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== Challenges ==
 
== Challenges ==
For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also <span>your car has to have a certain level, challenges 1 to 5 being available without upgrades, increasing until Challenge 15 which requires a maxed and pro'ed car. While </span>Challenges 1 to 10 have traffic, Challenges 11 to 15 are without traffic (except for the usual stationary vehicles).
+
For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also your car has to have a certain level, challenges 1 to 5 being available without upgrades, increasing until Challenge 15 which requires a maxed and pro'ed car. While Challenges 1 to 10 have traffic, Challenges 11 to 15 are without traffic (except for the usual stationary vehicles).
   
 
Challenges are either of type ''Classic, Unplugged ''or ''Flawless''. Classic means you have to finish first, Unplugged means finish first without Nitro refills on the track, and Flawless finish first without crashing: if you crash, you are immediately disqualified, and the race ends, without credits earned.
 
Challenges are either of type ''Classic, Unplugged ''or ''Flawless''. Classic means you have to finish first, Unplugged means finish first without Nitro refills on the track, and Flawless finish first without crashing: if you crash, you are immediately disqualified, and the race ends, without credits earned.
 
==Licences ==
 
==Licences ==
 
[[File:Car mastery exclusive rewards.jpg|thumb|280x280px]]
 
[[File:Car mastery exclusive rewards.jpg|thumb|280x280px]]
<span>Licences work as an experience level, similar to the star system, which you cannot </span>''buy''<span> but only </span>''earn''<span>. However instead of giving you access to new levels, the licences give you access to new </span>[[Decal]]<span> packs, as well as some cars apparently exclusively available through licences: </span>[[Camaro Z/28]]<span> (300),  </span>[[Datsun 280Z]]<span> (650) and </span>[[Shelby Cobra 427]]<span> (1050). See the detailed contents of each decal pack on the page [[Car Mastery/Car Mastery Rewards|Car Mastery Rewards]].</span>
+
Licences work as an experience level, similar to the star system, which you cannot ''buy'' but only ''earn''. However instead of giving you access to new levels, the licences give you access to new [[Decal]] packs, as well as some cars apparently exclusively available through licences: [[Camaro Z/28]] (300),  [[Datsun 280Z]](650) and [[Shelby Cobra 427]](1050). See the detailed contents of each decal pack on the page [[Car Mastery/Car Mastery Rewards|Car Mastery Rewards]].
   
 
== Farming ==
 
== Farming ==
 
The Mastery mode is interesting for farming in the classical sense once you have pro'ed your Class S or Class A car:
 
The Mastery mode is interesting for farming in the classical sense once you have pro'ed your Class S or Class A car:
   
The 15th challenge for the [[Lamborghini Veneno]] in [[Alps]] pays {{Credits|5,845}} for less than a minute of driving (versus the Season 9 race which takes at least 1'30 and pays {{Credits| 4,725 }}) or the [[McLaren P1]] 15th challenge in [[Temple Drive]] which pays {{Credits|5,915}}.
+
The 15th challenge for the [[Lamborghini Veneno]] in [[Alps]] pays {{Credits|5,845}} for less than a minute of driving (versus the Season 9 race which takes at least 1'30 and pays {{Credits| 4,725 }}) or the [[McLaren P1]] 15th challenge in [[Temple Drive]] which pays {{Credits|5,915}}.
   
 
But not all pro'ed cars are suitable for farming, for instance for the [[Mercedes-Benz Silver Lightning]] in [[Tokyo]] gives {{Credits|5,925}}, but because Tokyo is a long track and the race type is Unplugged, the credits per second are not very high. Also the opponents are at the same car upgrade level, you risk to not finish first if you crash.
 
But not all pro'ed cars are suitable for farming, for instance for the [[Mercedes-Benz Silver Lightning]] in [[Tokyo]] gives {{Credits|5,925}}, but because Tokyo is a long track and the race type is Unplugged, the credits per second are not very high. Also the opponents are at the same car upgrade level, you risk to not finish first if you crash.
   
However in a less strict sense of the term, you can earn a lot of credits while playing, independent of you car level: among all races of all cars, the total of Race Rewards are estimated to {{Credits|4,500,000}}, the medals reward around {{Credits|400,000}}, and the <span>Challenge Rewards</span> {{Credits|11,000,000}}, not counting the value of the Pro Boxes, Boosters or car upgrades.
+
However in a less strict sense of the term, you can earn a lot of credits while playing, independent of you car level: among all races of all cars, the total of Race Rewards are estimated to {{Credits|4,500,000}}, the medals reward around {{Credits|400,000}}, and the Challenge Rewards {{Credits|11,000,000}}, not counting the value of the Pro Boxes, Boosters or car upgrades.
   
 
== Challenge Rewards ==
 
== Challenge Rewards ==
For each race you play in the Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
+
For each race you play in the Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.
   
