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Credits are the most commonly used currency in the Asphalt Games.
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Credits are the most commonly used currency in the Asphalt series.
   
 
== [[Asphalt 8: Airborne]] ==
 
== [[Asphalt 8: Airborne]] ==
The only currency until fall 2014, Credits are a fundamental element of Asphalt 8, being the only way to purchase in-game objects without having to spend real money. Credits can be won by finishing races, winning [[Events|Time-Limited Events]], or purchasing credit packs. There are six different credit packs, ranging from $1.99 to $99.99. Credits earned at the end of races can also be increased by the [[Double Credits]] item, and with a [[Daily Bonus]]. The best way to earn money is to complete mastery with as many cars as possible, upgrading that car, and others, as you go (due to the reward for finishing the race in first being anywhere from +1,500 to around 25,000 credits per reward without the race winnings).{{Stub}}
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The only currency in the game until the inclusion of [[Tokens]] with the [[Winter update]], Credits are a fundamental element of Asphalt 8, being the only way to purchase in-game objects without having to spend real money. Credits can be won by finishing races, winning [[Events|Time-Limited Events]], completing [[Collections in Asphalt 8|vehicle collections]] or purchasing credit packs. There are six different credit packs, ranging from $1.99 to $99.99. Credits earned at the end of races can also be increased by the [[Double Credits]] booster, completing [[Bonus Star Requirements]] and the [[Daily Bonus]] multiplier.
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  +
== Credit-bought items ==
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* A majority of the [[Vehicles of Asphalt 8|vehicles]] in the game are purchasable with credits. As of the [[Elite Cars Update]], several have the option of paying with either currency.
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* The [[Decals Update]] also introduced customizable decals you can buy for cars (hence the name), many of which can be purchased with credits.
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* The [[Pro Boxes|Super Racer Kit Box]] is the only Pro Box that is purchasable with credits.
  +
  +
* The [[Upgrades]] & [[Pro Kits]] for each vehicle are purchasable with credits. As of the [[Monkey's Year Update]], several of the subsequent cars have the option of paying with either currency.
  +
** The exception to this are the BMW 3.0 CSL Hommage and Mosler Super GT, both of are part of the [[Elite Cars Update]] and have '''tokens only upgrades.'''
  +
  +
== Credit packs ==
  +
[[File:Credit Packs.png|thumb|220x220px]]
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Credit packs are an in-app purchase that provides the player a set amount of credits in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced money &rarr; credits cost ratio. With the [[Rio Update]], each credit pack will also award the player with VIP points for the [[VIP System|VIP system]]. <ref>The price for each pack is not listed as it will vary with each country & currency</ref>
  +
# Rookie Credit Pack: {{A8Credits|30,000}} & 200 VIP points
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# Drive Credit Pack: {{A8Credits|80,000}} & 500 VIP points
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# Pilot Credit Pack: {{A8Credits|175,000}} & 1,000 VIP points
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# Pro Credit Pack: {{A8Credits|420,000}} & 2,000 VIP points
  +
# Champion Credit Pack: {{A8Credits|1,200,000}} & 5,000 VIP points
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# Master Credit Pack: {{A8Credits|3,000,000}} & 10,000 VIP points.
  +
  +
== Transferability with Tokens ==
  +
There is no official conversion rate between credits and tokens in ''Asphalt 8: Airborne''. It is thus unknown what the relationship between tokens and credits are. However, it can be estimated that a token is worth 138 credits on average. This estimate is extremely rough as the amount of in-game tokens received for an equivalent value of credits depends largely on what you purchased.
  +
*The Rookie Credit Pack ({{A8Credits|30,000}}) & Handful of Tokens Pack ({{A8Tokens|200}}) at $2.99; 150 credits per token.
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*The [[Cadillac XTS]] at {{A8Credits|5,000}} or {{A8Tokens|80}}; 63 credits per token
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*The [[Alfa Romeo MiTo GTA]] at {{A8Credits|12,000}} or {{A8Tokens|190}}; 63 credits per token
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*The [[Nissan Juke Nismo]] at {{A8Credits|155,000}} or {{A8Tokens|1,100}}; 141 credits per token
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*The [[Mazda 6]] at {{A8Credits|270,000}} or {{A8Tokens|1,475}}; at 183 credits per token.
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*The [[Donkervoort D8 GTO]] at {{A8Credits|325,000}} or {{A8Tokens|2,000}}; 163 credits per token
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*The [[Ford Focus RS]] at {{A8Credits|16,000}} or {{A8Tokens|220}}; 73 credits per token
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*The [[Infiniti FX50]] at {{A8Credits|33,500}} or {{A8Tokens|420}}; 80 credits per token
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*The [[Lamborghini Miura]] at {{A8Credits|325,000}} or {{A8Tokens|2,100}}; 155 credits per token.
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*The [[Cadillac ATS-V Coupe]] at {{A8Credits|250,000}} or {{A8Tokens|2,050}}; 122 credits per token
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*The [[Toyota Supra RZ (Mark IV)]] at {{A8Credits|350,000}} or {{A8Tokens|2,400}} 146 credits per token
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*The [[Honda Integra Type-R]] at {{A8Credits|450,000}} or {{A8Tokens|2,650}}, at 155 credits per token.
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*The [[Chevrolet SS]] at {{A8Credits|890,000}} or {{A8Tokens|5,800}}; 153 credits per token.
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*The [[Lamborghini Estoque]] at {{A8Credits|950,000}} or {{A8Tokens|6,200}}; 153 credits per token
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*The [[Mercedes-AMG GT3]] at {{A8Credits|1,000,000}} or {{A8Tokens|6,425}}; 156 credits per token
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*The [[Ferrari F12berlinetta]] at {{A8Credits|125,000}} or {{A8Tokens|2,200}}; 57 credits per token
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*The [[Jaguar XJ220S]] at {{A8Credits|1,600,000}} or {{A8Tokens|6,350}}; 252 credits per token
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*The [[GTA Spano]] at {{A8Credits|160,000}} or {{A8Tokens|1,050}}; 152 credits per token
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*The [[RUF CTR 3]] at {{A8Credits|175,000}} or {{A8Tokens|1,150}}; 152 credits per token
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*The [[nanoFlowcell QUANT FE]] at {{A8Credits|1,200,000}} or {{A8Tokens|6,500}}; 185 credits per token
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== Obtaining Credits ==
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While every race in the game has a credits payout, the fastest method of earning credits is with Season 9 or [[Car Mastery]] race #15 events, preferably on short tracks such as [[San Diego Harbor]], [[Alps]] & [[Dubai]]. Listed below are the top 10 cars to use in terms of event profitability.
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{| class="article-table"
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!#
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!Model
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!Location
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!Race type
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!Base payout
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!Race duration
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|-
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|1
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|[[McLaren 675LT]]
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|[[Dubai|Dubai (Rev.)]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|6,085}}
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|~47 seconds
