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(Adding categories)
(Challenges: add most important rewards available by car and challange)
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== Challenges ==
 
== Challenges ==
 
For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also <span>your car has to have a certain level, the first 5 challenges being available without updates, increasing until Challenge 15 which requires a pro'ed car.</span>
 
For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also <span>your car has to have a certain level, the first 5 challenges being available without updates, increasing until Challenge 15 which requires a pro'ed car.</span>
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Challenges are either of type ''Classic, Unplugged ''or ''Flawless''. Classic means you have to finish first, Unplugged means there are no Nitro refills on the track, and Flawless means no crash: if you crash, you are immediately disqualified, and the race ends.
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==Licences ==
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<span>Licences work as an experience level, similar to the star system, which you cannot </span>''buy''<span> but only </span>''earn''<span>. However instead of giving you access to new levels, the licences give you access to new </span>[[Decal]]<span> packs, ans well as some cars apparently exclusively available through licences: </span>[[Camaro Z/28]]<span> (300),  </span>[[Datsun 280Z]]<span> (650) and </span>[[Shelby Cobra 427]]<span> (1050).</span>
   
 
== Rewards ==
 
== Rewards ==
 
For each race you play in the Car Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
 
For each race you play in the Car Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
   
For each Challenge you get a Credits reward, and for Challenge 5, 6, 10 and 15 you get an additional reward amongst the following:
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For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:
 
* Tuning Kit
 
* Tuning Kit
 
* Nitro Starter
 
* Nitro Starter
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* ''Licences''
 
* Class Upgrade
 
* Class Upgrade
* Licences
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** <span class="">Upgrade for Class D</span>
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*** (...)
== Licences ==
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** <span>Upgrade for Class C</span>
Licences work as an experience level, similar to the star system, which you cannot ''buy'' but only ''earn''. However instead of giving you access to new levels, the licences give you access to new [[Decal]] packs, ans well as some cars apparently exclusively available through licences: [[Camaro Z/28]] (300),  [[Datsun 280Z]] (650) and [[Shelby Cobra 427]] (1050).
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*** (...)
[[Category:Asphalt 8 Airborne]]
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*** [[Audi RS 4 Avant]] #5
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*** [[Alfa Romeo 8C Competizione]] #5
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*** [[SRT 2013 Dodge Challenger SRT8|SRT 2013 Dodge Challenger]] 2*#5
  +
** Upgrade for Class B
  +
*** [[Lotus Exige S Coupe]] #10
  +
*** [[Volkswagen Golf Design Vision GTI]] #5
  +
*** [[DS Survolt]] #10
  +
*** [[Aston Martin DB9 Coupé]] #10
  +
*** [[Lamborghini Countach 25th Anniversary|Lamborghini Countach]] #10
  +
*** [[Lotus Evora Enduro GT]] #5
  +
*** [[Ferrari Testarossa]] 3*#5
  +
*** [[Aston Martin V12 Zagato]] 2*#10
  +
*** [[Ferrari 458 Italia]] #10
  +
*** [[Mercedes-Benz Biome|Mercedes Biome]] 2*#5
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*** [[Lamborghini Gallardo LP 560-4 2013|Lamborghini Gallardo]] 2*#5
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*** [[Ford Shelby GT500|Ford Shelby]] #5 2*#10)
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** <span>Upgrade for </span>Class A
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*** <span>[[Nissan GT-R (R35)]] #10</span>
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*** [[Lamborghini Gallardo LP 560-4 2013|Lamborghini Gallardo]]<span> 2*#10</span>
  +
*** (...)
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** <span class="">Upgrade for </span><span>Class S</span>
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*** (...)
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*** [[W Motors Lykan HyperSport]] #5
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* Extra Tank
  +
** [[Maserati GranTurismo Sport|Maserati GranTurismo]] #10
  +
** [[Ferrari 599XX]] #10
  +
** [[Ferrari F430]] #10
  +
** [[Bugatti 16.4 Grand Sport Vitesse|Bugatti]] #10
  +
* Double Credits
  +
** [[Ferrari F40]]<span> #5</span>
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** [[Ferrari F50]] #5
  +
* Tokens
  +
** [[SSC Tuatara]] {{Tokens|60}}<span> #5</span>
  +
** [[Hennessey Venom GT|Hennessey Venom]] {{Tokens|120}} #10
  +
* Pro Box
  +
** [[Acura NSX 2005]] #5
  +
** [[Ferrari F430]] #5
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** [[Ferrari LaFerrari]] #10
  +
** [[Nissan GT-R NISMO]]<span> #5</span>
  +
** [[Mercedes-Benz Silver Lightning|Mercedes Silver Lightning]] #10

Revision as of 23:04, July 13, 2015

Introduced in the Hot Summer Update, Car Mastery (or just Mastery) is another single player game mode. It offers 15 single-lap races, called Challenges, for each car of the game, with the possibility to earn Credits, Car Upgrades, Boosters, and Licences.

Challenges

For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also your car has to have a certain level, the first 5 challenges being available without updates, increasing until Challenge 15 which requires a pro'ed car.

Challenges are either of type Classic, Unplugged or Flawless. Classic means you have to finish first, Unplugged means there are no Nitro refills on the track, and Flawless means no crash: if you crash, you are immediately disqualified, and the race ends.

Licences 

Licences work as an experience level, similar to the star system, which you cannot buy but only earn. However instead of giving you access to new levels, the licences give you access to new Decal packs, ans well as some cars apparently exclusively available through licences: Camaro Z/28 (300),  Datsun 280Z (650) and Shelby Cobra 427 (1050).

Rewards

For each race you play in the Car Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.

For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:

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