 
For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:
 
For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:
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* ''Licences''
 
* ''Licences''
 
* Free Upgrades
 
* Free Upgrades
** <span class="">Upgrade for Class D</span>
+
** Upgrade for Class D
 
*** [[Dodge Dart GT]] 2*#10
 
*** [[Dodge Dart GT]] 2*#10
 
*** [[Tesla Model S]] 2*#10
 
*** [[Tesla Model S]] 2*#10
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*** [[Renault DeZir]] 3*#5
 
*** [[Renault DeZir]] 3*#5
 
*** [[2015 Ford Mustang]] 2*#5
 
*** [[2015 Ford Mustang]] 2*#5
** <span>Upgrade for Class C</span>
+
** Upgrade for Class C
 
*** [[Audi R8 e-tron]] #10
 
*** [[Audi R8 e-tron]] #10
 
*** [[Cadillac ATS]] #10
 
*** [[Cadillac ATS]] #10
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*** [[BMW M1]] 2*#10
 
*** [[BMW M1]] 2*#10
 
*** [[Alfa Romeo 8C Competizione]] #5
 
*** [[Alfa Romeo 8C Competizione]] #5
*** [[SRT 2013 Dodge Challenger SRT8|SRT 2013 Dodge Challenger]] 2*#5
+
*** [[SRT 2013 Dodge Challenger SRT8]] 2*#5
** Upgrade for Class B
+
** Upgrade for Class B
 
*** [[Renault CLIO R.S. 200 EDC]] #10
 
*** [[Renault CLIO R.S. 200 EDC]] #10
 
*** [[Lamborghini Urus]] #10
 
*** [[Lamborghini Urus]] #10
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*** [[DS Survolt]] #10
 
*** [[DS Survolt]] #10
 
*** [[Aston Martin DB9 Coupé]] #10
 
*** [[Aston Martin DB9 Coupé]] #10
*** [[Lamborghini Countach 25th Anniversary|Lamborghini Countach]] #10
+
*** [[Lamborghini Countach 25th Anniversary]] #10
 
*** [[Lotus Evora Enduro GT]] #5
 
*** [[Lotus Evora Enduro GT]] #5
*** [[Ferrari Testarossa]] 3*#5
+
*** [[Ferrari Testarossa]] 3*#5
 
*** [[Aston Martin V12 Zagato]] 2*#10
 
*** [[Aston Martin V12 Zagato]] 2*#10
 
*** [[Ferrari 458 Italia]] #10
 
*** [[Ferrari 458 Italia]] #10
*** [[Mercedes-Benz Biome|Mercedes Biome]] 2*#5
+
*** [[Mercedes-Benz Biome]] 2*#5
*** [[Lamborghini Gallardo LP 560-4 2013|Lamborghini Gallardo]] 2*#5
+
*** [[Lamborghini Gallardo LP 560-4 2013]] 2*#5
 
*** [[Spada Codatronca TSS]] 2*#10
 
*** [[Spada Codatronca TSS]] 2*#10
 
*** [[Ford Shelby GT500|Ford Shelby]] #5 2*#10
 
*** [[Ford Shelby GT500|Ford Shelby]] #5 2*#10
** <span>Upgrade for </span>Class A
+
** Upgrade for Class A
*** <span class="">[[Nissan GT-R (R35)]] #10</span>
+
*** [[Nissan GT-R (R35)]] #10
*** [[Lamborghini Gallardo LP 560-4 2013|Lamborghini Gallardo]]<span class=""> 2*#10</span>
+
*** [[Lamborghini Gallardo LP 560-4 2013]] 2*#10
 
*** [[Cadillac CTS-V Coupe Race Car]] #10
 
*** [[Cadillac CTS-V Coupe Race Car]] #10
 
*** [[Mercedes-Benz SL 65 AMG Black Series]] #10
 
*** [[Mercedes-Benz SL 65 AMG Black Series]] #10
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*** [[McLaren P1]] #5
 
*** [[McLaren P1]] #5
 
*** [[Ferrari 330 P4]] 3*#10
 
*** [[Ferrari 330 P4]] 3*#10
** <span class="">Upgrade for </span><span>Class S</span>
+
** Upgrade for Class S
 
*** [[Lamborghini Sesto Elemento]] #10
 
*** [[Lamborghini Sesto Elemento]] #10
 
*** [[McLaren P1]] #10
 
*** [[McLaren P1]] #10
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*** [[Koenigsegg Agera R]] #10
 
*** [[Koenigsegg Agera R]] #10
 
*** [[W Motors Lykan HyperSport]] #5
 
*** [[W Motors Lykan HyperSport]] #5
* Extra Tank
+
* Extra Tank
 
** [[Ford F-150]] #10
 
** [[Ford F-150]] #10
 
** [[Audi S4]] #10
 
** [[Audi S4]] #10
 
** [[Nissan 370Z]] #5, #10
 
** [[Nissan 370Z]] #5, #10
** [http://asphalt.wikia.com/wiki/Camaro_Z/28 Camaro Z/28] 12*#15
+
** [[Camaro_Z/28]] 12*#15
  +
** [[Datsun 280Z]] 12*#15
 
** [[Jaguar F-Type R]] #10
 
** [[Jaguar F-Type R]] #10
** [[Maserati GranTurismo Sport|Maserati GranTurismo]] #10
+
** [[Maserati GranTurismo Sport]] #10
 
