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Credits

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Ax credits full
Balance display
Credits balance ax

Credits are the basic currency of Asphalt Xtreme. In comparison to Asphalt 8, their importance has been reduced as there are less ways to spend them.

  • Unit: CreditAx credits full Credit
  • Spending:
  • Earning:
  • Buying:
    • Real money: Credits can be bought with Credit Packs in the shop.
  • Exchange rates:
    Credits cannot be exchanged directly for other currencies. The proportion of Credits to TokensAx tokens full Tokens is inconsistent:
    • A price comparison of Credit and Token Packs in the shop implies a range from 1Ax tokens full 1 = 662.5Ax credits full 662.5 for the biggest to 1Ax tokens full 1 = 700Ax credits full 700 for the smallest Pack (may depend on Career StarsStars full ax Stars).
    • Combined Credits/Tokens prices for Upgrades show a ratio from around 1Ax tokens full 1 = 710Ax credits full 710 to 1Ax tokens full 1 = 736Ax credits full 736.
    • A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from 1Ax tokens full 1 = 1050Ax credits full 1,050 to 1Ax tokens full 1 = 1575Ax credits full 1,575.

Tokens

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Ax tokens full
Balance display
Tokens balance ax

TokensAx tokens full Tokens

Other

Cards

Class D Class C Class B Class A Class S
Axcard back d Axcard back c Axcard back b Axcard back a Axcard back s
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Inventory

Blueprints

Tools

Tickets

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Tickets full ax Tickets small ax
Balance display
Tickets balance ax

Tickets are used for Limited-Time Events and are the equivalent to Fuel in Asphalt 8. Every race costs a certain amount of tickets.

  • Unit: TicketTickets small ax Ticket
  • Cap: The Ticket bar has a maximum capacity of 10Tickets small ax 10.
  • Spending:
    • Entry fee for Limited-Time Event races. Cost per race: 2–3Tickets small ax 2–3
  • Earning:
    • Automatic: 1Tickets small ax 1 every 10 minutes
    • Ad: Players can watch an ad to get 1Tickets small ax 1. Only the next ticket is "refilled", regardless of the time until it would have been refilled automatically.
  • Buying:
    • TokensAx tokens full Tokens: Varying price for a complete refill of all Tickets, depending on how many time is left until a complete automatic refill.
  • Exchange rates:
    • The price for a complete refill is reduced by 1Ax tokens full 1 every 70.42 seconds, so the price for a refill can be calculated by dividing the left seconds by 70.42, rounded up to full Tokens:
      • 30 s = 1Ax tokens full 1 (0.43Ax tokens full 0.43)
      • 2:20 m (140 s) = 2Ax tokens full 2 (1.99Ax tokens full 1.99)
      • 2:22 m (142 s) = 3Ax tokens full 3 (2.02Ax tokens full 2.02)
      • 40:00 m (2,400 s) = 35Ax tokens full 35 (34.08Ax tokens full 34.08)
    • As the automatic refill time for 1Tickets small ax 1 is 10 m (600 s), the exchange rate for one full Ticket is 600 divided by 70.42:
      • Buy: 1Tickets small ax 1 = 8.52Ax tokens full 8.52

Level indicators

Power Level

Main article: Drop chance

The Power Level is a classification of basic boxes and can take values from 1 to 4. The higher the Power Level, the "better" the drop chances. In reality, the Power Level is not a box property but simply a measure of how many boxes a player has opened. It is correlated with the →Power Value of Boxes.

Behind the Power Level, there is a hidden counter that increases with every opened box. Once the counter has reached a certain threshold, the Power Level increases by one and the counter is reset.

Power Value

Main article: Drop chance

The Power Value of Boxes is an arbitrary value that increases when a player's Power Level increases.

Stars

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Stars full ax
Level display
Stars balance ax

StarsStars full ax Stars

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