Asphalt Wiki
This article is about the gameplay element. For the race mode, see Knockdown (race mode).
A8 Knockdown Metal Effect

An Arash AF10 knocking down a GT by CITROEN in Sky Drop, Asphalt 8: Airborne.

A knockdown is a recurring gameplay element in the Asphalt series. It involves the use of force to violently wreck another racer and set them back in the race.


A knockdown is when the player attacks an opponent's vehicle and causes it to wreck. This is usually best done with nitro activated.

Knockdowns are the main focus of the Beat'em All, Catch, and Knockdown race modes.

Asphalt 5 and earlier games[]

Asphalt 6: Adrenaline[]

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Asphalt 7: Heat / Asphalt Injection[]

Knockdowns are referred to as "Eliminations" but otherwise work in the same manner to previous games.

Asphalt 8: Airborne[]

Knockdown Mode Info

Knockdown info as stated in Asphalt 8: Airborne.

Knockdowns become more vital than ever in winning a race in Asphalt 8: Airborne. Throughout the Career Mode, there are multiple bonus stars for a variable amount of Knockdowns performed during a race and for Knockdowns without Wreck (the number of Knockdowns achieved consecutively without wrecking). Both bonus star objectives also return as bonus objectives in Enduro Double Down, Championship, and Research & Development events, sometimes even exceeding 15 Knockdowns.

There are various knockdown types:

  • Regular Knockdown: a simple knockdown. Can be achieved by ramming a racer from either the side or from behind.
  • Sandwich Knockdown: achieved by touching a racer and causing them to wreck by crashing into something, be it a traffic vehicle or a wall. (Doing a Sandwich Knockdown while drifting still counts as Drifting Knockdown)
  • Drifting Knockdown: achieved by knocking down a racer while drifting.
  • Air Knockdown: achieved by knocking down a racer while in mid-air.
  • Landing Knockdown: same as an Air Knockdown, except that the player must land on the target racer to knock them down.
  • Vertical Knockdown: achieved by knocking down a racer while hitting them from the side (e.g. T-boning them). This is sometimes very dangerous to execute, especially if the player T-bones a parked vehicle head-on from the side.
  • Spinning Knockdown: a knockdown while in the middle of a Flat Spin.
  • Barrel Knockdown: achieved by knocking down a racer while doing a Barrel Roll. This is the most difficult one to achieve so far without wrecking.
  • Double Knockdown and Multiple Knockdown: knocking down at least two racers at once in a short period of time.
  • Leader Knockdown: knocking down the 1st-place racer. Very common in Versus races.

Knockdowns are the main focus of the Knockdown mode.

It is worth noting that Traffic Knockdowns are known as Traffic Down in-game. Therefore, they do not count as knockdowns because they do not involve AI racers, but AI traffic.

In Infected mode, knocking down uninfected racers while infected will add 10 seconds to your time (as they become infected in the process), while knocking down already infected racers adds 5 seconds instead (although this does not happen all the time).

Asphalt Nitro[]

Knockdowns work exactly the same as in Asphalt 8: Airborne.

Asphalt Xtreme[]

Knockdowns work a bit differently due to the presence of multiple vehicle types in the game. Larger vehicles like the Monster Trucks and Trucks are much harder to knock down, especially with a smaller vehicle. The difficulty of knocking down a certain vehicle depends on its size and the player's vehicle's size.

Asphalt 9: Legends[]

In Asphalt 9, knockdowns work in a similar manner to Xtreme. Player vehicles can be knocked down by regular means but police vehicles cannot. Police vehicles are only susceptible to a Nitro Shockwave, 360, mid-air contact, or a vertical knockdown.

Some Season Pass missions will require a certain number of a specific type of knockdown to be achieved, sometimes having additional requirements of a specific car, track, star rating, or car rank.

Asphalt 9 has 3 new types of knockdows:

  • Shockwave Knockdown: achieved by knocking down a racer/cop with a nitro shockwave.
  • 360 Knockdown: the same as Asphalt 8's Spinning Knockdown but performed with a 360°.
  • Vertical Knockdown: functionally identical to the Landing Knockdown in Asphalt 8.


NOTE: This section only applies to Asphalt 8: Airborne and Asphalt Xtreme.
The chances of getting knocked down by other players are dependent on where the player spawns on the starting grid. For example: If a player is in pole position on the starting grid before the race starts, then their chances of being knocked down will increase by 50%, whereas players in the rear of the starting grid are less likely to be hit.

Knockdowns from behind are almost guaranteed if the player is using a vehicle with poor acceleration and up against faster-accelerating opponents. However, this can be avoided by using vehicles with superb acceleration and some evasive skills, and if starting in pole position, a straight-line dash with triple-tap Nitro.

It is also possible to use another player's aggression against them during a race, by either slowing down a bit in order to later knock them down through sheer speed with the use of nitro, or by tricking them into ramming you near tight corners.



Asphalt 8: Airborne
  • Between the Hot Wheels Update and the Fall Out Boy Update, a motorcycle-exclusive glitch was present in the game. It involved the player knocking down a motorcycle AI on the latter's rear wheel without the nitro triggered. This would in turn make the knockdown counter keep increasing for a period of time, making it possible to acquire hundreds of knockdowns in the space of a few seconds.
    • Additionally, the rider's animation would keep re-playing the thumbs-down action for the duration of the knockdowns.