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## Main

### Credits

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Credits are the basic currency of Asphalt Xtreme. In comparison to Asphalt 8, their importance has been reduced as there are less ways to spend them.

• Unit:  Credit
• Spending:
• Earning:
• Real money: Credits can be bought with Credit Packs in the shop.
• Exchange rates:
Credits cannot be exchanged directly for other currencies. The proportion of Credits to  Tokens is inconsistent:
• A price comparison of Credit and Token Packs in the shop implies a range from  1 =  662.5 for the biggest to  1 =  700 for the smallest Pack (may depend on Career  Stars).
• Combined Credits/Tokens prices for Upgrades show a ratio from around  1 =  710 to  1 =  736.
• A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from  1 =  1,050 to  1 =  1,575.

### Tokens

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Tokens

## Other

### Cards

Class D Class C Class B Class A Class S
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Inventory

### Tickets

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Tickets are used for Limited-Time Events and are the equivalent to Fuel in Asphalt 8. Every race costs a certain amount of tickets.

• Unit:  Ticket
• Cap: The Ticket bar has a maximum capacity of  10.
• Spending:
• Entry fee for Limited-Time Event races. Cost per race:  2–3
• Earning:
• Automatic:  1 every 10 minutes
• Ad: Players can watch an ad to get  1. Only the next ticket is "refilled", regardless of the time until it would have been refilled automatically.
•  Tokens: Varying price for a complete refill of all Tickets, depending on how many time is left until a complete automatic refill.
• Exchange rates:
• The price for a complete refill is reduced by  1 every 70.42 seconds, so the price for a refill can be calculated by dividing the left seconds by 70.42, rounded up to full Tokens:
• 30 s =  1 ( 0.43)
• 2:20 m (140 s) =  2 ( 1.99)
• 2:22 m (142 s) =  3 ( 2.02)
• 40:00 m (2,400 s) =  35 ( 34.08)
• As the automatic refill time for  1 is 10 m (600 s), the exchange rate for one full Ticket is 600 divided by 70.42:

## Level indicators

### Power Level

Main article: Drop chance

The Power Level is a classification of basic boxes and can take values from 1 to 4. The higher the Power Level, the "better" the drop chances. In reality, the Power Level is not a box property but simply a measure of how many boxes a player has opened. It is correlated with the →Power Value of Boxes.

Behind the Power Level, there is a hidden counter that increases with every opened box. Once the counter has reached a certain threshold, the Power Level increases by one and the counter is reset.

### Power Value

Main article: Drop chance

The Power Value of Boxes is an arbitrary value that increases when a player's Power Level increases.

### Stars

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Level display

Stars