gained grip when drifting over bumps, substantially improving their cornering ability, in their current state, this feature has been removed from the archetype.
Stats[]
As mentioned before, muscle cars are meant to be high-risk, high-reward vehicles. With an insanely short level 1 nitro duration, short overall nitro duration, average nitro refill rate while drifting, delayed nitro gain from drifting, and drifty handling, muscle cars are meant to be compensated by having very good top speed and acceleration, as well as surprisingly good airspeed. In reality, a good portion of muscle cars have either unbearable handling, horrible acceleration, or a combination of the two. Some muscle cars have long nitro speeds lower than the likes of even rally cars, and due to the incredibly short all-in nitro duration, drivers are practically stuck at that low speed. Furthermore, muscle cars tend to straighten themselves out when drift-boosting or simply drifting for a period of time, increasing the probability of hitting a wall or wreck by a substantial amount. Simply put, the disadvantages in terms of performance of most muscle cars are too much to bear for the advantages that could be gained using them.
For most muscle cars, their slow acceleration puts them at risk of knockdowns at the start, although not to the same extent as SUVs. At full speed, the medium weight can be thrown around, but knockdowns are still not consistently achievable.
General Usage[]
Muscle cars play similarly to how low level rally cars are played, boost away at the start, get as much nitro as needed in order to maintain the nitro consumption, and use all-in nitro sparingly. Muscle cars have the added complexity of cornering due to their typically atrocious handling, this can be addressed to a certain extent by using proper racing lines, as well as the handbrake. With better muscle cars, it is possible to time it so that a knockdown can happen at the start of races, but requires the right tracks and set of AI opponents, decent airspeed can also be gained with a handful of muscle cars. The best choices of tracks are the ones where handling and acceleration is not a huge factor, Through the Avalanche, Off-Piste Race, Autumn Winds, while they aren't tracks where muscle cars excel, they are tracks where driving most muscle cars is tolerable. High-end muscle cars that are capable of cornering may also fare well on more twisty tracks, but overall, muscle cars do not dominate, or are on pace with the top archetypes anywhere.
Extra tank is highly recommended as muscle cars receive a sizeable top speed increase from them, which can sometimes reduce laptimes by over a second, bringing them closer to the pace of the dominant archetypes in the game.
List of Vehicles[]
The list of muscle cars mainly consist of American pony/muscle cars, being either from the modern age or the classic age. Notable outliers are present, such as a German DTM car, as well as a fictional rat rod oriented for off-road use.
- Mercedes-AMG C 63 Touring Car 2016 (Class C)
- Chevrolet Camaro Z28 (Class B)
- Chevrolet Camaro SS (Class A) ※
- 1968 Chevrolet Camaro (Class S, Formerly Class A) ※
- Lynx Raider (Class A)
- Equus 2017 Bass 770 (Class S)
- Gharial (Class S)
- Bailey Blade XT4 (Class S)
- Dodge Challenger SRT8 (Class S) ※
※ Not available in the Netflix Version
Best and Worst Choices[]
The disparity between the best and worst choices is arguably most staggering in this archetype. The worst choices suffer from not only having near undriveable handling, but also do not have any of the benefits the archetype is meant to offer. The best muscle cars not only properly provide the advantages of using the archetype, but also offer unique advantages that no other muscle car can offer. The best muscle cars are the 2017 Bass 770, Mercedes-AMG C 63 Touring Car 2016, and the Gharial, while the worst choices are the Dodge Challenger SRT8, Chevrolet Camaro Z28, Bailey Blade XT4, and 1968 Chevrolet Camaro.
The best choices each offer unique advantages that the other do not have. The Bass 770's unique specialty is its longer than usual nitro duration, allowing it to maintain nitro easier than the other archetypes. Its long nitro top speed is also very high, although not to the same level as the Gharial. Like the Gharial, the Bass can see a noticeable benefit from drift boosting on ramps to gain airspeed, but unlike the Gharial, it has competent handling to go around corners, although not as good as the C63. The weakest aspect is the acceleration, being the lowest of the three, making knockdowns at the start difficult, yet possible. It serves to mainly rival the C 63 on tracks where muscle cars can excel, but still have some cornering needed to get around the track.