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|-
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|2
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|[[McLaren F1 XP-5]]
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|[[Dubai|Dubai (Rev.)]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|5,805}}
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|~46 seconds
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|-
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|3
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|[[Bentley EXP10 Speed 6]]
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|[[Alps|Alps (Rev.)]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|6,060}}
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|~50 seconds
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|-
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|4
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|[[W Motors Lykan HyperSport]]
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|[[Dubai]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|5,950}}
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|~49 seconds
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|-
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|5
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|[[SSC Tuatara]]
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|[[London|The London Eye]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|5,975}}
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|~50 seconds
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|-
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|6
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|[[BMW 3.0 CSL Hommage]]
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|[[San Diego Harbor]]
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|Car Mastery #15, [[Flawless]]
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|{{A8Credits|5,795}}
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|~52 seconds
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|-
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|7
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|[[Koenigsegg Agera R]]
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|[[Alps|Alps (Rev.)]]
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|Car Mastery #15, [[Unplugged]]
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|{{A8Credits|5,975}}
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|~54 seconds
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|-
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|8
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|[[RUF CTR 3]]
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|[[San Diego Harbor|<nowiki/>]][[RUF CTR 3|San Diego Harbor]]
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|Car Mastery #15, [[Flawless]]
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|{{A8Credits|5,895}}
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|~55 seconds
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|-
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|9
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|[[Lamborghini Veneno]]
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|[[Alps]]
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|Car Mastery #15, [[Flawless]]
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|{{A8Credits|5,845}}
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|~55 seconds
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|-
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|10
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|[[Sbarro Alcador]]
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|[[San Diego Harbor|<nowiki/>]][[RUF CTR 3|<nowiki/>]][[Sbarro Alcador|San Diego Harbor]]
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|Car Mastery #15, [[Flawless]]
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|{{A8Credits|5,790}}
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|~55 seconds
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|}
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While racing with boosters ([[Nitro Starter]] & [[Tuning Kit]]) will reduce the race duration, it is more detrimental than going unboosted as the additional cost for 1 hour of usage will outweigh the increased profit for an overall loss in credit accumulation.
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As previously mentioned, completing certain [[Collections in Asphalt 8|collections]] in the game will award the player with a credit reward. Listed below are all of the collections with a credit reward.
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{| class="article-table"
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!Collection
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!Reward
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!MAX Reward
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|-
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|Ion Runners
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|{{A8Credits|17,000}}
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|{{A8Credits|60,000}}
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|-
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|U.S. Monsters
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|{{A8Credits|45,000}}
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|{{A8Credits|150,000}}
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|-
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|Audi
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|{{A8Credits|9,000}}
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|{{A8Credits|50,000}}
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|-
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|New Blood
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|{{A8Credits|100,000}}
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|{{A8Credits|215,000}}
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|-
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|GT Club
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|{{A8Credits|125,000}}
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|{{A8Credits|500,000}}
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|-
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|Winter is gone
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|{{A8Credits|200,000}}
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|{{A8Credits|750,000}}
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|-
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|Red Stallions
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|{{A8Credits|350,000}}
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|{{A8Credits|700,000}}
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|-
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|Hot Summer
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|{{A8Credits|325,000}}
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|{{A8Credits|800,000}}
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|-
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|Chevrolet
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|{{A8Credits|150,000}}
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|N/A
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|-
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|McLaren
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|{{A8Credits|500,000}}
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|{{A8Credits|1,000,000}}
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|-
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|Running of the Bulls
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|{{A8Credits|250,000}}
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|{{A8Credits|1,000,000}}
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|-
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|Japanese Dragons
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|{{A8Credits|225,000}}
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|{{A8Credits|750,000}}
  +
|-
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|European Collection
  +
|{{A8Credits|350,000}}
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|N/A
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|}
 
