Main[]
Credits[]
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Balance display | |
Top bar of most screens |
Credits are the basic currency of Asphalt Nitro.
- Unit: Credit
- Spending:
- Buying vehicles (if not →Token or real money only)
- Upgrades (only in combination with →Cards)
- Racer Kit Box
- Earning:
- Finishing races
- Double Credits
- Rewards from Time-Limited Events
- Buying:
- Real money: Credits can be bought with Credit Packs in the store.
- Exchange rates:
Tokens[]
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Balance display | |
Top bar of most screens |
Other[]
Cards[]
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Balance display |
Inventory |
- Main article: Card (Asphalt Nitro)
- Unit: Card (also named Kit card)
- Spending:
- Earning:
- Through random containers, the Kit Boxes. Kit Boxes are rewarded for high leaderboard positions in competitions, mostly for reaching the first place in Time-Limited Events and at least the top 50 in Rivals.
- Buying:
- Through Kit Boxes bought with →Credits or →Tokens
- Exchange system: Exchange Boxes can be bought with the subsidiary currency →Exchange Points which can be obtained by selling cards.
- Selling:
- Cards can be sold for →Exchange Points.
- Exchange rates:
Box | Common Part cards needed per box |
Exchange Points per box |
Exchange Points per card |
---|---|---|---|
D-Class Box (8 cards) | 28 | 196 | 24.5 |
C-Class Box (8 cards) | 32 | 224 | 28 |
B-Class Box (8 cards) | 36 | 252 | 31.5 |
A-Class Box (8 cards) | 60 | 420 | 52.5 |
S-Class Box (8 cards) | 79 | 553 | 69.13 |
Card | Pixels | Exchange Points | ||
---|---|---|---|---|
Engine | Tool | Part | ||
Common | Common | 3.5 | 7 | |
Rare | Rare | 7 | 14 | |
i4, V6, V8 | 9 | 18 | ||
Hybrid, F6 | 11.5 | 23 | ||
V12 | 14 | 28 | ||
Forced-Ind. V8 | Legendary | 17.5 | 35 | |
V10 | 20.5 | 41 |
Exchange Points[]
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Balance display | |
Left side of inventory, after tapping on a Card |
Exchange Points is the unofficial name for an unnamed and undocumented subsidiary currency with the sole purpose of selling and buying →Cards. Exchange Points cannot be earned, bought or spent. The only way is to exchange Cards for Exchange Points and vice versa. This is the same concept as the former Fusion Points in Asphalt 8: Airborne.
As with most currency transactions in real life, this exchange is always connected with a loss. An additional disadvantage is that players cannot directly exchange Cards for Exchange Points, but only via random containers: There are five Kit Boxes that can be bought with Exchange Points, granting random cards that are only vaguely defined by the concept of rarity.
The balance display of Exchange Points has five sections marking the thresholds for each of the five Exchange Boxes. A blue bar shows the player's current amount of Exchange Points. An additional green bar indicates the amount of Exchange Points that would be added if the currently chosen cards were exchanged with the Exchange button. The Exchange Boxes can be bought with the Get the box! button.
- Unit: Exchange Point (unofficial)
- Exchange rates:
Card | Pixels | Exchange Points | ||
---|---|---|---|---|
Engine | Tool | Part | ||
Common | Common | 3.5 | 7 | |
Rare | Rare | 7 | 14 | |
i4, V6, V8 | 9 | 18 | ||
Hybrid, F6 | 11.5 | 23 | ||
V12 | 14 | 28 | ||
Forced-Ind. V8 | Legendary | 17.5 | 35 | |
V10 | 20.5 | 41 |
Box | Common Part cards needed per box |
Exchange Points per box |
Exchange Points per card |
---|---|---|---|
D-Class Box (8 cards) | 28 | 196 | 24.5 |
C-Class Box (8 cards) | 32 | 224 | 28 |
B-Class Box (8 cards) | 36 | 252 | 31.5 |
A-Class Box (8 cards) | 60 | 420 | 52.5 |
S-Class Box (8 cards) | 79 | 553 | 69.13 |
Fuel[]
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Balance display | |
Top bar of Events screen |
Fuel is used for Time-Limited Events.
- Unit: Fuel or Fuel cell
- Cap: The Fuel bar has a maxium capacity of 999. If the conter is at 999, further Fuel, for example obtained from Kit Boxes, is lost. The number of displayed cells in the bar changes according to the player's →VIP Level:
- Spending:
- Earning:
- Automatic: 1 every 10 minutes
- Ads: Players can watch ads to gain Fuel.
- Fuel refill: Refill of single Fuel cells, granted in Daily Reward ( 4−50) and Kit Boxes ( 1−20). The Fuel is added to a player's balance even if the bar is full and is displayed as numbers after the bar, for example "38/10". Important: Surplus Fuel is lost when the game is reinstalled. Players will restart with 10/10.
- Buying:
- Exchange rates:
VIP Coins[]
- Main article: VIP system
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Balance display | |
Top of VIP screen |
VIP Coins are needed to reach higher →VIP Levels. They cannot be earned but only be acquired trough in-game purchases.
- Unit: VIP Coin
- Spending:
The sole purpose of VIP Coins is to reach higher VIP Levels. Unlike VIP Points in Asphalt 8: Airborne, VIP Coins are subtracted from the players' balance once the next VIP level is reached, so they act as a real currency that is acually spent. Each level costs a certain amount of VIP Coins:
VIP Level | Price |
---|---|
1 | 30 |
2 | 30 |
3 | 75 |
4 | 105 |
5 | ? |
6 | ? |
- Buying:
- Real money: Buying vehicles, buying Token Packs, Credit Packs or Special Packs in the shop.
- Exchange rates:
Level indicators[]
Rating[]
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Level display | |
Leaderboard screen |
- Unit: Point
Stars[]
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Level display |
Top bar of most screens |
VIP Level[]
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Level display | |
Top bar of most screens |