The Mercedes C 63 Touring Car 2016 is an interesting prospect, its unique attribute is the noticeably cheaper requirements to max out for a C-class car, requiring about 250 blueprints instead of the usual 950 blueprints. In terms of performance, its superior acceleration and best in class handling and stability makes it the most capable muscle car for going around corners, and is capable of knocking down AI drivers easier than the Bass. Its pitfalls are its top speed being the worst of the 3, and poor airspeed capabilities, it does have some drift-boosting benefits, but it is again the weakest of the 3 cars. Ultimately it serves as an affordable rival to the Bass 770.
The Gharial is questionable in terms of performance compared to the aforementioned choices, but nonetheless offers a unique alternative that can fill its own role. The Gharial's unique attribute is the ludicrously high long nitro top speed, being best in class by a noticeable margin, so high that it actually can beat the all-in nitro speeds of some rally cars and SUVs. It also has incredible acceleration and has airspeed capabilities that are on the same level as the Bass 770. It has one flaw, albeit a massive one, its handling is on the same level as the worst muscle cars in the game, resembling the handling characteristics of the XT4 and '68 Camaro. This flaw makes the Gharial utterly helpless on harsh corners, and makes even the most trivial bend in the road a challenging prospect. Its lackluster nitro duration can make knockdowns tricky to do, but are still nonetheless possible. Track choices should be focused on top speed with airspeed capabilities, with as little turns as possible.
Each of the worst choices are limited by poor top speeds, intolerable handling, sluggish acceleration, or a combination of the 3. The SRT has the best handling of the 3 but has poor top speed and acceleration, the XT4 has decent top speed but poor handling and acceleration, while the 1968 Chevrolet Camaro is nearly undriveable. The Z28 has strong top speed but is severely hampered by slow acceleration and terrible handling.
Muscle cars have seen the least amount of removals, and with the Touring Car 2016, Gharial, and Bass 770 making the cut, the muscle car meta remains unchanged. The Gharial has been indirectly nerfed due to the removal of Off-Piste Race, and Through the Avalanche, two tracks where the Gharial is strongest in, it still is useful in High Altitude, and some other tracks
Outliers[]
The Gharial is not available for Windows platforms, and its blueprints are only available through its exclusive box. Additionally it is the only S class car in the game to require rank up tools, and is the only car in the game where all its decals can be earned through its shorter than usual mastery.
The Mercedes-AMG C 63 Touring Car 2016 is present on Windows, but blueprints for the C 63 are not available in regular boxes, and was only featured in its exclusive box, it is unknown whether it is possible to unlock the C 63 on Windows.
Trivia[]
- Muscle cars, like SUVs, are the 2 archetypes that do not have a vehicle in all 5 classes.
- Initially, muscle cars had the least amount of cars out of all the archetypes, being only 3, as of 2020, this has been multiplied to 9 total cars
- The animal representation of the archetype is the Lion, as evidenced from the achievement unlocked by unlocking a muscle car.
- Muscle cars are the only archetype that received a universal change to the archetype's characteristic, specifically being the handling capabilities when tackling bumps.
- The archetype vehicle logo features the front end of a 2015 Dodge Challenger Hellcat, although such car is not actually in the game, with the 2012 Dodge Challenger SRT8 being the closest in relation.
- Muscle cars are currently the only vehicle archetype to have a car from 2020, although being a fictional vehicle.
- Horsepower wise, the Lynx Raider produces the most amount of power at 641 hp, the 2017 Bass 770 is the non-fictional vehicle that produces the most amount of power at 640 hp, while the Chevrolet Camaro Z28 produces the least, at 350 hp.
Pickups[]
-In-Game Description
Pickups are the heaviest and largest vehicle archetype that is unable to break barriers. They can be considered as significantly harder versions of buggies, since their heavy weight makes navigation around tracks and ramps difficult if a player is not familiar with the archetype's larger size and heavier steering feel. Pickups are surprisingly capable of knockdowns, capable of shutting down other pickups, and lighter archetypes, and even monster trucks without a lot of effort, although more force is required for trucks.
Stats[]
In a nutshell, Pickups are enlarged and heavier buggies. Compared to buggies, pickups have slower acceleration, slower steering response, worse steering while mid-air, shorter nitro duration, higher max airspeed, and better drift-boosting power when not considering the top tier buggies. The archetype's specialty is the recharge rate while in mid-air, being the best there is, as well as being able to generate a bit of speed when landing jumps. Pickups also tend to have very wide drifting angles, and are extremely resistant to straightening out while drifting. However, most likely due to their larger sizes, pickups are prone to physics issues, mainly randomly clipping on the ground and awkward behavior upon landings. These issues of unreliable physics, along with the stubborn steering response that interferes with gaining airspeed, make pickups a difficult archetype that can compete with buggies, with the difficulty peaking at Level 50. With a competent driver, pickups can be a good choice, and at lower ranks, the lower top speed makes pickups easier to manage, which can help their competitiveness in multiplayer.
