Asphalt Wiki
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(135 stars info)
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Introduced in the [[Hot Summer Update]], Car Mastery (or just Mastery) is another single player game mode. It offers 15 single-lap races, called Challenges, for each car of the game, with the possibility to earn Credits, Car [[Upgrades]], Pro Boxes, Boosters, and ''Licences.''
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Introduced in the [[Hot Summer Update]], Car Mastery (or just Mastery) is another single player game mode. It offers 15 single-lap races, called Challenges, for each car of the game, with the possibility to earn Credits, Car [[Upgrades]], Pro Boxes, Boosters, and ''Licences. ''The announcing pop-up hints that this mode is only available for players with at least 135 stars in the [[Asphalt 8: Airborne#Career Mode|Career Mode]].
   
 
== Challenges ==
 
== Challenges ==
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Challenges are either of type ''Classic, Unplugged ''or ''Flawless''. Classic means you have to finish first, Unplugged means there are no Nitro refills on the track, and Flawless means no crash: if you crash, you are immediately disqualified, and the race ends.
 
Challenges are either of type ''Classic, Unplugged ''or ''Flawless''. Classic means you have to finish first, Unplugged means there are no Nitro refills on the track, and Flawless means no crash: if you crash, you are immediately disqualified, and the race ends.
 
==Licences ==
 
==Licences ==
<span>Licences work as an experience level, similar to the star system, which you cannot </span>''buy''<span> but only </span>''earn''<span>. However instead of giving you access to new levels, the licences give you access to new </span>[[Decal]]<span> packs, ans well as some cars apparently exclusively available through licences: </span>[[Camaro Z/28]]<span> (300),  </span>[[Datsun 280Z]]<span> (650) and </span>[[Shelby Cobra 427]]<span> (1050).</span>
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<span>Licences work as an experience level, similar to the star system, which you cannot </span>''buy''<span> but only </span>''earn''<span>. However instead of giving you access to new levels, the licences give you access to new </span>[[Decal]]<span> packs, ans well as some cars apparently exclusively available through licences: </span>[[Camaro Z/28]]<span> (300),  </span>[[Datsun 280Z]]<span> (650) and </span>[[Shelby Cobra 427]]<span> (1050). See the detailed contents of each decal pack on the page [[Car Mastery/Car Mastery Rewards|Car Mastery Rewards]].</span>
   
 
== Farming ==
 
== Farming ==
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However in a less strict sense of the term, you can earn a lot of {{Credits| Credits}} while playing: the total of Race Rewards are estimated to {{Credits|4.500.000}}, the medals reward around {{Credits|400.000}}, and the <span>Challenge Rewards</span> {{Credits|11.000.000}}, not counting the value of the Pro Boxes, Boosters or car upgrades.
 
However in a less strict sense of the term, you can earn a lot of {{Credits| Credits}} while playing: the total of Race Rewards are estimated to {{Credits|4.500.000}}, the medals reward around {{Credits|400.000}}, and the <span>Challenge Rewards</span> {{Credits|11.000.000}}, not counting the value of the Pro Boxes, Boosters or car upgrades.
   
== Rewards ==
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== Race Rewards ==
For each race you play in the Car Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
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For each race you play in the Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
   
 
For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:
 
For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:
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** [[Nissan GT-R NISMO]]<span> #5</span>
 
** [[Nissan GT-R NISMO]]<span> #5</span>
 
** [[Mercedes-Benz Silver Lightning|Mercedes Silver Lightning]] #10
 
** [[Mercedes-Benz Silver Lightning|Mercedes Silver Lightning]] #10
[[Category:Asphalt 8 Airborne]]
 

Revision as of 14:51, 15 July 2015

Introduced in the Hot Summer Update, Car Mastery (or just Mastery) is another single player game mode. It offers 15 single-lap races, called Challenges, for each car of the game, with the possibility to earn Credits, Car Upgrades, Pro Boxes, Boosters, and Licences. The announcing pop-up hints that this mode is only available for players with at least 135 stars in the Career Mode.

Challenges

For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also your car has to have a certain level, the first 5 challenges being available without upgrades, increasing until Challenge 15 which requires a pro'ed car.

Challenges are either of type Classic, Unplugged or Flawless. Classic means you have to finish first, Unplugged means there are no Nitro refills on the track, and Flawless means no crash: if you crash, you are immediately disqualified, and the race ends.

Licences 

Licences work as an experience level, similar to the star system, which you cannot buy but only earn. However instead of giving you access to new levels, the licences give you access to new Decal packs, ans well as some cars apparently exclusively available through licences: Camaro Z/28 (300),  Datsun 280Z (650) and Shelby Cobra 427 (1050). See the detailed contents of each decal pack on the page Car Mastery Rewards.

Farming

The Mastery mode is not interesting for farming in the classical sense unless you have pro'ed your Class S or Class A car. For instance: challenge 15 for the Mercedes-Benz Silver Lightning in Tokyo gives Credits 5,925. But because Tokyo is a long track, the race type in this race is Unplugged, and the opponents are at the same car upgrade level as you, the credits per second are pretty low.

However in a less strict sense of the term, you can earn a lot of Credits Credits while playing: the total of Race Rewards are estimated to Credits 4.500.000, the medals reward around Credits 400.000, and the Challenge Rewards Credits 11.000.000, not counting the value of the Pro Boxes, Boosters or car upgrades.

Race Rewards

For each race you play in the Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.

For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following: