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Overview

Asphalt Xtreme

The Chevrolet C10 is a high Class D pickup that was added via a soft-update on November 15, 2017. It requires Class-D Blueprints 30 to unlock and has a starting rank of level 5. Oil changes takes 4 minutes to complete and costs Credits 275 for each change.

Performance

Much like other pickups, the C10 is able to deal knockdowns easily, gain tremendous amounts of airspeed as well as being able to perform drift-boosts for a quick acceleration, albeit not as strong as the likes of the Lynx DCC 2016-J. However, its overall performance at level 50 is comparable to that of the Chevrolet 3100, but with a slightly higher top speed and nitro, a more sensitive drift-boost and a more responsive handling.

Reaching near to maximum airspeed with this vehicle is highly possible by using the drift-boost method, but the best results are if the user engages all-in nitro to perform a drift-boost before a jump. However, jumping is not without risks, as the Chevrolet C10 may sometimes behave strangely when performing a jump, especially during barrel rolls where it might overdo the stunt and end up wrecking sideway, or on the roof on much rarer cases. By doing so, on the right tracks and with some luck, one can spend surprisingly long periods of time with all-in nitro while maintaining jumps at high airspeed despite the poor nitro efficiency.

At level 50, while it behaves like the Chevrolet 3100, it actually feels somewhat closer to the Lynx DCC 2016-J thanks to its swiftness, and can be a formidable rival against it. Its drift-boosting power, while not as powerful as the Lynx DCC, is still powerful enough to reach maximum airspeed from ramps, to perform sharper drifts and to quickly recover from wrecks. In comparison to the Lynx DCC, it has a slightly higher top speed, nitro power and a much tighter drift radius, and since it is a pickup, it has far higher airspeed and can more easily knockdown opponents, allowing for a more aggressive playstyle. However, its nitro duration is much shorter, making it struggle to cover long distances on ground while engaging all-in where the Lynx would otherwise be able to keep its nitro running, hitting obstacles grants more nitro to compensate. Its drift-boosting is once again less powerful, meaning it would not be able to reach its maximum speed immediately like the Lynx does from a standstill, leaving it at the mercy of Monster Trucks at the start of races.

Speed Modifier Approximation

Modifier: 101.2 %* km/h mph
Real Displayed Real Displayed
No Nitro 238.2 km/h 235.4 km/h 148 mph 146.3 mph
Long Nitro level 1 262.1 km/h 259 km/h 162.9 mph 160.9 mph
Long Nitro level 2 274.3 km/h 271 km/h 170.4 mph 168.4 mph
Long Nitro level 3 281.7 km/h 278.4 km/h 175.1 mph 173 mph
Long Nitro level 4 Extra Tank 287.4 km/h 284 km/h 178.6 mph 176.5 mph
All-In Nitro 303.6 km/h 300 km/h 188.6 mph 186.4 mph
All-In Nitro Extra Tank 311.7 km/h 308 km/h 193.7 mph 191.4 mph
Max Airspeed 352.2 km/h 348 km/h 218.8 mph 216.2 mph
Max Airspeed Extra Tank 357.2 km/h 353 km/h 222 mph 219.3 mph

* when using the Land Rover Defender as 100 % benchmark

The speed and nitro of the Chevrolet are somewhat decent on ground, but the use of the drift-boost before a jump can propel the Chevrolet at higher speeds through the airs, giving it a strong advantage in the presence of ramps and other potential bumps and making it one of its main ways of getting speed. However, one must be careful when using the drift-boost since the Chevrolet C10 is very grippy and responsive once engaged. One miscalculated take-off can ruin a jump into a disastrous wreck. Extra Tank works as a double-edged sword since it offers a good increase in nitro, but reduces the nitro efficiency. This con can be rather negligible however, since the Chevrolet already recovers a massive amount of nitro in mid-air and even overcome the all-in nitro consumption through stunts.

Multiplayer-wise, the Chevrolet C10 can be rather competitive. Its drift-boost can help it at the start of races to the point of being on par with some quick accelerating vehicles such as most rally cars. If one is lucky enough, they can even steal a bottle of nitro on the way to keep chaining up their nitro and enlarge the gap between them and other players. The usage of airspeed can also be the main weapon of the Chevrolet, a leading player can be knocked down by landing on its roof if one manages to take-off with enough speed. Airspeed can also be used to jump over a couple of walls that only Trucks and Monster Trucks can destroy, restricting the path to other vehicles.

Tracks where the Chevrolet C10 will shine the most are the ones where ramps and bumps are common, the best examples being Ancient Relics, Desert Sandstorm and Forbidden Oasis, Urban Playground and Gobi. Tracks to avoid the most are Coachella Valley and Svalbard, the later being more tolerable than with the other vehicles of its archetype due to the C10's tighter drifting radius.

As of its usage in time-limited events, once fully mastered and given the right track, the Chevrolet C10 can reach the top positions of many events and can serve as an alternative to the Lynx DCC, and since it is a D-class vehicle, it is available for all warm-up and championship events.

In conclusion, the Chevrolet C10 is more of a high-risk high-reward type of vehicle due to its inconsistency in the stability of its jumps. And while it isn't as easy to drive and/or to learn as the Lynx DCC 2016-J, it is by far one of the best pickups of the game to own at level 50, and if not, is the king of its archetype. Combined with full accessibility to time-limited events makes it a worthy vehicle to use. It still requires the user to have good knowledge of the drift-boosting mechanic before mastering this vehicle, and then to know where on the track are the best spots to jump from in order to exploit it at its best, meeting all of these requirements makes it very rewarding to master.

Asphalt Xtreme
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