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Want to have a unique experience racing several vehicles at the same time? Try the Gauntlet, one of the most spectacular ways to show off your best cars and skills!
In-game description

Gauntlet is a competitive multiplayer race mode in Asphalt 8: Airborne, added in the 2020 Halloween Update. It combines elements of several older game modes, including Rivals of Asphalt Nitro, Asphalt Tracker (Ghost racing), Tag Racing, Multiplayer League and Time-Limited Events. Players compete in week-long seasons in order to win prizes.

Overview[]

Basic race mechanics[]

In a fashion similar to standard TLEs, players never actually race one another directly, but are instead ranked against one another based on single-player lap times.

Whilst challenging an opponent's lap-time, their "ghost" (from their own single-player lap) appears in the race alongside the player's vehicle. This is also similar to Asphalt Tracker, a minor game mode found in "More Racing Options" where players can race against their friends' ghosts.

Throughout each race, the player switches between five preselected vehicles, in a manner similar to Tag Racing. Switching occurs automatically every 15 seconds. Motorcycles cannot be driven in Gauntlet mode due to their radically different gameplay mechanics from cars.

Dubai, San Diego Harbor, Alps, and Tokyo are not available in Gauntlet mode.

Combined rank and leagues[]

The reward and ranking system of Gauntlet echoes that of Multiplayer League. Players are divided into different leagues based on the combined rank (T) of the five highest-ranked vehicles in their Garage.

Warning 1: The combined rank is based on the top five vehicles that the player owns, regardless of whichever vehicles they have selected for Gauntlet races. Hence, the player is forced to compete with their best vehicles and can't compete at lower leagues.

Gauntlet mode is currently very unfair to players who do not have the optimal lineup within their assigned league. Leagues in Gauntlet are based on the total ranks of the top five vehicles in the player's Garage, rather than the ranks of the five vehicles they've chosen to use in their Gauntlet home run. If they pass certain thresholds, they will automatically be placed in a higher league, even if the top end of the league is hundreds of ranks higher. Generally speaking, players with at least four cars (optimally, five) ranked at approximately S1860 can compete reliably in Gauntlet mode. Triple-boosting is also essential. On the plus side, this prevents players from getting into and over-dominating lower leagues from a lowered total rank by having Class D cars in their selection that are unused when a short home track is assigned.

Players with fewer than five vehicles cannot participate in Gauntlet mode.

There are five leagues; Amateur (≤T6000), Challenger (T6001–T7000), Pro (T7001–T8000), Champion (T8001–T9000) and Elite (≥T9001). The player's combined rank cannot be changed until the next season starts; it can only be increased (by upgrading vehicles) and can't be decreased (with the exception of when one of the player's five best cars is nerfed and its rank decreases).

Gauntlet Seasons typically last one week.

Fighting mechanics[]

At the beginning of the season, the player is given a random home track to set their "throwdown" lap-time, which their opponents will try to beat. After a throwdown lap-time has been set, the player is given two options: "Defense" and "Challenge".

In Defense, the player can try to set a better time on their home track and can change the selection of their cars. If the player sets a faster time, their ghost will be updated. In Challenge, the player has to beat an opponent's throwdown lap-time on the opponent's home track. The player cannot challenge opponents with the same home track as themself. If the player doesn't like the opponents that have been presented, they can re-roll to get a different set of opponents. The re-roll is done for free but is limited to 5 before a cooldown is imposed.

If an opponent loses to the player's throwdown, the player will gain rating points. Conversely, if the player loses to an opponent's throwdown, they will lose rating points. If the player's throwdown is beaten, they are given the opportunity to beat the opponent's throwdown on the opponent's home track, in what is known as a "revenge". The revenge can only be completed once, even if the opponent has beaten the player several times. The opponent can't take revenge against the player's revenge.

If the player leaves a race, they will neither lose nor gain rating points.

Tickets (currency)[]

Gauntlet races consume Gauntlet Tickets Gauntlet Tickets. Players are provided five free (white) Gauntlet Tickets Gauntlet Tickets per day (35 over the course of one week-long season); If the player leaves a race, the spent ticket will not be refunded.

After the release of the 2021 Spring Update, the free (white) daily Gauntlet Tickets Gauntlet Tickets were increased to ten per day.

One free attempt (referred to as "Throw down the gauntlet" or "throwdown") is given to set a time on the home track. If players leave the very first defense race before finishing, they can try again with no ticket consumed. Subsequent attempts (after finishing the first defense race) and challenging an opponent will require a ticket.

There are also bonus tickets (referred to as Golden Gauntlet Tickets Golden Gauntlet tickets) that have exclusive or premium availability. These tickets are used in the same manner as the Gauntlet Tickets Gauntlet Tickets, and they may be used once these tickets are exhausted. Golden Gauntlet Tickets Golden tickets may be won as part of rewards for Time-Limited Events and Daily Ads. Golden Gauntlet Tickets Golden tickets are also available to purchase in the Gauntlet or Multiplayer store using the respective store currency.

