Asphalt Wiki
No edit summary
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{TrackInfobox
 
{{TrackInfobox
| name = Azure Coast (Côte d'Azur, Monaco)
+
|name = Azure Coast (Monte Carlo)
| image = A8A Azure Coast pre-race.png
+
|image = A8A Azure Coast pre-race.png
| location = Côte d'Azur (French Riviera), Monaco, Europe
+
|location = Côte d'Azur (French Riviera), Monaco, Europe
| length = Long track (9.75 km; 6.06 mi)
+
|length = Long track (9.75 km; 6.06 mi)
| games = [[Asphalt 8: Airborne]]
+
|games = [[File:A8 v1.0 icon.png|50px|link=Asphalt 8: Airborne]]
}}'''Azure Coast''' is a race track that was originally featured in ''[[Asphalt 6: Adrenaline |Asphalt 6: Adrenaline]]''. In real life, the Azure Coast is based on the [[wikipedia:French Riviera|Côte d'Azur (French Riviera)]], which includes the independent microstate of '''Monaco''', a small city-state that borders France, famous for Formula One races that take place inside.
+
}}'''Azure Coast''' is a race track that was originally featured in ''[[Monte Carlo |Asphalt 6: Adrenaline]] ''. In real life, the Azure Coast is based on the [[wikipedia:French Riviera|Côte d'Azur (French Riviera)]], which includes the independent microstate of '''Monaco''', a small city-state that borders France, famous for Formula One races that take place inside.
   
 
== Overview ==
 
== Overview ==
Line 20: Line 20:
 
* [[Porsche 959]]
 
* [[Porsche 959]]
 
* [[Ferrari 308 GTS]]
 
* [[Ferrari 308 GTS]]
  +
* [[KTM X-Bow GT4]]
 
* [[Ariel Atom V8]]
 
* [[Ariel Atom V8]]
 
* [[BMW M1]]
 
* [[BMW M1]]
Line 36: Line 37:
   
 
; Recommendations
 
; Recommendations
:
 
 
* Cars with high top speed/nitro efficiency excel here, due to the track's long straights and lack of nitro pickups on the main route. This makes cars like the [[Apollo Intensa Emozione]], [[Chevrolet Corvette Grand Sport]], [[McLaren MP4/8]], and [[Sbarro Sparta]] perfect for this track.
 
* Cars with high top speed/nitro efficiency excel here, due to the track's long straights and lack of nitro pickups on the main route. This makes cars like the [[Apollo Intensa Emozione]], [[Chevrolet Corvette Grand Sport]], [[McLaren MP4/8]], and [[Sbarro Sparta]] perfect for this track.
 
* Cars with superb handling are also a formidable choice because of the series of hairpin curves in the middle of the track. As such, cars with very poor handling like the [[Cadillac 16 Concept]] and [[nanoFlowcell QUANT FE]] are highly discouraged. Despite the [[Devel Sixteen Prototype]] and [[Mercedes-Benz SLK 55 AMG Special Edition]] also having very poor handling, this can be compensated by setting the handling sensitivity to 100% and giving the car a suitable elite tuning or by being very skilled.
 
* Cars with superb handling are also a formidable choice because of the series of hairpin curves in the middle of the track. As such, cars with very poor handling like the [[Cadillac 16 Concept]] and [[nanoFlowcell QUANT FE]] are highly discouraged. Despite the [[Devel Sixteen Prototype]] and [[Mercedes-Benz SLK 55 AMG Special Edition]] also having very poor handling, this can be compensated by setting the handling sensitivity to 100% and giving the car a suitable elite tuning or by being very skilled.
   
  +
; Fastest Vehicles By Class
 
:
 
* D: [[Mazda RX-8]]
 
* C: Sbarro Sparta
 
* B: [[Mazda RX-8 Special Edition]]
 
* A: Mercedes-Benz SLK 55 AMG Special Edition
 
* S: 2018 McLaren X2, Apollo Intenza Emozione
 
   
 
==== Gallery ====
 
==== Gallery ====
Line 61: Line 55:
 
Screenshot_2018-08-04-00-21-06.png|A billboard for Asphalt 9: Legends, as seen on top of the in-game version of the Monte Carlo Tunnel.
 
Screenshot_2018-08-04-00-21-06.png|A billboard for Asphalt 9: Legends, as seen on top of the in-game version of the Monte Carlo Tunnel.
 
Screenshot_2019-01-26-23-52-59.png|The AI routing glitch following a Gate Drift race, where the player's vehicle attempts to cross the concrete barrier(s).
 
