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== Terminology == |
== Terminology == |
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+ | === Drop chance === |
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There are two important differences to the term "drop rate": |
There are two important differences to the term "drop rate": |
||
− | * In Asphalt Xtreme, "drop" means that a random number of |
+ | * In Asphalt Xtreme, "drop" means that a random number of the same card is granted. Mathematically, a drop consists of two nested, but different [[random process]]es: The first determines the card type, the second determines the number of cards. For example, if a [[Box]] grants 4 drops, then players will get random amounts of 4 different (or in rare cases, equal) card types. The real number of cards received from 4 drops can vary from 4 to 40, assumed that the maximum number of cards per drop is 10. Some boxes can grant even higher amounts of cards per drop. |
− | * Contrary to other Asphalt games, the use of the word "chance" implies that "drop chance" not only denotes the average [[frequency]] of a card in the long run (= its drop rate, an [[expected value]]), but also explicitly means the [[probability]] of getting it. This is possible because Asphalt Xtreme |
+ | * Contrary to other Asphalt games, the use of the word "chance" implies that "drop chance" not only denotes the average [[frequency]] of a card in the long run (= its drop rate, an [[expected value]]), but also explicitly means the [[probability]] of getting it. This is possible because Asphalt Xtreme boxes do not have guarantees for certain cards. If a box contained a guaranteed card, the probability of getting it would always be {{nobr|100 %}}, whereas the expected value would be different because the card does not make up {{nobr|100 %}} of the box content. |
− | According to the official tables, the drop chances of limited-time boxes (like special offers and [[Limited-Time Event|event]] boxes) are all the same. It is striking that in this case, the term "approximate drop rates" is used instead of "drop chances". It would have to be analyzed [[statistics|statistically]] if this means that these boxes do have differences and the figures are just [[average]] |
+ | According to the official tables, the drop chances of limited-time boxes (like special offers and [[Limited-Time Event|event]] boxes) are all the same. It is striking that in this case, the term "approximate drop rates" is used instead of "drop chances". It would have to be analyzed [[statistics|statistically]] if this means that these boxes do have differences and the figures are just [[average]] values. |
− | Furthermore it would have to be examined if "drop chance" refers to the above-mentioned "drops" or to the total number of received cards. |
+ | Furthermore it would have to be examined if "drop chance" refers to the above-mentioned "drops" or to the total number of received cards. For example, let a simplified box grant only Class-D Tools or Class-C Tools, both with a drop chance of {{nobr|50 %}}. |
+ | * If the "drop chance" percentage referred to "drops", this would only mean that in the long run, there would be a balance between Class-C and Class-D ''drops,'' but the actual number of Class-C ''cards'' could vary from {{nobr|9.09 %}} or {{nobr|90.91 %}} of all cards—which is such a wide span that it makes strategic planning impossible and renders "drop chance" information misleading and useless. |
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− | # On average, players would receive 50 times a random number of Class-D Tools and 50 times a random number of Class-C Tools, but the actual proportion of D and C Tools would be unclear. In this case, the information provided by the drop chance would be almost useless because players could receive 50 D and 500 C Tools, or 500 D and 50 C Tools, or 60 D and 60 C Tools. |
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+ | * The only way the drop chance value could provide fair und useful information would be if it referred to the final ''number of cards'' and not to the number of times a random amount of the card is dropped. A drop chance of {{nobr|15 %}} for a card type would mean that players could be sure that in the long run, {{nobr|15 %}} of all received cards would be of this type. This is guaranteed by the [[law of large numbers]]. |
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− | # On average, --> |
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+ | === Power level === |
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− | The official drop chances are listed below. |
||
+ | [[File:Power_level_bar_ax.png|thumb|300px|The progress bar at power level 1 (which can be seen from the Iron Box still having a power value of 50)]]The '''power level''' is a classification of basic boxes and can take values from 1 to 4. The higher the power level, the "better" the drop chances. |
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+ | In reality, the power level is not a box property but simply a measure of how many boxes a player has opened. The progress is displayed by a bar when the player taps on a box in the shop. Once the bar is full, the player advances to the next level. Opening 1-Card Boxes does not count to the player's power level progress. The power level has no influence on the drop chances of limited-time boxes; drop chances are the same for all levels. |
||
⚫ | |||
+ | |||
+ | It is questionable if a higher power level generally means "better" rewards. For example, a level 1 Iron Box drops Blueprints of all classes, whereas level 2 and 3 Iron Boxes only drop Class-D and C Blueprints. Even a level 4 Iron Box does not grant Class-S Blueprints. This is somewhat hidden in the confusing structure of the official drop chance tables, but can be clearly seen in the tables below. |
||
+ | |||
+ | === Power value === |
||