[[Category:Article stubs]]
 
[[Category:Article stubs]]
 
[[Category:Asphalt 8 Airborne]]
 
[[Category:Asphalt 8 Airborne]]

Revision as of 20:37, 22 August 2016

Credits are the most commonly used currency in the Asphalt series.

Asphalt 8: Airborne

The only currency in the game until the inclusion of Tokens with the Winter update, Credits are a fundamental element of Asphalt 8, being the only way to purchase in-game objects without having to spend real money. Credits can be won by finishing races, winning Time-Limited Events, completing vehicle collections or purchasing credit packs. There are six different credit packs, ranging from $1.99 to $99.99. Credits earned at the end of races can also be increased by the Double Credits booster, completing Bonus Star Requirements and the Daily Bonus multiplier.

Credit-bought items

  • A majority of the vehicles in the game are purchasable with credits. As of the Elite Cars Update, several have the option of paying with either currency.
  • The Decals Update also introduced customizable decals you can buy for cars (hence the name), many of which can be purchased with credits.
  • The Super Racer Kit Box is the only Pro Box that is purchasable with credits.
  • The Upgrades & Pro Kits for each vehicle are purchasable with credits. As of the Monkey's Year Update, several of the subsequent cars have the option of paying with either currency.
    • The exception to this are the BMW 3.0 CSL Hommage and Mosler Super GT, both of are part of the Elite Cars Update and have tokens only upgrades.

