A card is a random currency in Asphalt Nitro. It can only be obtained from dedicated random collections, the Kit Boxes. The system has been taken over from Pro Kits in Asphalt 8: Airborne, with the name of the cards being shortened to simply Kit as there are not pro upgrades in Asphalt Nitro.
As in Asphalt 8, Kit cards mark the introduction of simulated gambling as the cards are only granted by random processes. Now a player's progress in the game is no longer only dependent on skills and playing frequency (or money to buy resources), but also on pure luck.
Cards, together with Credits, are needed to upgrade vehicles.
Cards have two distinctive properties: type and rarity.
There are three card types:
- Part cards
- Tool cards
- Engine cards
- Main article: Rarity
Rarity is an arbitrary classification of cards in
- rare, and
It provides a rough orientation about the probability of getting a card from a Kit Box.
- Main article: Kit Box
Cards can only be obtained through Kit Boxes. The four permanent Kit Boxes can be bought in the shop:
If a time-limited box is offered, it replaces the Specialist Kit Box in the store during the offer.
Kit Boxes are also rewarded for high leaderboard positions in competitions, mostly for reaching the first place in Time-Limited Events or at least the top 50 in Rivals. Some selected Career races also reward a Kit Box when all five Stars are obtained.
Drop rates and probabilities
- Main article: Most common boxes (Asphalt Nitro)
Every card as a drop rate which is the expected value of how many of this card players will get in the long run, when a large number of boxes are opened, expressed in percent. If a box has no official or hidden guarantees (for example "at least 1 will be Legendary"), a drop rate is also the probability of getting a card.
Asphalt Nitro does not publish drop rates except for Fuel and boosters, but WikiProject Statistics provides weighted averages of the statistical frequencies for each card which reflect both the probability of getting a card and the fact that some boxes are more frequent than others. Whenever a card's drop rate is mentioned on this page, it is a statistical value, not an official one.
Cards can be exchanged to form new boxes. They have different values and are converted to internal unnamed and undocumented units. The Asphalt 8 equivalent for these units would be the former subsidiary currency Fusion points. Due to the lack of an official name, Asphalt Wiki uses "Exchange Points" for the Asphalt Nitro version. Transactions between Cards and Exchange Points are always lossy.
Although the game does not display numbers, the value of a card can be deduced by measuring the difference on the balance bar of the Exchange screen. The bar has five sections marking the thresholds for each of the five Boxes that can be obtained for Exchange Points. When a card is selected, the bar is extended by a certain amount of pixels (px). Sometimes several cards have to be selected to determine whether the pixel progress is an integer or not.
The following table shows card values in pixels at a screen resolution of 1920 x 1080 px. Exchange Points have been defined as the number of pixels multiplied by 2 in order to get integer values.
|i4, V6, V8||9||18|
When players have accumulated enough Exchange Points, they can exchange them for Exchange Boxes. The amounts of required common Part cards and the prices in Exchange Points for each box are listed below:
|Box|| Common Part|
| Exchange Points|
| Exchange Points|
|D-Class Box (8 cards)||28||196||24.5|
|C-Class Box (8 cards)||32||224||28|
|B-Class Box (8 cards)||36||252||31.5|
|A-Class Box (8 cards)||60||420||52.5|
|S-Class Box (8 cards)||79||553||69.13|
Tip: Holding the finger or mouse button on a selected card will select all cards of this type instead of having to tap separately for every card.
Asphalt Nitro does not display card names like Asphalt 8. Cards are only mentioned as Part cards, Tool cards and Engine cards. The description of some time-limited Kit Boxes also mentions Engine names which are the same as in Asphalt 8. Therefore Asphalt Wiki uses the following conventions:
- Part cards are named after the upgrade section they are used for (acceleration, top speed, handling and nitro).
- Tool cards are named after their rarity (common, rare, legendary).
- Engine cards have the same names as in Asphalt 8.
| Common Tool|
Drop rate: 24.29 %
| Rare Tool|
Drop rate: 9.89 %
| Legendary Tool|
Drop rate: 2.93 %
Acceleration - D
Top speed - D
Handling - D
Nitro - D
| Class D: 14.69 %, ≈3.67 % each|
Class C: 13.02 %, ≈3.26 % each
Class B: 14.11 %, ≈3.53 % each
Class A: 7.74 %, ≈1.94 % each
Class S: 6.07 %, ≈1.52 % each
| Card|| Name|| Drop|
| Required by|
|Electric Engine||0.49 %||Renault DeZir (x4)|
|F6 Engine||0.59 %|| BMW M3 Sedan (x12)|
RUF CTR 3 (x?)
W Motors Lykan HyperSport (x?)
|Forced-Induction V8||0.49 %||Koenigsegg One:1 (x?)|
|Hybrid Engine||0.68 %||McLaren P1™ (x16)|
|i4 Engine||0.78 %|| Mini Cooper S Roadster (x4)|
Renault CLIO R.S. 200 EDC (x8)
|V6 Engine||1.47 %|| Geely GC9 (x?)|
Nissan 370Z (x?)
Nissan GT-R (R35) (x16)
|V8 Engine||1.37 %|| Ferrari 308 GTS (x?)|
Pagani Zonda R (x?)
|V10 Engine||0.49 %|
|V12 Engine||0.59 %|| Ferrari F12berlinetta (x4)|
Lamborghini Aventador LP 700-4 (x?)
Pagani Huayra (x?)
|W16 Engine||0.29 %|
- Kit Box – main article with an overview of all boxes available in Asphalt Nitro
- Most common boxes – table sortable by card, with realistic drop rates of cards regardless of their rarity, based on the most common boxes
- Average card frequencies – tables sortable by box, indicating which box grants most of a specific card
- WikiProject Statistics – a project investigating random processes in the Asphalt games
| The statistical data on this page is part of WikiProject Statistics.
It contains original research which may be incomplete, incorrect or biased.