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Main[]

Credits[]

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Top bar of most screens

Credits are the basic currency of Asphalt Nitro.

  • Earning:
  • Buying:
    • Real money: Credits can be bought with Credit Packs in the store.
  • Exchange rates:
    • Credits cannot be converted into other currencies, but comparing the real money prices of Credit and Token Packs in the store delivers an exchange rate of Credits 1 = Tokens 0.007 to Tokens 0.009 (Tokens 1 = Credits 141.18 to Credits 111.11).

Tokens[]

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Top bar of most screens

Tokens Tokens

Other[]

Cards[]

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Card
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Inventory
Main article: Card (Asphalt Nitro)
  • Unit: Card Card (also named Kit card)
  • Spending:
  • Earning:
  • Buying:
    • Through Kit Boxes bought with →Credits or →Tokens
    • Exchange system: Exchange Boxes can be bought with the subsidiary currency →Exchange Points which can be obtained by selling cards.
  • Selling:
  • Exchange rates:
Buy:
Box Common Part
cards needed
per box
Exchange Points
per box
Exchange Points
per card
D-Class Box D-Class Box (8 cards) 28 196 24.5
C-Class Box C-Class Box (8 cards) 32 224 28
B-Class Box B-Class Box (8 cards) 36 252 31.5
A-Class Box A-Class Box (8 cards) 60 420 52.5
S-Class Box S-Class Box (8 cards) 79 553 69.13
Sell:
Card Pixels Exchange
Points
Engine Tool Part
Common Common 3.5 7
Rare Rare 7 14
i4, V6, V8 9 18
Hybrid, F6 11.5 23
V12 14 28
Forced-Ind. V8 Legendary 17.5 35
V10 20.5 41

Exchange Points[]

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Left side of inventory, after tapping on a Card

Exchange Points is the unofficial name for an unnamed and undocumented subsidiary currency with the sole purpose of selling and buying →Cards. Exchange Points cannot be earned, bought or spent. The only way is to exchange Cards for Exchange Points and vice versa. This is the same concept as the former Fusion Points Fusion Points in Asphalt 8: Airborne.

As with most currency transactions in real life, this exchange is always connected with a loss. An additional disadvantage is that players cannot directly exchange Cards for Exchange Points, but only via random containers: There are five Kit Boxes that can be bought with Exchange Points, granting random cards that are only vaguely defined by the concept of rarity.

The balance display of Exchange Points has five sections marking the thresholds for each of the five Exchange Boxes. A blue bar shows the player's current amount of Exchange Points. An additional green bar indicates the amount of Exchange Points that would be added if the currently chosen cards were exchanged with the Exchange button. The Exchange Boxes can be bought with the Get the box! button.

  • Unit: Exchange Point (unofficial)
  • Exchange rates:
Buy:
Card Pixels Exchange
Points
Engine Tool Part
Common Common 3.5 7
Rare Rare 7 14
i4, V6, V8 9 18
Hybrid, F6 11.5 23
V12 14 28
Forced-Ind. V8 Legendary 17.5 35
V10 20.5 41
Sell:
Box Common Part
cards needed
per box
Exchange Points
per box
Exchange Points
per card
D-Class Box D-Class Box (8 cards) 28 196 24.5
C-Class Box C-Class Box (8 cards) 32 224 28
B-Class Box B-Class Box (8 cards) 36 252 31.5
A-Class Box A-Class Box (8 cards) 60 420 52.5
S-Class Box S-Class Box (8 cards) 79 553 69.13

Fuel[]

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Top bar of Events screen

Fuel is used for Time-Limited Events.

  • Unit: Fuel Fuel or Fuel Fuel cell
  • Cap: The Fuel bar has a maxium capacity of Fuel 999. If the conter is at 999, further Fuel, for example obtained from Kit Boxes, is lost. The number of displayed cells in the bar changes according to the player's →VIP Level:
    • VIP Level 0−3: 10 cells
    • VIP Level 4: 11 cells
    • VIP Level 5: 12 cells
    • VIP Level 6: 13 cells
  • Spending:
    • Entry fee for Time-Limited Event races. Cost per race: Fuel 3
  • Earning:
    • Automatic: Fuel 1 every 10 minutes
    • Ads: Players can watch ads to gain Fuel.
    • Fuel refill Fuel refill: Refill of single Fuel cells, granted in Daily Reward (Fuel 4−50) and Kit Boxes (Fuel 1−20). The Fuel is added to a player's balance even if the bar is full and is displayed as numbers after the bar, for example "38/10". Important: Surplus Fuel is lost when the game is reinstalled. Players will restart with 10/10.
  • Buying:
    • Tokens Tokens: Fixed price of Tokens 100 for a complete Fuel refill, regardless of the number of empty cells.
  • Exchange rates:
    • Buy: Fuel 1 = Tokens 10 to Tokens 100, depending on the number of empty Fuel cells. This is extremely expensive and should only be considered as a last resort.

VIP Coins[]

Main article: VIP system
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Top of VIP screen

VIP Coins are needed to reach higher →VIP Levels. They cannot be earned but only be acquired trough in-game purchases.

  • Unit: VIP Coins VIP Coin
  • Spending:
    The sole purpose of VIP Coins is to reach higher VIP Level VIP Levels. Unlike VIP Points VIP Points in Asphalt 8: Airborne, VIP Coins are subtracted from the players' balance once the next VIP level is reached, so they act as a real currency that is acually spent. Each level costs a certain amount of VIP Coins:
VIP Level Price
VIP Level 1 VIP Coins 30
VIP Level 2 VIP Coins 30
VIP Level 3 VIP Coins 75
VIP Level 4 VIP Coins 105
VIP Level 5 VIP Coins ?
VIP Level 6 VIP Coins ?
  • Buying:
    • Real money: Buying vehicles, buying Token Packs, Credit Packs or Special Packs in the shop.
  • Exchange rates:
    • € 1 = VIP Coins 13.64 since May 2020 (originally VIP Coins 15)
    • Prices in US$ are the same despite different exchange rates, so players from the USA have an advantage as long the exchange rate for $ 1 is below € 1.

Level indicators[]

Rating[]

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Level display
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Leaderboard screen
  • Unit: Point

Stars[]

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Top bar of most screens
  • Unit: Stars Star

VIP Level[]

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Top bar of most screens
  • Unit: VIP Level VIP Level

Gallery[]

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