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NO ROAD. NO RULES!

Asphalt Xtreme slogan



Asphalt Xtreme, also known as Asphalt Xtreme: Rally Racing, is a 2016 racing video game, published and developed by Gameloft and the second spinoff in the Asphalt series. The first off-road racing iteration in the series, the game features a lineup of rally cars, monster trucks and of off-road tracks. The visual interface, angular camera view and vehicular design of the game concept have a strong visual resemblance to the Motorstorm video game series.

The game received updates regularly until September 2017 when the game's soft-update mechanism was used from October 2017 onwards to download new vehicles. From 2018 onwards, Asphalt Xtreme only had intermittent updates for bug fixes.

In August 2021, Gameloft began sending in-game messages (in ad format) informing the players that the game will be shutting down on September 30, 2021 and that sales of in-game currency will end on September 1. The announcement affects all platforms and the game was unlisted from the iOS App Store, Android Play Store and Windows Store on August 10. On October 8, the game's servers were shut down.

In late November 2021, Netflix licensed Asphalt Xtreme from Gameloft to add to its gaming service. Now with a subscription model, no microtransactions, advertisements, and bundles exist, and tokens have now been replaced with a new exclusive currency called Crowns. The in game economy has also been improved, with Iron Box Iron Box, Bronze Box Bronze Box, Silver Box Silver Box, Gold Box Gold Box now costing 750, 3000, 12 500, and 50 000 respectively. Additionally, a Platinum box is available for 300 Crowns, granting only S and A class blueprints. Interestingly, a substantial amount of content has been cut from the last version of Gameloft's Asphalt Xtreme, mainly being nearly half of the game's tracks, and nearly half of the car list.

Race Modes[]

※ Available in the World Series

Tracks[]

※ Not available in the Netflix Version

Career Mode[]

Seasons

Main article: Asphalt Xtreme Seasons

Asphalt Xtreme has 20 seasons with each containing 15 races, and each race has 3 goals, which will be rewarded with an increasing amout of Credits Credits. Goal 1 is finish first, goal 2 is "Beat lap time / Drift distance / Knockdowns / Flat spins / Barrel Rolls", goal 3 is "Finish first with Vehicle Category/Specific Vehicle". Upon achievement of all three goals, the player is rewarded a Box, generally Iron, however every 5th box is Bronze, Silver or even sometimes Gold.

Starting with race 060, every fifth race also requires a certain car for the third Stars Star goal. Players who want to obtain the event reward boxes may want to make sure that the required cars can compete by upgrading them beforehand:

The Netflix version has a scaled down version of the career mode, instead having 15 seasons, with the highest recommended rank being 37 instead of 50. Instead of credits, Crowns are given to the player for goals 1 and 2. Depending on the season, completion of the 3rd goal can give multiple amounts of the same box, increasing in either amount given, or rarity of the box. For the last season, players will be able to earn 3X Silver Boxes for each 3rd goal. Tracks that have been cut have been replaced by a non-cut track of the same location, with the exception being Nepal, as it is missing from the game entirely.

