FANDOM


Main

Credits

Big and small icon
Ax credits full
Balance display
Credits balance ax

Credits are the basic currency of Asphalt Xtreme. In comparison to Asphalt 8, their importance has been reduced as there are less ways to spend them.

  • Unit: Ax credits full Credit
  • Spending:
  • Earning:
  • Buying:
    • Real money: Credits can be bought with Credit Packs in the shop.
  • Exchange rates:
    Credits cannot be exchanged directly for other currencies. The proportion of Credits to Ax tokens full Tokens is inconsistent:
    • A price comparison of Credit and Token Packs in the shop implies a range from Ax tokens full 1 = Ax credits full 662.5 for the biggest to Ax tokens full 1 = Ax credits full 700 for the smallest Pack (may depend on Career Stars full ax Stars).
    • Combined Credits/Tokens prices for Upgrades show a ratio from around Ax tokens full 1 = Ax credits full 710 to Ax tokens full 1 = Ax credits full 736.
    • A comparison of Credits and Tokens prices for Cards in the Black Market delivers values from Ax tokens full 1 = Ax credits full 1,050 to Ax tokens full 1 = Ax credits full 1,575.

Tokens

Big and small icon
Ax tokens full
Balance display
Tokens balance ax

Ax tokens full Tokens

Other

Cards

Class D Class C Class B Class A Class S
Axcard back d Axcard back c Axcard back b Axcard back a Axcard back s
Balance display
Inventory

Blueprints

Tools

Tickets

Big icon Small icon
Tickets full ax Tickets small ax
Balance display
Tickets balance ax

Tickets are used for Limited-Time Events and are the equivalent to Fuel in Asphalt 8. Every race costs a certain amount of tickets.

  • Unit: Tickets small ax Ticket
  • Cap: The Ticket bar has a maximum capacity of Tickets small ax 10.
  • Spending:
    • Entry fee for Limited-Time Event races. Cost per race: Tickets small ax 2–3
  • Earning:
    • Automatic: Tickets small ax 1 every 10 minutes
    • Ad: Players can watch an ad to get Tickets small ax 1. Only the next ticket is "refilled", regardless of the time until it would have been refilled automatically.
  • Buying:
    • Ax tokens full Tokens: Varying price for a complete refill of all Tickets, depending on how many time is left until a complete automatic refill.
  • Exchange rates:
    • The price for a complete refill is reduced by Ax tokens full 1 every 70.42 seconds, so the price for a refill can be calculated by dividing the left seconds by 70.42, rounded up to full Tokens:
      • 30 s = Ax tokens full 1 (Ax tokens full 0.43)
      • 2:20 m (140 s) = Ax tokens full 2 (Ax tokens full 1.99)
      • 2:22 m (142 s) = Ax tokens full 3 (Ax tokens full 2.02)
      • 40:00 m (2,400 s) = Ax tokens full 35 (Ax tokens full 34.08)
    • As the automatic refill time for Tickets small ax 1 is 10 m (600 s), the exchange rate for one full Ticket is 600 divided by 70.42:
      • Buy: Tickets small ax 1 = Ax tokens full 8.52

Level indicators

Power Level

Main article: Drop chance

The Power Level is a classification of basic boxes and can take values from 1 to 4. The higher the Power Level, the "better" the drop chances. In reality, the Power Level is not a box property but simply a measure of how many boxes a player has opened. It is correlated with the →Power Value of Boxes.

Behind the Power Level, there is a hidden counter that increases with every opened box. Once the counter has reached a certain threshold, the Power Level increases by one and the counter is reset.

Power Value

Main article: Drop chance

The Power Value of Boxes is an arbitrary value that increases when a player's Power Level increases.

Stars

Big and small icon
Stars full ax
Level display
Stars balance ax

Stars full ax Stars

Community content is available under CC-BY-SA unless otherwise noted.