Once a player has exhausted all tickets available, a refill timer to 0:00 UTC is shown.

Any unused tickets (both white and golden) cannot be carried over from season to season, and will be forfeited at the end of every season. White tickets are not carried over from day to day.

Leagues[]

League Combined rank
of the 5 highest-ranked cars in garage
Amateur League Amateur League –6000
Challenger League Challenger League 6001–7000
Pro League Pro League 7001–8000
Champion League Champion League 8001–9000
Elite League Elite League 9001+

Rewards[]

Season rewards[]

Position Fusion Coins Credits Badges
1 Fusion Coins 20,000 Credits 40,000 Gauntlet Badges 200
2 Fusion Coins 18,000 Credits 36,000 Gauntlet Badges 180
3 Fusion Coins 16,000 Credits 32,000 Gauntlet Badges 160
4-10 Fusion Coins 14,000 Credits 28,000 Gauntlet Badges 120
11-50 Fusion Coins 12,000 Credits 24,000 Gauntlet Badges 100
51-100 Fusion Coins 10,000 Credits 20,000 Gauntlet Badges 75
101-200 Fusion Coins 8,000 Credits 16,000 Gauntlet Badges 50
201-500 Fusion Coins 6,000 Credits 12,000 Gauntlet Badges 20
501-1000 Fusion Coins 4,000 Credits 8,000 Gauntlet Badges 10

Position Fusion Coins Credits Badges
1 Fusion Coins 40,000 Credits 80,000 Gauntlet Badges 260
2 Fusion Coins 36,000 Credits 72,000 Gauntlet Badges 235
3 Fusion Coins 32,000 Credits 64,000 Gauntlet Badges 210
4-10 Fusion Coins 28,000 Credits 56,000 Gauntlet Badges 115
11-50 Fusion Coins 24,000 Credits 48,000 Gauntlet Badges 130
51-100 Fusion Coins 20,000 Credits 40,000 Gauntlet Badges 100
101-200 Fusion Coins 16,000 Credits 32,000 Gauntlet Badges 65
201-500 Fusion Coins 12,000 Credits 24,000 Gauntlet Badges 25
501-1000 Fusion Coins 8,000 Credits 24,000 Gauntlet Badges 15

Position Fusion Coins Credits Badges
1 Fusion Coins 60,000 Credits 120,000 Gauntlet Badges 330
2 Fusion Coins 54,000 Credits 108,000 Gauntlet Badges 300
3 Fusion Coins 48,000 Credits 96,000 Gauntlet Badges 260
4-10 Fusion Coins 42,000 Credits 84,000 Gauntlet Badges 200
11-50 Fusion Coins 36,000 Credits 72,000 Gauntlet Badges 170
51-100 Fusion Coins 30,000 Credits 60,000 Gauntlet Badges 130
101-200 Fusion Coins 24,000 Credits 48,000 Gauntlet Badges 80
201-500 Fusion Coins 18,000 Credits 36,000 Gauntlet Badges 30
501-1000 Fusion Coins 12,000 Credits 24,000 Gauntlet Badges 20

Position Fusion Coins Cards Badges
1 Fusion Coins 80,000 4x Epic Engine Gauntlet Badges 400
2 Fusion Coins 72,000 3x Epic Engine Gauntlet Badges 360
3 Fusion Coins 64,000 2x Epic Engine Gauntlet Badges 320
4-10 Fusion Coins 56,000 1x Epic Engine Gauntlet Badges 240
11-50 Fusion Coins 48,000 4x Rare Engine Gauntlet Badges 200
51-100 Fusion Coins 40,000 3x Rare Engine Gauntlet Badges 150
101-200 Fusion Coins 32,000 2x Rare Engine Gauntlet Badges 100
201-500 Fusion Coins 24,000 1x Rare Engine Gauntlet Badges 40
501-1000 Fusion Coins 16,000 1x Rare Engine Gauntlet Badges 20

Position Fusion Coins Cards Badges
1 Fusion Coins 100,000 4x Legendary Engine Gauntlet Badges 480
2 Fusion Coins 90,000 3x Legendary Engine Gauntlet Badges 430
3 Fusion Coins 80,000 2x Legendary Engine Gauntlet Badges 380
4-10 Fusion Coins 70,000 1x Legendary Engine Gauntlet Badges 290
11-50 Fusion Coins 60,000 4x Epic Engine Gauntlet Badges 240
51-100 Fusion Coins 50,000 3x Epic Engine Gauntlet Badges 180
101-200 Fusion Coins 40,000 2x Epic Engine Gauntlet Badges 120
201-500 Fusion Coins 30,000 1x Epic Engine Gauntlet Badges 50
501-1000 Fusion Coins 20,000 1x Rare Engine Gauntlet Badges 20

Daily challenge rewards[]