Screenshot_2019-01-26-23-52-59.png|The AI routing glitch following a Gate Drift race, where the player's vehicle attempts to cross the concrete barrier(s).
  +
20191125_205644.jpg|A comparation of the starting line of Asphalt 6 and Asphalt 8
 
</gallery>
 
</gallery>
 
|-| Azure Coast Reverse =
 
|-| Azure Coast Reverse =
Line 83: Line 78:
 
** Despite the lack of ramps, '''Air Time''', '''Air Knockdowns''' and '''Vertical Knockdowns''' are still possible, especially if using a fast vehicle. They can be best achieved (in either direction) where there is a huge dip in the road just after the Bus blockade (in the '''Les Serriers''' area once the player exits the first tunnel) although they do require precise timing and skills.
 
** Despite the lack of ramps, '''Air Time''', '''Air Knockdowns''' and '''Vertical Knockdowns''' are still possible, especially if using a fast vehicle. They can be best achieved (in either direction) where there is a huge dip in the road just after the Bus blockade (in the '''Les Serriers''' area once the player exits the first tunnel) although they do require precise timing and skills.
 
** '''Air Time''' can also be attained by bouncing one's vehicle off the sides of the second tunnel(or third, if the the player turns left before the Bus blockade) between the dip in the road and the sharp hairpin S-turns. As above, this also requires precise timing and skills, as this may very likely result in a [[wreck]].
 
** '''Air Time''' can also be attained by bouncing one's vehicle off the sides of the second tunnel(or third, if the the player turns left before the Bus blockade) between the dip in the road and the sharp hairpin S-turns. As above, this also requires precise timing and skills, as this may very likely result in a [[wreck]].
* Since the Bus blockade is effectively part of the scenery, '''Near Misse'''s, '''Traffic Down'''s and '''Traffic Control'''s cannot be achieved using these stationary Traffic vehicles.
+
* Since the Bus blockade is effectively part of the scenery, '''Near Miss'''es, '''Traffic Down'''s and '''Traffic Control'''s cannot be achieved using these stationary Traffic vehicles.
 
** Azure Coast and [[London]] both have Buses as part of their sceneries. The former uses regular coach-type Buses, and London has a double-decker Bus that can be seen parked a short distance away from London's City Hall.
 
** Azure Coast and [[London]] both have Buses as part of their sceneries. The former uses regular coach-type Buses, and London has a double-decker Bus that can be seen parked a short distance away from London's City Hall.
 
** On both of these tracks, the Buses appear regardless of whether Traffic is enabled or disabled.
 
** On both of these tracks, the Buses appear regardless of whether Traffic is enabled or disabled.
Line 89: Line 84:
 
** [[Tokyo]] has one crimson Bus that occasionally appears on one of the roads in the urban area (where the Start Line is located on the regular track). Unlike the aforementioned Buses, this one can be used to achieve '''Near Miss'''es, '''Traffic Down'''s and '''Traffic Control'''s.
 
** [[Tokyo]] has one crimson Bus that occasionally appears on one of the roads in the urban area (where the Start Line is located on the regular track). Unlike the aforementioned Buses, this one can be used to achieve '''Near Miss'''es, '''Traffic Down'''s and '''Traffic Control'''s.
 
* There are no variations in time of day on this track, regardless of whether the variant is regular or reverse.
 
* There are no variations in time of day on this track, regardless of whether the variant is regular or reverse.
  +
* This track commonly used for cash pickup race while downloading data for the new updates. 
 
* A billboard showing the loading screen of the game can be seen at one route of the track.
 
* A billboard showing the loading screen of the game can be seen at one route of the track.
 
* Prior to the [[Championship Update]], Azure Coast was named '''Monaco'''.
 
* Prior to the [[Championship Update]], Azure Coast was named '''Monaco'''.

Revision as of 14:25, 5 April 2020

Azure Coast is a race track that was originally featured in Asphalt 6: Adrenaline . In real life, the Azure Coast is based on the Côte d'Azur (French Riviera), which includes the independent microstate of Monaco, a small city-state that borders France, famous for Formula One races that take place inside.

Overview

Asphalt 8: Airborne

Azure Coast has two race track variants:

  • Azure Coast - The regular route. Races here run across the track in a clockwise configuration.
  • Azure Coast Reverse - The reverse route. Races here run across the track in a counter-clockwise configuration.