Race Season Car Track Recomm.
level
Event reward
060 Class C, levels 8–10 Chevrolet Colorado Z71 Across Waterfalls 10 Silver Box Silver Box
065 Class C, levels 10–12 Unimog U 4023 The Factory 11 Gold Box Gold Box
070 Class C, levels 10–12 Ford Focus RS Mountain Village 12 Bronze Box Bronze Box
075 Class C, levels 10–12 Predator X-18 Intimidator Ice Tunnel 12 Bronze Box Bronze Box
080 Class C, levels 13–15 Land Rover Defender Off-Piste Race 13 ???
085 Class C, levels 13–15 Volkswagen Type 2 (T1) Racing Blast 14 ???
090 Class C, levels 13–15 Ford Super Duty F-450 Platinum Industrial Downtown 15 ???
095 Class B, levels 15–17 H&H Bulldog Extreme 4x4 Across Waterfalls 16 ???
100 Class B, levels 15–17 Mitsubishi R5 Arctic Outpost 17 Silver Box Silver Box
105 Class B, levels 15–17 Polaris RZR XP 1000 EPS Desert Sandstorm 17 ???
110 Class B, levels 18–20 Chevrolet Silverado 2500HD Monster Racing Blast 18 Bronze Box Bronze Box
115 Class B, levels 18–20 Jeep Wrangler Rubicon Desert Dash 19 Silver Box Silver Box
120 Class B, levels 18–20 Suzuki SX-4 S-Cross Steel Ruins 20 Bronze Box Bronze Box
125 Class B, levels 20–22 Rage Comet R High Altitude 21 Bronze Box Bronze Box
130 Class B, levels 20–22 Chevrolet Bel Air Temple Race 22 Silver Box Silver Box
135 Class B, levels 20–22 Volkswagen Polo R Forbidden Oasis 22 Silver Box Silver Box
140 Class B, levels 23–25 Lynx DCC 2016-J Frozen Lake 23 Bronze Box Bronze Box
145 Class B, levels 23–25 Chevrolet Silverado 2500HD Lost Catacombs 24 Gold Box Gold Box
150 Class B, levels 23–25 Peugeot 208 WRX Emerald Forest 25 Gold Box Gold Box
155 Class A, levels 25–27 BMW X6 Lost Catacombs 26 Bronze Box Bronze Box
160 Class A, levels 25–27 Mercedes-Benz Ener-G-Force Buried Ship 27 Silver Box Silver Box
165 Class A, levels 25–27 Chevrolet Camaro Z28 Arctic Outpost 27 Gold Box Gold Box
170 Class A, levels 28–30 Perlini 105F Red Tiger Desert Dash 28 Bronze Box Bronze Box
175 Class A, levels 28–30 Nissan Titan XD Racing Blast 29 Bronze Box Bronze Box
180 Class A, levels 28–30 Mini John Cooper Works Through the Avalanche 30 Gold Box Gold Box
185 Class A, levels 30–32 Chevrolet Camaro SS No Man's Land 31 Bronze Box Bronze Box
190 Class A, levels 30–32 Mercedes-Benz G 500 4x4(2) Dry Plains 32 Silver Box Silver Box
195 Class A, levels 30–32 SMG Buggy Dakar Mountain Village 32 Bronze Box Bronze Box
200 Class A, levels 33–35 MAN TGX D38 The Factory 33 ???
205 Class A, levels 33–35 Chevrolet 3100 Pickup Urban Playground 34 ???
210 Class A, levels 33–35 Ford Racing Ranger Dakar No Man's Land 35 ???
215 Class A, levels 35–37 Peugeot 2008 DKR High Altitude 36 ???
220 Class A, levels 35–37 Ford Mustang Mach 1 Ice Tunnel 37 ???
225 Class A, levels 35–37 Chevrolet El Camino 1980 Lost Catacombs 37 ???
230 Class S, levels 38–40 Chevrolet Colorado Z71 Ancient Relics 38 ???
235 Class S, levels 38–40 Unimog U 4023 Buried Ship 39 ???
240 Class S, levels 38–40 Ford Focus RS Emerald Forest 40 ???
245 Class S, levels 40–42 Predator X-18 Intimidator Urban Playground 41 ???
249 Class S, levels 40–42 Land Rover Defender Lost Catacombs 41 ???
255 Class S, levels 40–42 Volkswagen Type 2 (T1) Buried Ship 42 ???
260 Class S, levels 43–45 Ford Super Duty F-450 Platinum Industrial Downtown 43 ???
265 Class S, levels 43–45 H&H Bulldog Extreme 4X4 Aircraft Boneyard 44 ???
270 Class S, levels 43–45 R5 Industrial Downtown 45 ???
275 Class S, levels 45–47 Suzuki SX-4 S-Cross Desert Dash 46 ???
280 Class S, levels 45–47 Bailey Blade XT4 Steel Ruins 46 ???
285 Class S, levels 45–47 Perlini 105F Red Tiger Ice Tunnel 47 ???
286 Class S, levels 47–50 Mitsubishi Lancer Evolution X Racing Blast 47 ???
287 Class S, levels 47–50 Ariel Nomad The Factory 48 ???
288 Class S, levels 47–50 Subaru WRX STI GRC Lost Catacombs 48 ???
289 Class S, levels 47–50 Mercedes-Benz Zetros Lost Roads 48 ???
290 Class S, levels 47–50 2017 Bass 770 Through the Avalanche 48 ???
291 Class S, levels 47–50 Ford Fiesta ST GRC Urban Playground 48 ???
292 Class S, levels 47–50 Dodge Challenger SRT8 Buried Ship 48 ???
293 Class S, levels 47–50 Hummer H1 Racing Blast 49 ???
294 Class S, levels 47–50 DeLorean DMC-12 Through the Avalanche 49 ???
295 Class S, levels 47–50 Ford 3-Window Coupé Dry Plains 49 ???
296 Class S, levels 47–50 Hummer HX The Factory 49 ???
297 Class S, levels 47–50 Bailey Blade XT4 Arctic Outpost 49 ???
298 Class S, levels 47–50 Volkswagen Beetle GRC Emerald Forest 50 ???
299 Class S, levels 47–50 1968 Chevrolet Camaro Buried Ship 50 Iron Box Iron Box
300 Class S, levels 47–50 Ford Focus RS High Altitude 50 Gold Box Gold Box


