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This page contains a list of common "myths" based on players' own observations, together with links to pages where the topics have been dealt with.
Important preliminary remarks
Average relative frequency (%)
|Advanced Biker Kit||0.00|
|Engine Box 1-5||10.25|
|Finish Line Box||1.97|
|Multiplayer Pro Box||0.83|
|Optimal Shuffle Box||0.29|
|Optimal Split Box||0.38|
|Parts Box 1-5||0.00|
|Random Box 1-5||1.10|
|Rookie Biker Kit||0.00|
|Tech Box 1-5||0.00|
Most of the "myths" result from a player's personal feeling that the game does not grant certain cards deliberately, especially when the player "needs" them. Before proceeding, it is therefore important to get the dimensions right.
As V8 Engines are needed by many cars and in large amounts, the frequency of this card is one of the most debated topics among players. The table to the right shows the current average relative frequencies of V8 Engines in the most common boxes.
Most of the boxes in the table have a sufficiently large sample size so that the shown frequencies can be assumed to be close to the expected values (=drop rates). For example, a player can expect that on average, 1.97 % of the cards from Finish Line Boxes are V8 Engines.
The weighted average of all drop rates from the boxes to the right is 1.6 %. The weighted average takes into account that some boxes are more frequent than others (with the weights based on WikiProject Statistics data of 12,712 cards from these boxes since the last changes). This has the following implications:
- On average, only 1.6 cards out of 100 will be V8 Engines.
- A player can even have a streak of 197 cards without V8 Engines. If 3 V8 Engines follow, the drop rate is still the same.
- Even then, it is not sure that the 3 V8 Engines will follow. The law of large numbers does not guarantee that. (See gambler's fallacy)
- Another aspect is the number of cards needed to get a certain amount of V8 Engines. Supposed that a car needs 50 V8 Engines, a player would have to reveal 3,125 cards to obtain an average (still not guaranteed) of 50 V8 Engines.
- A player needs a minimum of 143 cards to get at least 1 (one!) V8 Engine with a probability of 90 %. See Minimum card requirements for a detailed overview.
All this has to be considered if players think that they get "unfair" amounts of desired cards. The above-mentioned 3,125 cards are not an exception. They are the rule.
List of myths
- Verified and true
- Test ongoing
- Proven wrong
Claims with no icon have not yet been investigated.
Cards come to those who have them.
- This has been proven wrong twice, for engines and for part cards. There is no "golden rule" that players have to keep a certain number of specific cards they need most. See V8 drop rate study for V8 Engines and the blog entry Asphalt 8 Myths: Cards Come to Those Who Have Them for part cards.
Cards for events are always limited.
- This has been proven wrong twice, for engines and for Drivetrain. The game does not grant less cards needed by the featured vehicle during events. See V8 drop rate study for V8 Engines and Drivetrain is always limited during events (Asphalt myth) for Drivetrain.
Drop rates are dependent on a player's garage.
- This has been proven wrong. The game does not analyze a player's garage and decrease the drop rates for needed cards to make it harder to pro vehicles. See V8 drop rate study.
Drop rates decrease for recently upgraded vehicles.
- This has been proven wrong. There is no such algorithm that withholds cards a player may need to further upgrade recently upgraded vehicles. See V8 drop rate study.
Electric Engines are much more frequent than Serial Racing Engines.
- This is true. Electric and Hybrid Engines are nearly as frequent as common engines. See Rarity: "Felt" drop rates
V8 and i4 Engine cards are so rare, they shouldn't be of common rarity.
- This is wrong. V8 and i4 Engines are actually among the most granted engines in the entire game. See Rarity: "Felt" drop rates
V12 Engines are almost impossible to get.
- This is wrong. The frequency of V12 Engines is typical for legendary engines. See Rarity: "Felt" drop rates