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Azure Coast is a race track that was originally featured in Asphalt 6: Adrenaline. In real life, the Azure Coast is based on the Côte d'Azur (French Riviera), which includes the independent microstate of Monaco, a small city-state that borders France, famous for Formula One races that take place inside.

Overview

Asphalt 8: Airborne

Azure Coast has two race track variants:

  • Azure Coast - The regular route. Races here run across the track in a clockwise configuration.
  • Azure Coast Reverse - The reverse route. Races here run across the track in a counter-clockwise configuration.

On both versions, the races begin halfway across a scaled-down but widened version of the Avenue Prince Rainier III de Monaco, with the starting direction facing towards Les Serriers on the regular version, and towards Monaco Ville on the reverse version.

Azure Coast is notorious for its long straights where high speeds are reached, and for the total absence of ramps, perhaps due to being based on a Formula One race track. The track is 6.06 mi (9.75 km) long. In the middle of the track, a set of hairpin curves similar to those found at the beginning of Iceland appear. The track's layout is partially based on real life Formula One race track Circuit de Monaco, complete with a lack of ramps, although air time is still possible, usually with a very fast car or via a glitch.

The following vehicles have their banners depicted in Azure Coast:

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Fastest Vehicles By Class

Gallery

Trivia

General
Asphalt 8: Airborne
  • Azure Coast is the last original track to be introduced to the player.
  • Azure Coast is the only original track to not have ramps at all.
  • There are no variations in time of day on this track, regardless of whether the variant is regular or reverse.
  • A billboard showing the loading screen of the game can be seen at one route of the track.
  • Prior to the Championship Update, Azure Coast was named Monaco.
    • The name change was presumably due to the addition of Formula 1 racing cars into the game and to avoid conflict with the FIA on the track’s name.
  • In the Car Blueprints Update, some billboards in the track were changed.
  • Azure Coast's background sound effects are reused for Rio de Janeiro, particularly at the inland/beach area.
  • From August 3 to August 30, 2018, an advertising campaign for Asphalt 9: Legends was featured in the form of billboards in various locations across both versions of the track.
    • These billboards re-appeared on December 13, 2018, however the extra pre-race cinematics featuring said billboards are no longer present.
  • Azure Coast is the most frequently recurring track in Research & Development, as it is often used in the final Ultimate AI Challenge of an R&D event, starting with the BMW 3.0 CSL Hommage's event.
  • During Gate Drift races, certain sections of the track are blocked off with concrete barrier(s). Once the race is finished and the AI takes control, the player's vehicle will attempt to cross the barrier(s) and wreck. This is due to the AI directing the vehicle through what would otherwise be its normal route, and not recognizing the obstructions in its path.
    • In some cases, the vehicle will re-route itself onto the alternate path (only to return and wreck again at the same spot), and in others, it will run into the same barrier(s) indefinitely.
Asphalt 8: Airborne
Race tracks in Asphalt 8: Airborne
Original tracks NevadaIcelandTokyoFrench GuianaLondonBarcelonaAlpsVeniceAzure Coast
Time-released tracks The Great Wall1Dubai2San Diego Harbor3Sector 84Tenerife5Area 516Rio de Janeiro7Patagonia8Munich Subway9Transylvania10Orbital Loop11Terra 912
1. The Great Wall Update, 2. Dubai Update, 3. San Diego Harbor Update, 4. Winter Update, 5. Tenerife Update, 6. Santa's Gift Update, 7. Rio de Janeiro Update, 8. Lunar New Year 2017 Update, 9. Munich Update, 10. Holiday Update, 11. Sixth Anniversary Update, 12. Seventh Anniversary Update
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