Mastery

In parallel to the usual Career Mode Seasons, the Mastery offers at least 15 races per car which give various rewards such as Credits Credits, Tokens Tokens, Nitro Recharger Nitro Recharger, Extra Tank Extra Tank, Boosted Wheels Boosted Wheels, Decal Decals and occasionally Double Credits Double Credits.

The Masteries are the only possibility to get Decals, they originally could not be bought, but with the introduction of the Netflix version, some decals for cars can be bought with Crowns, with prices varying depending on classes (D, C, B, A, S decals cost 30, 45, 60, 75, 90 crowns respectively). This feature now makes it possible for players to have all decals for certain cars without the need of participating in Limited Time Events.

Special Projects[]

Main article: Special Project

A series of races available during a limited time, allowing the user to earn a car if all objectives are fulfilled. Similar to Research & Development, participation in a race needs fuses, which are periodically refilled (three fuses every 4 hours, refills only when empty).

Special Projects appear to have returned to Asphalt Xtreme's Netflix version. The differences are minimal, as a red/white background is used for the UI instead of the previous blue/white background, and is titled "Launch Event". The Launch Event allows players to participate for a chance of unlocking the Chevrolet Camaro Z/28, and lasts for 3 months.

Vehicles[]

Asphalt Xtreme has 67 vehicles, classified by either archetype or class. Only 38 of the 67 vehicles made it to the Netflix versions

Archetype[]

Main article: Archetype

There are 7 archetypes:

Class[]

The vehicles are also sortable by the same 5 Performance classes from Asphalt 8: Airborne: D, C, B, A, S. The button to switch from the Category view to Performance view is a looped directional arrow in the detail view of a car.

See Vehicle list (Asphalt Xtreme) for a list of cars.

Asphalt Xtreme
Vehicles in Asphalt Xtreme
Class D Class C Class B Class A Class S
Rally Car Ford Focus RS
Suzuki SX-4 S-Cross
Lynx Mad Cat 2018 Turbo
Mitsubishi R5
Mini All4Racing X-Raid
Volkswagen Polo R
Peugeot 208 WRX
Mini John Cooper Works
Porsche Cayman GTS
Ford Fiesta ST GRC
Mitsubishi Lancer Evolution X
Volkswagen Beetle GRC
Subaru WRX STI GRC
Porsche 911 SC
Chevrolet Corvette Stingray Z51
Buggy Predator X-18 Intimidator
Polaris RZR XP 1000 EPS
Rage Comet R Lynx DCC 2016-J SMG Buggy Dakar Ariel Nomad
Peugeot Hoggar Concept
SUV Land Rover Defender
Jeep Wrangler Rubicon
Mercedes-Benz Ener-G-Force
BMW X6
Mercedes-Benz G500 4×4²
Peugeot 2008 DKR
Porsche Macan
Range Rover Evoque
Bentley Bentayga
Hummer HX
Muscle Car Mercedes-AMG C 63 Touring Car 2016 Chevrolet Camaro Z28 Chevrolet Camaro SS
Lynx Raider
1968 Chevrolet Camaro
Equus 2017 Bass 770
Gharial
BXR Bailey Blade XT4
Dodge Challenger SRT8
Pickup Chevrolet Colorado Z71
Chevrolet C10
Chevrolet Silverado 2500HD
Chevrolet 3100
Ford Super Duty F-450 Platinum
Nissan Titan XD
GMC Sierra 2500 HD
Ford Racing Ranger Dakar
Chevrolet Silverado Centennial Edition
Chevrolet Colorado ZR2
Ram 1500 Rebel
Truck Unimog U 4023 H&H Bulldog Extreme 4X4 Perlini 105F Red Tiger MAN TGX D38 Mercedes-Benz Zetros
Monster Truck Chevrolet Silverado 2500HD Monster Chevrolet Bel Air Volkswagen Type 2 (T1) 1980 Chevrolet El Camino
Chevrolet 3100 Pickup
Ford Mustang Mach 1
GMC Vandura
Ford 3-Window Coupé
Hummer H1
DeLorean DMC-12