Pickups are an interesting prospect for multiplayer at lower ranks, while the slow acceleration makes pickups susceptible to knockdowns by monster trucks, the heavier weight means that pickups can knockdown slower, lighter vehicles, especially when at top speed. As a result of glitchy physics, extreme difficulty, and the dominance of buggies, Pickups more or less are extremely less reliable and overall effective versions to buggies at level 50, similarly to how SUVs are extremely less reliable and effective rally cars.
General Usage[]
Pickups play in the same way buggies with great airspeed potential do, with the major differences being the steering response, the impact tolerance and the nitro duration. Avoid monster trucks at the start of races, and try regenerating as much nitro using ramps and obstacles. Once a long nitro chain is established, maximize airspeed using ramps, while keeping in mind the worse maneuverability pickups have. Extra tank is useful for pickups, granting a noticeable speed increase that can take off a second or more of an unboosted lap if used correctly. Once at top speed, consider running into slower, lighter opponents as knocking them down is very doable with pickups. Ideal tracks for pickups are those that have an emphasis for airspeed, but doesn't necessarily need incredible acceleration, tracks that start on a downhill slope is also beneficial. Dry Plains, Himalayan Mountains, Off-Piste Race are examples of such tracks. It is possible that pickups can actually challenge buggies for being the best archetype there is on some tracks, but this is limited to a very few tracks and is not without the extreme difficulty that comes from glitchy physics, and unforgiving handling and nitro duration.
List of Vehicles[]
The list of pickup trucks is varied, a good portion of the list consists of mid-size and full-size pickup trucks modified for off-road use. A select few are actually purpose built off-road racing trucks, and a few are vintage models modified for off-road use.
- Chevrolet Colorado Z71 (Class-D)
- Chevrolet C10 (Class-D)
- Chevrolet Silverado 2500HD (Class-C) ※
- Chevrolet 3100 (Class-C)
- Ford Super Duty F-450 Platinum (Class-B, Formerly Class-C) ※
- GMC Sierra 2500 HD (Class-B) ※
- Nissan Titan XD (Class-B) ※
- Ford Racing Ranger Dakar (Class-A) ※
- Chevrolet Silverado Centennial Edition (Class-A)
- Chevrolet Colorado ZR2 (Class-S)
- Ram 1500 Rebel (Class-S)
- 2016 Toyota Tundra (Unknown Class, Removed before main release)
※ Not available in the Netflix Version
Best and Worst Choices[]
Pickups serve as a heavier alternative to buggies that sacrifice ease of use and acceleration for higher top speeds and higher airspeeds. The best pickups are those that fulfill this compromise as best as possible, which are the Chevrolet C10, GMC Sierra 2500 HD, and Chevrolet 3100. The C10 has the best overall stats, and has a more responsive handling model than the other pickups. The Sierra 2500 HD is slightly off the pace of the C10, but has a unique hitbox that allows it to survive over-rotation from barrel rolls more often than the C10 can. The 3100 has better acceleration than both pickups, but has worse drift-boosting capabilities, is more susceptible to physics bugs, and has a top speed comparable to buggies. It can still produce respectable laptimes on Himalayan Mountains and Dry Plains however.
The worst pickups are the Chevrolet Colorado ZR2, Ford Super Duty F-450 Platinum, and Nissan Titan XD. All three are extremely prone to physics bugs, have horrendous acceleration, sluggish handling, and do not have any redeemable qualities for a pickup.
The GMC Sierra has been removed from the car list in the Netflix Version of Asphalt Xtreme, making the Chevrolet C10 the best choice, and the 3100 a less capable but good alternative.
Outliers[]
The outliers are the Chevrolet C10, Chevrolet 3100, GMC Sierra 2500 HD, and Chevrolet Silverado Centennial Edition.
The Chevrolet C10, 3100, and Centennial Edition are absent in the Windows version of the game, making them impossible to access on that particular platform.
The GMC Sierra 2500 HD is present on Windows, but like the Mercedes-AMG C 63 Touring Car 2016, its blueprints do not drop in regular boxes, and is impossible to unlock as a result.