** [[Ferrari 599XX]] #10
 
** [[Ferrari 599XX]] #10
 
** [[Ferrari F430]] #10
 
** [[Ferrari F430]] #10
 
** [[Lucra L148]] #5
 
** [[Lucra L148]] #5
 
** [[Bugatti 16.4 Grand Sport Vitesse]] #10
 
** [[Bugatti 16.4 Grand Sport Vitesse]] #10
* Double Credits
+
* Double Credits
 
** [[Ferrari 612 Scaglietti]] #5
 
** [[Ferrari 612 Scaglietti]] #5
** [[Ferrari F40]]<span> #5</span>
+
** [[Ferrari F40]] #5
 
** [[Ferrari F50]] #5
 
** [[Ferrari F50]] #5
* Tokens
+
* Tokens
** [[SSC Tuatara]] {{Tokens|60}}<span> #5</span>
+
** [[SSC Tuatara]] {{Tokens|60}} #5
** <span>[http://asphalt.wikia.com/wiki/Peugeot_Onyx Peugeot Onyx ]</span>{{Tokens|60}}<span> #5</span>
+
** [[Peugeot_Onyx]] {{Tokens|60}} #5
 
** [[Hennessey Venom GT|Hennessey Venom]] {{Tokens|120}} #10
 
** [[Hennessey Venom GT|Hennessey Venom]] {{Tokens|120}} #10
 
** [[Koenigsegg One:1]] {{Tokens|150}} #10
 
** [[Koenigsegg One:1]] {{Tokens|150}} #10
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** [[Savage Rivale Roadyacht GTS]] #5 (15 pc)
 
** [[Savage Rivale Roadyacht GTS]] #5 (15 pc)
 
** [[Ferrari LaFerrari]] #10 (30 pc)
 
** [[Ferrari LaFerrari]] #10 (30 pc)
** [[Nissan GT-R NISMO]]<span> #5 (15 pc)</span>
+
** [[Nissan GT-R NISMO]] #5 (15 pc)
** [[Mercedes-Benz Silver Lightning|Mercedes Silver Lightning]] #10 (15 pc)
+
** [[Mercedes-Benz Silver Lightning]] #10 (15 pc)
 
[[Category:Asphalt 8 Airborne]]
 
[[Category:Asphalt 8 Airborne]]

Revision as of 14:38, July 24, 2015

IMG 0663

Introduced in the Hot Summer Update, Car Mastery (or just Mastery) is another single player game mode. It offers 15 single-lap races, called Challenges, for each car of the game, with the possibility to earn Credits, Car Upgrades, Pro Boxes, Boosters, and Licences. The announcing pop-up hints that this mode is only available for players with at least 135 stars in the Career Mode.

Challenges

For each car in the game, there are 15 Races available, in increasing difficulty: the cars of your NPC opponents will be gradually increase from initial rank to max to max+pro. To be able to accept a challenge, i.e. take part in the race, you have to complete the previous challenges. Also your car has to have a certain level, challenges 1 to 5 being available without upgrades, increasing until Challenge 15 which requires a maxed and pro'ed car. While Challenges 1 to 10 have traffic, Challenges 11 to 15 are without traffic (except for the usual stationary vehicles).

Challenges are either of type Classic, Unplugged or Flawless. Classic means you have to finish first, Unplugged means finish first without Nitro refills on the track, and Flawless finish first without crashing: if you crash, you are immediately disqualified, and the race ends, without credits earned.

Licences 

Car mastery exclusive rewards

Licences work as an experience level, similar to the star system, which you cannot buy but only earn. However instead of giving you access to new levels, the licences give you access to new Decal packs, as well as some cars apparently exclusively available through licences: Camaro Z/28 (300),  Datsun 280Z(650) and Shelby Cobra 427(1050). See the detailed contents of each decal pack on the page Car Mastery Rewards.

Farming

The Mastery mode is interesting for farming in the classical sense once you have pro'ed your Class S or Class A car:

The 15th challenge for the Lamborghini Veneno in Alps pays A8 credits small 5,845 for less than a minute of driving (versus the Season 9 race which takes at least 1'30 and pays A8 credits small 4,725) or the McLaren P1 15th challenge in Temple Drive which pays A8 credits small 5,915.

But not all pro'ed cars are suitable for farming, for instance for the Mercedes-Benz Silver Lightning in Tokyo gives A8 credits small 5,925, but because Tokyo is a long track and the race type is Unplugged, the credits per second are not very high. Also the opponents are at the same car upgrade level, you risk to not finish first if you crash.

However in a less strict sense of the term, you can earn a lot of credits while playing, independent of you car level: among all races of all cars, the total of Race Rewards are estimated to A8 credits small 4,500,000, the medals reward around A8 credits small 400,000, and the Challenge Rewards A8 credits small 11,000,000, not counting the value of the Pro Boxes, Boosters or car upgrades.

Challenge Rewards

For each race you play in the Mastery mode, you get a number of rewards. Similar to events, you can cash in those rewards after the race, or you can decide to leave them for later.

For each Challenge you get a Credits reward, and for Challenge 5, 6 (mostly), 10 and 15 you get an additional reward amongst the following:

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