Challenge Fusion Coins Boosters Credits
1 Fusion Coins 800 5-Min Nitro Starter 5-Min Nitro Starter Credits 4,000
2 Fusion Coins 1,200 5-Min Extra Tank 5-Min Extra Tank Credits 5,500
3 Fusion Coins 1,600 5-Min Nitro Starter 5-Min Nitro Starter Credits 7,000
4 Fusion Coins 2,000 5-Min Extra Tank 5-Min Extra Tank Credits 9,500
5 Fusion Coins 4,000 5-Min Nitro Starter 5-Min Nitro Starter Credits 10,000

Total Rewards[]

Challenge Fusion Coins Boosters Credits
1 Fusion Coins 1,200 5-Min Tuning Kit 5-Min Tuning Kit Credits 6,000
2 Fusion Coins 1,800 5-Min Extra Tank 5-Min Extra Tank Credits 8,250
3 Fusion Coins 2,400 5-Min Nitro Starter 5-Min Nitro Starter Credits 10,500
4 Fusion Coins 3,000 5-Min Extra Tank 5-Min Extra Tank Credits 14,250
5 Fusion Coins 5,000 5-Min Tuning Kit 5-Min Tuning Kit Credits 15,000

Total Rewards[]

Challenge Fusion Coins Boosters Credits
1 Fusion Coins 1,600 5-Min Tuning Kit 5-Min Tuning Kit Credits 9,000
2 Fusion Coins 2,400 5-Min Extra Tank 5-Min Extra Tank Credits 12,375
3 Fusion Coins 3,200 5-Min Nitro Starter 5-Min Nitro Starter Credits 15,750
4 Fusion Coins 4,000 5-Min Extra Tank 5-Min Extra Tank Credits 21,375
5 Fusion Coins 6,000 5-Min Tuning Kit 5-Min Tuning Kit Credits 22,500

Total Rewards[]

Challenge Fusion Coins Boosters Credits Cards
1 Fusion Coins 1,600 10-Min Tuning Kit 10-Min Tuning Kit - 1x Rare Drivetrain
2 Fusion Coins 2,400 10-Min Extra Tank 10-Min Extra Tank - 1x Rare Exhaust
3 Fusion Coins 3,200 5-Min Nitro Starter 5-Min Nitro Starter - 1x Rare Suspension
4 Fusion Coins 4,000 5-Min Extra Tank 5-Min Extra Tank - 1x Rare Tires
5 Fusion Coins 6,500 5-Min Tuning Kit 5-Min Tuning Kit Credits 88,000 -

Total Rewards[]

Challenge Fusion Coins Boosters Credits Cards
1 Fusion Coins 2,000 10-Min Tuning Kit 10-Min Tuning Kit - 1x Epic Drivetrain
2 Fusion Coins 3,000 10-Min Extra Tank 10-Min Extra Tank - 1x Epic Exhaust
3 Fusion Coins 4,000 5-Min Nitro Starter 5-Min Nitro Starter - 1x Epic Suspension
4 Fusion Coins 5,000 5-Min Extra Tank 5-Min Extra Tank - 1x Epic Tires
5 Fusion Coins 8,000 5-Min Tuning Kit 5-Min Tuning Kit Credits 88,000 -

Total Rewards[]

Bugs & Glitches[]

Gauntlet has been plagued with several major bugs and glitches since its launch:

  • Mismatched tracks:
    • Often, the track that the player races on when competing against the opponent is different from the track that they actually used to achieve their home lap time. In situations where the home lap track is shorter than the track that the player is racing on, this results in a lap time that is impossible for them to beat. At the high ranks in Elite League, this sort of mismatching of tracks occurs more than 50% of the time. It may be caused by the "Defend" option, where the player can rerun their home lap. It seems that the Defend track usually changes, even though it probably isn't supposed to. Competitors may end up racing against the player on a track that they previously competed on, whereas the player's recorded time is drawn from their most recent track.
      • If the player cannot see their opponent's ghost in the race, this indicates that the opponent is driving on a different track.
        • These issues were fixed on November 9, 2020 (the third season of Gauntlet).
          • These issues have resurfaced as of December 28, 2020 (the eleventh season of Gauntlet).
  • Random crashes:
    • Like with other multiplayer game modes, such as Multiplayer League and Time-Limited Events, the Gauntlet mode is highly prone to crashes at the start of races on Windows PC.
    • Random crashes on Windows PC most often occur with the tracks Terra 9, Munich Subway and Patagonia. This most likely has something to do with storage or RAM issues.
  • If the player finishes the race with a small margin ahead/behind of the ghost, the game may give the incorrect race result overlay but will add/deduct the correct amount of points.
  • It is possible for the game to give the points for winning the race but will not synchronize the result. Attempting to synchronize the race will result in the game giving the points each time (i.e. attempting to synchronize a race worth 30 points 5 times will give an additional 150 points in addition to the original 30). The points will count towards the player's ranking but the daily race reward will not be given.

See also[]

  • Rivals, a similar race mode in Asphalt Nitro
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