Game Elements[]

Many of Asphalt 8: Airborne's game elements are brought over:

  • Credits and Tokens:
    • Credits is the main means of payment buy car upgrades (and, prior to Blueprints, also cars) while Tokens are used to speed up oil changes and upgrade times, purchase Boxes, Limited-Time Event tickets and Special Event Fuses.
    • For car upgrades, Tokens can replace Credits, and the exchange rate is Tokens 1 to Credits 700−780, whereas in in A8 it is Tokens 1 to Credits 170−190, thus Tokens are 4 times more valuable in Asphalt Xtreme compared to Asphalt 8.
  • Blueprints: After the introduction of Blueprints in the Asphalt Xtreme Coachella Update, all vehicles now only require Blueprints. Blueprints are acquired from Boxes (see Car Upgrades below). Once enough Blueprints are collected, the car can be built instantly without any further costs.
    • Car Prices were initially subject to change as the player advances, but no longer since the introduction of Blueprints.
  • Garage: Vehicles are now sorted by 2 categories: (performance) Class, and Archetype.
    • Oil: Now removed entirely in the Netflix version, every car originally had an Oil indicator, with 20 segments. Every race uses some oil, and when the oil status falls below 6 segments (30%), the performance of the vehicle will be degraded. Changing the oil will cost credits and takes some time, during which the car is unusable.
      • This is functionally identical to the Vehicle Condition bar for Elite Cars in Airborne but with significantly shorter waiting times and cost.
        • The minimum for an oil change costs Credits 150 and takes 2 minutes. In comparison, the minimum in Airborne costs Credits 1,200 for a 90 minute duration. Oil change duration is higher for higher class cars, for instance ranging from 14 to 45 minutes for a C class car and 60 minutes minimum for an A class car.
  • Nitro: Nitro is no longer 1 large bar but instead 3 segments (4 with the Extra Tank booster). A nitro boost will only last for 1 segment even if a 'Long nitro' (Identical to a Perfect nitro) is activated, but can be extended by firing again when in the marked zone. A Long nitro is also no longer locked once activated as the player can still activate a 'Level 3' nitro.
    • Stunts, obstacles and knockdowns no longer directly refill nitro but now towards a white fill up bar that only grants 1 segment whenever it is fully filled up.
    • Since Long Nitro has to be triggered at the right moment after every Segment (Tank), the nitro bar needs much more attention than in A8. Each vehicle category has a different nitro consumption rate (each vehicle in a category has roughly the same nitro durations), meaning the player cannot rely solely on reflexes. Even with an audio and visual cue, this adds a considerable distraction to the main challenges (staying on the track, paying attention to the opponents, picking up nitro refills), making the game much harder than Asphalt 8: Airborne.
  • Car Upgrades: Upgrades require Blueprints, Tech Cards, Credits or Tokens, and time. While a low level class D upgrade can take a few seconds, a level 50 class S upgrade will take 25 hours to complete. Upgrade timers are now removed from the Netflix version, making upgrades instantenous.
    • Boxes: Boxes are a means of obtaining Blueprints and Tech Cards. There are five types of permanent Boxes:
    • Pre-blueprints upgrades: All upgrades needed cards, with levels 1 to 10. Four car specifications are subject to upgrades: Top speed, Acceleration, Handling, Nitro.
      • Cards: Upgrades can need up three different card types: Material Card, Part Card, Tech Card. In order to access upgrade level 5 and 10, a special card of type Elite Card is necessary, which can only be applied if all other specifications are at level 4 or 9 respectively.
        • This is functionally identical to the Pro Kits system in Airborne of requiring cards to install upgrades.
        • The selling price for all cards has been reduced to ~10% of the prices in Asphalt 8 Airborne.
      • Boxes: There are special occasion boxes, as well as a Daily Box (free), a 4-Hour-Box (free), a Champions, Specialist, and Expert Kit Box. Boxes will be opened as soon as they are purchased / obtained due to the lack of a Pro Kit inventory limit.