+ | The '''power value''' of a basic box is a number intended to indicate the quality of its drops. It increases with the player's power level. As with the term "power level", the value seems arbitrary and of no use for the player. Limited-time boxes have no power value. It is unclear if 1-Card Boxes have a power value as there is no way to display them on a separate screen like basic boxes. |
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+ | |||
+ | == Official values== |
||
+ | {| style="width:100%; margin-right:0;"<!-- start wrapper table --> |
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+ | |<!-- column 1 --> |
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⚫ | |||
+ | | style="padding-left:20px;" |<!-- column 2 --> |
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+ | === Limited-time boxes=== |
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+ | |- |
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+ | | style="vertical-align:top;" |<!-- column 1 --> |
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<tabber>Power level 1= |
<tabber>Power level 1= |
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{| class="table-ax" style="text-align:right;" |
{| class="table-ax" style="text-align:right;" |
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|} |
|} |
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|-|Power level 4= |
|-|Power level 4= |
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+ | {| class="table-ax" style="text-align:right;" |
||
+ | ! |
||
+ | ! style="text-align:center;" | Iron Box |
||
+ | ! style="text-align:center;" | Bronze Box |
||
+ | ! style="text-align:center;" | Silver Box |
||
+ | ! style="text-align:center;" | Gold Box |
||
+ | |- |
||
+ | | style="text-align:left;" | Power value |
||
+ | | 100 || 450 || 900 || 5,000 |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-D Blueprints |
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+ | | 48.9 % || 25.9 % || 0.1 % || 8.6 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-C Blueprints |
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+ | | 14.1 % || 20.1 % || 7.9 % || 14.9 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-B Blueprints |
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+ | | 5.3 % || 14.4 % || 15.6 % || 22.3 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-A Blueprints |
||
+ | | 0.5 % || 3.9 % || 40.3 % || 23.6 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-S Blueprints |
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+ | | - || 0.9 % || 6.3 % || 10.3 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-D Tools |
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+ | | 15.3 % || 10.5 % || 4.6 % || 3.8 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-C Tools |
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+ | | 10.7 % || 8.2 % || 4.8 % || 3.9 % |
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+ | |- |
||
+ | | style="text-align:left;" | Class-B Tools |
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+ | | 4.9 % || 8.2 % || 4.5 % || 3.9 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-A Tools |
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+ | | - || 4.1 % || 6.2 % || 2.9 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-S Tools |
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+ | | - || 0.8 % || 4.4 % || 2.5 % |
||
+ | |- |
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+ | | style="text-align:left;" | Rank-Up Tools |
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+ | | 0.3 % || 2.9 % || 5.1 % || 3.4 % |
||
+ | |} |
||
</tabber> |
</tabber> |
||
+ | | style="vertical-align:top; padding-left:20px;" |<!-- column 2 --> |
||
+ | {| class="table-ax" style="text-align:right; margin-top:53px;" |
||
+ | ! |
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+ | ! style="text-align:center;" | Ltd. Boxes |
||
+ | |- |
||
+ | | style="text-align:left;" | Power value |
||
+ | | - |
||
+ | |- |
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+ | | style="text-align:left;" | Class-D Blueprints |
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+ | | 4.5 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-C Blueprints |
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+ | | 6.5 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-B Blueprints |
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+ | | 14.4 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-A Blueprints |
||
+ | | 44.0 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-S Blueprints |
||
+ | | 12.6 % |
||
+ | |- |
||
+ | | style="text-align:left;" | Class-D Tools |
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+ | | 2.2 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-C Tools |
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+ | | 2.3 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-B Tools |
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+ | | 2.3 % |
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+ | |- |
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+ | | style="text-align:left;" | Class-A Tools |
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+ | | 7.6 % |
||
+ | |- |
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+ | | style="text-align:left;" | Class-S Tools |
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+ | | 1.6 % |
||
+ | |- |
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+ | | style="text-align:left;" | Rank-Up Tools |
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+ | | 2.1 % |
||
+ | |} |
||
+ | |}<!-- end wrapper table --> |
||
[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 10:59, 8 December 2019
Drop chance is the official term used exclusively in Asphalt Xtreme as an equivalent to "drop rate". Drop chances are listed in tables that can be reached by tapping on a box in the shop and then on the purple box info icon next to the box name.