Trivia[]
- 90% of the pickups in the game are from American manufacturers, with the majority (60%) being from Chevrolet.
- A Toyota Tacoma pickup truck can be found in the pre-registration trailer for Asphalt Xtreme, albeit very briefly. it is likely to have been intended as a playable vehicle in the game but was removed before soft launch due to the licensing constraints by Toyota that were recent at the time. It is unknown what the stats were, or which class it was meant to be in, and it is unlikely that the vehicle files are still in the game.
- The animal representation of the archetype is the Bison, as evidenced from the achievement unlocked by unlocking a muscle car.
- Pickups form the majority of the vehicles that are not included in the windows version of the game.
- Horsepower wise, and based off of real life specifications, the Chevrolet 3100 produces the least horsepower at 92 hp, while the GMC Sierra 2500 HD produces the most, at 445 hp. However the 3100 in game can be assumed to have more considering its starting rank being higher than other pickups.
Truck[]
-In-Game Description
As the heaviest, largest, and slowest vehicle archetype in the game, trucks are the near unstoppable powerhouses that can annihilate any other archetype with ease once up to speed. They are also capable of breaking through heavy barriers, allowing access to all barrier-restricted shortcuts. Maintaining all-in nitro in trucks is relatively easier than other archetypes thanks to the best nitro durations possible in the game, as well as massive nitro gain from breaking obstacles, but the large size and heavy steering makes fitting trucks through certain tracks rather difficult.
Trucks tend to cause the most physics issues thanks to their large size, randomly clipping and losing speed for no discernable reason. Running out of nitro, wrecking or getting knocked down, while less likely than other archetypes, can be crippling and can cause a ton of time to be lost. Despite this, trucks are common choices for many players.
Due to their ease of maintaining all-in nitro, trucks can be viable or dominating on a good amount of tracks, however on tracks that do not suit the archetype, they can be one of the slowest options available.
Stats[]
Trucks universally feature very slow acceleration using long nitro, decent acceleration with all-in nitro, incredibly efficient nitro duration, and a horrendous nitro recharge rate, although when in mid air it is improved. Crashing through obstacles gives a huge amount of nitro. Top speeds with long nitro range from low to above average based on which truck is chosen, and the same can be said for all-in nitro. Airspeed is often very high, but usually not has high as pickups. All trucks have notable drift-boosting capabilities, although some are more proficient than others. Handling tend to be a weak spot for trucks as responsiveness, drift radius, and initiating drifts are problematic for most trucks. Being the largest vehicles in the game means that trucks are more susceptible to physics issues, particularly clipping.
Trucks are a common for multiplayer, while the slow acceleration makes pickups susceptible to knockdowns by monster trucks, the heavier weight means that pickups can knockdown slower, lighter vehicles, especially when at top speed.
General Usage[]
Being heavily momentum-based vehicles, trucks start slow, but are nearly unstoppable when up to their speeds. With the extremely good nitro duration, and amazing nitro gain made from crashing into obstacles, all-in nitro can be easily maintained once the layout of the maps are memorized, but drivers must acknowledge that trucks can be incredibly unforgiving if a mistake is made. As the heaviest archetype in the game, trucks are unwreckable at the start of races, but can have their runs severely hampered with if a faster accelerating car gets to all of the nitro recharging obstacles first. As a result, long nitro should be utilized until the player is capable of performing a lengthy all-in. Drift boosting can be very beneficial in helping trucks get around corners and provides airspeed. Extra tank is a very valuable asset, giving a huge increase to top speed, that can easily take a second or more off a lap with relative ease.
Opponents that are not trucks themselves can easily be knocked down, and while the same can be said in multiplayer, it is worth considering that trucks are still vulnerable to aerial knockdowns. Tracks were trucks excel are those that are difficult to maintain prolonged all-in nitro in other archetypes, but are possible with only trucks. Off-Piste Race, Desert Sandstorm, Lost Catacombs, and Autumn Winds are great examples of tracks where trucks can dominate in terms of pace.
List of Vehicles[]
Being the smallest archetype in terms of quantity, trucks comprise of lorries that were either already modified for off-road use by their manufacturer, or have been outfitted with custom modifications.
- Unimog U 4023 (Class D) ※
- H&H Bulldog Extreme 4X4 (Class C)
- Perlini 105F Red Tiger (Class B, Currently impossible to unlock or upgrade by legitimate means) ※
- MAN TGX D38 (Class A) ※
- Mercedes-Benz Zetros (Class S, Formerly Class B)
※ Not available in the Netflix Version
Best and Worst Choices[]
As the trucks archetype only consists of 5 vehicles, a summary of all vehicles can be made.