      • Inventory: An overview of your Cards available. Unlike in A8 Airborne, the Inventory does not have a limited card capacity.
      • Daily Login: A reward which can be claimed on every day of a month.
  • Vehicle Classes: Each vehicle class has its own unique racing style. Each class is explained in-game from the 'i' button next to the vehicle's name.
    • For example: Buggies gain more nitro from performing stunts while Trucks and Monster Trucks can smash through otherwise impervious marked walls for a shortcut.
  • Track Terrain: The alternate routes on all tracks will slow down the player's vehicle to balance out the shorter driving distance. The speedometer will flash in red while driving over it. Truck and Monster Truck vehicles are not affected due to their larger wheels and higher ground clearance.
  • Boosters: The Double Credits Double Credits and Extra Tank Extra Tank boosters have been carried over from Airborne but have significantly shortened durations and/or effect. This is balanced out by the cheaper purchase costs
    • The Double Credits only lasts for 4 hours and costs Tokens 50 (which is equivalent to Credits 37,000).
    • The Extra Tank only lasts for 2 hours and only gives a 30% capacity boost instead of the 100% and costs Tokens 25 (equivalent to Credits 18,500).
    • The Nitro Starter (Asphalt 8) is not brought over directly but is replaced by the Nitro Recharger Nitro Recharger which shortens the duration for the fill up bar to be refilled and grant a nitro segment.
    • The Overclock Overclock booster from the Nepal Update serves as Xtreme's equivalent of the Tuning Kit (Asphalt 8).
  • AI Racers: In addition to each vehicle class having varying ease of dealing knockdowns, AI races can pose more of an obstacle than in Airborne. Attempting a grinding knockdowns against an AI will result in them driving straight ahead into a wall, even at a turn and causing a Wreck for both vehicles or a considerable slowdown.
    • Additionally, if the player has an under-ranked vehicle or sufficiently difficult race (i.e. series showdown races), the AI will often have vehicles that are several performance classes ahead of what the player has. This adds another level of difficulty as the AI can easily keep up and take the lead from the player.
  • Solo player mode
    • Stars: Stars can be earned by participating in the Career Mode. They reflect your advancement level.
    • Career Mode: There are 5 Series, which is divided into 9 Seasons, each containing 4 to 7 races. Each Series or Season requires a certain amount of stars or car to be unlocked.
    • Masteries Mode: For each vehicle, there are mastery races available, with the difficulty reflecting the cars upgrade status. Each race has a unique completion reward ranging from decals for the vehicle, Upgrades and Boosters and tokens.
      • Mastery Mode now requires a minimum of 3 vehicles to be owned to be accessed rather than a minimum star count.
    • The Infected race mode does not have the "Infection Overload" wreck but nitro pickups will cause an Infection. Instead, when the infection timer runs out, the virus is simply lost. Also, stunts and obstacles destruction will prolong the infected remaining time.
  • Online only:
    • The game cannot be played without an internet connection with a notice saying "No connection".

Teasers & Trailers[]

Asphalt_Xtreme_-_Now_Available_on_iOS,_Android_and_Windows_Platforms!

Asphalt Xtreme - Now Available on iOS, Android and Windows Platforms!

Asphalt_Xtreme_-_World_Premiere_Trailer

Asphalt Xtreme - World Premiere Trailer

Asphalt_Xtreme_-_Trailer_-_Netflix

Asphalt Xtreme - Trailer - Netflix

Netflix Trailer


Version Updates[]

Updates for Asphalt Xtreme
2016 Soft Launch (v1.0.3) • Winter Update (v1.1.0)
2017 Mini John Cooper Update (v1.2.1) • Alps Update (v1.3.2) • Coachella Update (v1.4.0) •
Black Market Update (v1.5.0) • Nepal Update (v1.6.0) • Porsche Update (v1.7.0)
2019 2019 Winter Update (v1.9.0)
2021 2021 Netflix Relaunch Update (v0.0.8b)
2022 2022 Spring Update (Asphalt Xtreme) (v0.1.7A) • 2022 Autumn Update (Asphalt Xtreme) (v0.2.5A)
2023 2023 February Update (v0.3.5A)
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