On both versions, the races begin halfway across a scaled-down but widened version of the Avenue Prince Rainier III de Monaco, with the starting direction facing towards Les Serriers on the regular version, and towards Monaco Ville on the reverse version.

Azure Coast is notorious for its long straights where high speeds are reached, and for the total absence of ramps, perhaps due to being based on a Formula One race track. The track is 6.06 mi (9.75 km) long. In the middle of the track, a set of hairpin curves similar to those found at the beginning of Iceland appear. The track's layout is partially based on real life Formula One race track Circuit de Monaco, complete with a lack of ramps, although air time is still possible, usually with a very fast vehicle or via a glitch.

The following vehicles have their banners depicted in Azure Coast:

Recommendations


Gallery

Trivia

General
Asphalt 8: Airborne
  • Azure Coast is the last original track to be introduced to the player.
  • Azure Coast is the only original track to not have ramps at all.
    • Despite the lack of ramps, Air Time, Air Knockdowns and Vertical Knockdowns are still possible, especially if using a fast vehicle. They can be best achieved (in either direction) where there is a huge dip in the road just after the Bus blockade (in the Les Serriers area once the player exits the first tunnel) although they do require precise timing and skills.
    • Air Time can also be attained by bouncing one's vehicle off the sides of the second tunnel(or third, if the the player turns left before the Bus blockade) between the dip in the road and the sharp hairpin S-turns. As above, this also requires precise timing and skills, as this may very likely result in a wreck.
  • Since the Bus blockade is effectively part of the scenery, Near Misses, Traffic Downs and Traffic Controls cannot be achieved using these stationary Traffic vehicles.
    • Azure Coast and London both have Buses as part of their sceneries. The former uses regular coach-type Buses, and London has a double-decker Bus that can be seen parked a short distance away from London's City Hall.
    • On both of these tracks, the Buses appear regardless of whether Traffic is enabled or disabled.
    • The Buses on the Azure Coast track can cause wrecks if run into by unsuspecting players. The double-decker Bus in London is blocked off by a barrier, and cannot be interacted with.
    • Tokyo has one crimson Bus that occasionally appears on one of the roads in the urban area (where the Start Line is located on the regular track). Unlike the aforementioned Buses, this one can be used to achieve Near Misses, Traffic Downs and Traffic Controls.
  • There are no variations in time of day on this track, regardless of whether the variant is regular or reverse.
  • This track commonly used for cash pickup race while downloading data for the new updates. 
  • A billboard showing the loading screen of the game can be seen at one route of the track.
  • Prior to the Championship Update, Azure Coast was named Monaco.
    • The name change was presumably due to the addition of Formula 1 racing cars into the game and to avoid conflict with the FIA on the track’s name.
  • In the Car Blueprints Update, some billboards in the track were changed.
  • Azure Coast's background sound effects are reused for Rio de Janeiro, particularly at the inland/beach area.
  • From August 3 to August 30, 2018, an advertising campaign for Asphalt 9: Legends was featured in the form of billboards in various locations across both versions of the track.
    • These billboards re-appeared on December 13, 2018, however the extra pre-race cinematics featuring said billboards are no longer present.
  • Azure Coast is the most frequently recurring track in Research & Development, as it is often used in the final Ultimate AI Challenge of an R&D event, starting with the BMW 3.0 CSL Hommage's event.
  • During Gate Drift races, certain sections of the track are blocked off with concrete barrier(s). Once the race is finished and the AI takes control, the player's vehicle will attempt to cross the barrier(s) and wreck. This is due to the AI directing the vehicle through what would otherwise be its normal route, and not recognizing the obstructions in its path.
    • In some cases, the vehicle will re-route itself onto the alternate path (only to return and wreck again at the same spot), and in others, it will run into the same barrier(s) indefinitely.
Asphalt 8: Airborne
Race tracks in Asphalt 8: Airborne
Original tracks NevadaIcelandTokyoFrench GuianaLondonBarcelonaAlpsVeniceAzure Coast
Time-released tracks The Great Wall1Dubai2San Diego Harbor3Sector 84Tenerife5Area 516Rio de Janeiro7Patagonia8Munich Subway9Transylvania10Orbital Loop11Terra 912
1. The Great Wall Update, 2. Dubai Update, 3. San Diego Harbor Update, 4. Winter Update, 5. Tenerife Update, 6. Santa's Gift Update, 7. Rio de Janeiro Update, 8. Lunar New Year 2017 Update, 9. Munich Update, 10. Holiday Update, 11. Sixth Anniversary Update, 12. Seventh Anniversary Update