The Unimog U 4023 offers the best handling, all-in nitro acceleration, and airspeed capabilities of its archetype but also has one of the worst top speeds of the archetype despite its speed modifier. While the Unimog can fare well on select tracks (Emerald Forest and Thai Beach), its steep upgrade requirements can be a difficult price to pay.
The H&H Bulldog Extreme 4x4 offers great top speed and drifty handling, but has the worst acceleration and drift boosting abilities. The H&H can do well on straight line tracks (High Altitude, Through The Avalanche) and requires less blueprints than the Unimog to max, but isn't the fastest choice anywhere.
The Perlini 105F Red Tiger is considered the king of the archetype, being well rounded in all aspects while having one of the highest top speeds the archetype can offer. Anywhere trucks can excel on, the Perlini is one of the best choices, occasionally being outpaced by the Unimog or the TGX D38. Unfortunately, most likely being related to licensing, it is impossible to unlock or upgrade the 105F Red Tiger, which means that those who do not own a maxed version must choose a different truck.
The MAN TGX D38 offers very good acceleration and top speed, and can benefits from great drift-boosting power, but is crippled by unresponsive and poor handling. While the MAN does not require as much blueprints or rank up tools to max out, its blueprints are quite hard to come by, making the TGX a very uncommon sight at Level 50. On tracks where straight-line speed and airspeed is needed, the TGX can compete, and sometimes beat, the Red Tiger.
The Mercedes-Benz Zetros is the slowest truck in the game, its handling and acceleration is serviceable, but has cripplingly low all-in nitro top speed, making it less than ideal on every single map when compared to other trucks. Blueprints can be difficult to come by, but it is the only truck that can level up to 50 without the use of rank-up tools, but is still a questionable choice due to requiring a lot of class-S tools. What is worth mentioning is that it gets huge performance gains from overclocking, making it competitive with the overclocked versions of the 105F, and MAN TGX D38.
The truck archetype has suffered the most out of the archetypes from the Netflix Version. The removal of the Perlini, MAN, and Unimog makes the only available choices being the weakest of the archetypes. As a result, the dominance of trucks have been severely hampered. Ultimately, The H&H will be the best unboosted truck in the game, while the Zetros will be the better truck when considering overclock performance.
Outliers[]
The outlier is the Perlini 105F Red Tiger, as mentioned before, it is no longer available to upgrade or unlock whatsoever, some owners of the Perlini before its de-facto removal were given a free level 50 version of it, but this did not apply for all owners for unknown reasons.
Trivia[]
- With only 5 total vehicles, the Truck archetype has the least amount of vehicles in the game
- With only 1 addition coming from updates, trucks are also the archetype to have received the least amount of vehicles.
- Trucks are the only archetype in the game with an in-game vehicle that is not unlockable or useable if not unlocked prior to its removal, as a result, there are 4 accessible vehicles in the game for a newcomer.
- The animal representation of the archetype is the Elephant, as evidenced from the achievement unlocked by unlocking a truck.
- No trucks are exclusive to IOS or Android devices.
- In terms of horsepower, the Unimog U 4023 is the least powerful, at 233 hp, while the MAN TGX D38 is the most powerful, producing 640 hp.
Monster Truck[]
-In-Game Description
Rivaling trucks in size, monster trucks are a terrifying presence that specialize in knocking down other drivers for huge nitro gain. Like trucks, they can break through heavy barriers and take shortcuts smaller archetypes cannot access. Inverse to trucks however, nitro duration is very poor (Excluding the Chevrolet El Camino 1980), and as a result maintaining all-in nitro is very hard to perform. Monster Trucks, while large in size, are noticeably more agile and responsive than trucks, but still lag behind the lighter archetypes.
Monster Trucks tend to be less glitchy than Pickups and Trucks, but have some difficulties when it comes to performing barrel rolls. If a driver were to wreck as a result of this, they may end up struggling getting back to speed thanks to the poor nitro duration and mediocre nitro recharge rate when not knocking down drivers or breaking obstacles. Despite this, Monster Trucks do have the capabilities of being dominant on certain tracks in the game if the player is able to use all-in nitro longer than they would use long nitro (Only on high levels), and if the track allows easy knockdowns at the start.