Terminology
Drop chance
There are two important differences to the term "drop rate":
- In Asphalt Xtreme, "drop" means that a random number of the same card is granted. Mathematically, a drop consists of two nested, but different random processes: The first determines the card type, the second determines the number of cards. For example, if a Box grants 4 drops, then players will get random amounts of 4 different (or in rare cases, equal) card types. The real number of cards received from 4 drops can vary from 4 to 40, assumed that the maximum number of cards per drop is 10. Some boxes can grant even higher amounts of cards per drop.
- Contrary to other Asphalt games, the use of the word "chance" implies that "drop chance" not only denotes the average frequency of a card in the long run (= its drop rate, an expected value), but also explicitly means the probability of getting it. This is possible because Asphalt Xtreme boxes do not have guarantees for certain cards. If a box contained a guaranteed card, the probability of getting it would always be 100 %, whereas the expected value would be different because the card does not make up 100 % of the box content.
According to the official tables, the drop chances of limited-time boxes (like special offers and event boxes) are all the same. It is striking that in this case, the term "approximate drop rates" is used instead of "drop chances". It would have to be analyzed statistically if this means that these boxes do have differences and the figures are just average values.
Furthermore it would have to be examined if "drop chance" refers to the above-mentioned "drops" or to the total number of received cards. For example, let a simplified box grant only Class-D Tools or Class-C Tools, both with a drop chance of 50 %.
- If the "drop chance" percentage referred to "drops", this would only mean that in the long run, there would be a balance between Class-C and Class-D drops, but the actual number of Class-C cards could vary from 9.09 % or 90.91 % of all cards—which is such a wide span that it makes strategic planning impossible and renders "drop chance" information misleading and useless.
- The only way the drop chance value could provide fair und useful information would be if it referred to the final number of cards and not to the number of times a random amount of the card is dropped. A drop chance of 15 % for a card type would mean that players could be sure that in the long run, 15 % of all received cards would be of this type. This is guaranteed by the law of large numbers.
Power level
The power level is a classification of basic boxes and can take values from 1 to 4. The higher the power level, the "better" the drop chances.
In reality, the power level is not a box property but simply a measure of how many boxes a player has opened. The progress is displayed by a bar when the player taps on a box in the shop. Once the bar is full, the player advances to the next level. Opening 1-Card Boxes does not count to the player's power level progress. The power level has no influence on the drop chances of limited-time boxes; drop chances are the same for all levels.
It is questionable if a higher power level generally means "better" rewards. For example, a level 1 Iron Box drops Blueprints of all classes, whereas level 2 and 3 Iron Boxes only drop Class-D and C Blueprints. Even a level 4 Iron Box does not grant Class-S Blueprints. This is somewhat hidden in the confusing structure of the official drop chance tables, but can be clearly seen in the tables below.
Power value
The power value of a basic box is a number intended to indicate the quality of its drops. It increases with the player's power level. As with the term "power level", the value seems arbitrary and of no use for the player. Limited-time boxes have no power value. It is unclear if 1-Card Boxes have a power value as there is no way to display them on a separate screen like basic boxes.
Official values
Basic boxes |
Limited-time boxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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