Credit packs

Credit Packs

Credit packs are an in-app purchase that provides the player a set amount of credits in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced money → credits cost ratio. With the Rio Update, each credit pack will also award the player with VIP points for the VIP system. [1]

  1. Rookie Credit Pack: Credits 30,000 & 200 VIP points
  2. Drive Credit Pack: Credits 80,000 & 500 VIP points
  3. Pilot Credit Pack: Credits 175,000 & 1,000 VIP points
  4. Pro Credit Pack: Credits 420,000 & 2,000 VIP points
  5. Champion Credit Pack: Credits 1,200,000 & 5,000 VIP points
  6. Master Credit Pack: Credits 3,000,000 & 10,000 VIP points.

Transferability with Tokens

There is no official conversion rate between credits and tokens in Asphalt 8: Airborne. It is thus unknown what the relationship between tokens and credits are. However, it can be estimated that a token is worth 138 credits on average. This estimate is extremely rough as the amount of in-game tokens received for an equivalent value of credits depends largely on what you purchased.

Obtaining Credits

While every race in the game has a credits payout, the fastest method of earning credits is with Season 9 or Car Mastery race #15 events, preferably on short tracks such as San Diego Harbor, Alps & Dubai. Listed below are the top 10 cars to use in terms of event profitability.

# Model Location Race type Base payout Race duration
1 McLaren 675LT Dubai (Rev.) Car Mastery #15, Unplugged Credits 6,085 ~47 seconds
2 McLaren F1 XP-5 Dubai (Rev.) Car Mastery #15, Unplugged Credits 5,805 ~46 seconds
3 Bentley EXP10 Speed 6 Alps (Rev.) Car Mastery #15, Unplugged Credits 6,060 ~50 seconds
4 W Motors Lykan HyperSport Dubai Car Mastery #15, Unplugged Credits 5,950 ~49 seconds
5 SSC Tuatara The London Eye Car Mastery #15, Unplugged Credits 5,975 ~50 seconds
6 BMW 3.0 CSL Hommage San Diego Harbor Car Mastery #15, Flawless Credits 5,795 ~52 seconds
7 Koenigsegg Agera R Alps (Rev.) Car Mastery #15, Unplugged Credits 5,975 ~54 seconds
8 RUF CTR 3 San Diego Harbor Car Mastery #15, Flawless Credits 5,895 ~55 seconds
9 Lamborghini Veneno Alps Car Mastery #15, Flawless Credits 5,845 ~55 seconds
10 Sbarro Alcador San Diego Harbor Car Mastery #15, Flawless Credits 5,790 ~55 seconds

While racing with boosters (Nitro Starter & Tuning Kit) will reduce the race duration, it is more detrimental than going unboosted as the additional cost for 1 hour of usage will outweigh the increased profit for an overall loss in credit accumulation.

As previously mentioned, completing certain collections in the game will award the player with a credit reward. Listed below are all of the collections with a credit reward.

Collection Reward MAX Reward
Ion Runners Credits 17,000 Credits 60,000
U.S. Monsters Credits 45,000 Credits 150,000
Audi Credits 9,000 Credits 50,000
New Blood Credits 100,000 Credits 215,000
GT Club Credits 125,000 Credits 500,000
Winter is gone Credits 200,000 Credits 750,000
Red Stallions Credits 350,000 Credits 700,000
Hot Summer Credits 325,000 Credits 800,000
Chevrolet Credits 150,000 N/A
McLaren Credits 500,000 Credits 1,000,000
Running of the Bulls Credits 250,000 Credits 1,000,000
Japanese Dragons Credits 225,000 Credits 750,000
European Collection Credits 350,000 N/A
  1. The price for each pack is not listed as it will vary with each country & currency