Stats[]
Monster trucks have above average acceleration when using long nitro, and very rapid acceleration with all-in nitro. While the recharge rate is decent when drifting or in mid-air, it is slow without these factors. Obstacles are very beneficial for monster trucks, it may not give as much nitro compared to trucks, but is vital for refilling nitro quickly. Long nitro top speeds are generally poor, and like with trucks, the raw top speed stat is very low. All-in nitro provides a substantial boost to top speeds however, making monster trucks surprisingly quick in a straight line, albeit for a very brief period of time.
Airspeeds are comparable to buggies, and should be performed as much as possible. Handling is somewhat of a mixed bag, with most monster trucks being mostly responsive, but lacking in actual cornering abilities. Monster Trucks also have somewhat questionable stability, while it doesn't suffer nearly as much from clipping issues, they tend to overcook barrel rolls, especially when drift-boosting to gain airspeed, causing wrecks that can be a huge detriment to the player.
General Usage[]
Due to their high nitro consumption rate, and low base top speeds, the most vital thing to consider when driving monster trucks is to never run out of nitro. At the start, it is very easy to gain a lot of nitro owing to the knockdown potential monster trucks possess, but the nitro can only be sustainable if the player can ram into obstacles, perform stunts and airspeed maneuvers, and achieve more knockdowns.
At lower levels, monster trucks are practically limited to their long nitro speed, as the all-in top speeds are not high enough to allow enough ground to be covered to open up potential to extend nitro. When facing very challenging corners, it is recommended to shut off the nitro and allow the low base top speed to compensate for the sometimes lacking drift radius, since drift-boosting around corners is generally not as beneficial as other archetypes. At higher levels, especially when near Level 50 or when using the El Camino, it is possible to use all-in nitro for a lengthy period of time. This advanced strategy is only possible if the player is able to recharge their nitro at a faster rate than the drainage, and can be done via destroying obstacles, drifting, airtime, flat spins, barrel rolls, and knockdowns. If done right, high level monster trucks can be quite competitive on certain tracks, and can dominate on tracks such as Forbidden Oasis, Temple Race, and Mountain Village, but this is only possible with skilled drivers that can manage their boost while simultaneously using the immense all-in nitro power to gain as much airspeed as possible.
Monster Truck usage is somewhat questionable for multiplayer, while still being capable of knocking down other players, knockdowns are generally less reliable due to stricter conditions for knockdowns and poor connection. Since faster accelerating vehicles are used more often in multiplayer, monster trucks may find starts very problematic if the opportunity to gain nitro is limited. Monster Trucks can serve as counters for trucks as their quicker acceleration can pull ahead, and can break all obstacles trucks need in order to maintain boost, but are otherwise not as viable as other archetypes.
List of Vehicles[]
Monster Trucks consist of various mid-size cars and trucks modified to be placed into a monster truck frame. The main difference in appearance between vehicles are tires and the car placed on the frame.
- Chevrolet Silverado 2500HD Monster (Class-D)
- Chevrolet Bel Air (Class-C)
- Volkswagen Type 2 (T1) (Class-B, Formerly Class-C)
- Chevrolet 3100 Pickup (Class-A, Formerly Class-B)
- Chevrolet El Camino 1980 (Class-A) ※
- Ford Mustang Mach 1 (Class-A)
- GMC Vandura (Class-A)
- Ford 3-Window Coupé (Class-S, Formerly Class-A) ※
- Hummer H1 (Class-S, Formerly Class-A)
- DeLorean DMC-12 (Class-S)
※ Not available in the Netflix Version
Best and Worst Choices[]
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Outliers[]
The sole outlier is the GMC Vandura, much like some other cars, the Vandura suffers from inflated upgrade requirements, a total of roughly 1800 Class-A tools are needed to max the vehicle, which is impossible for the majority of the legitimate player base.
Trivia[]
- At launch, Monster Trucks were one of the archetypes that had at least 1 vehicle in each class.
- All monster trucks released after the Coachella Update were introduced via Special Projects
- Despite being considered the largest archetype by the game, Monster trucks are in actuality smaller than trucks.
- The animal representation of the archetype is the rhino, as evidenced from the achievement unlocked by unlocking a Monster Truck.
- Due to being mostly of fictional design, it is impossible to know the power figures and specifications of each monster truck.
- When Quick Race was introduced via a soft-update, an icon of a Ford F-150 monster truck was depicted. The model is likely to be a placeholder that was either never meant to be used for the full game, or was abandoned.