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  • Hi,

    please read the talk page of the template. I have several concerns about this template, that's why I deleted the italics format. I also commented my changes in the edit log.

    As templates don't have comment sections like articles, we have to use their talk pages.

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    • A FANDOM user
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  • A8 AIE Banner
    Where did you get that banner of other vehicles aside from Apollo IE?
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    • A FANDOM user
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  • Hi, I recently joined this Wikia and have enjoyed being here. I’m just wondering, how come your aren’t an admin. You contributed a ton, and have been very active.

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    • They haven't promoted me, and I don't need to be an admin right now. After all, I ended up having bad experiences with Forza Motorsport Wikia earlier this year to the point where no one should go there again.

      Yes, I am active here almost every day, but I have more important things to focus on too.

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    • Ok, understandable.

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    • A FANDOM user
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  • Hey McLarenP1 Boy,

    I've noticed that you are very adamant about making sure the real speeds of the McLaren X2 and Apollo IE stay at 316.8 mph on their respective pages. Would you mind explaining why?

    I ask because you are the first person to come up with these speeds. Since the updates with these two cars released, the real speed of the X2 has been calculated to be 317.2 mph, and the Apollo IE to be 317.4 mph.

    So I'm just wondering how you came up with different speeds for both and why you are so sure that they are correct :)

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    • The last time I checked, the X2 and Apollo IE did go at the speeds that I put in there in the first place.

      If the Apollo IE really does 510.8 like you claim it does, then A: it would need to have a raw top speed of 459.4; or B: it would have a nitro stat of 52.1. In reality, both of these are 100.0000% untrue. The IE is still restricted to a raw top speed of 458.7 (only shown as 455.8 due to the 100.65% speed multiplier) and a nitro speed of 51.4 at MAX+PRO+Tuning Kit (shown as 51.1 due to speed multiplier). Nothing will change that.

      If the X2 really does 510.5 like you claim it does, then A; it would need to have a raw top speed of 464.8; or B: it would have a nitro stat of 46.1. Again, both of these are 100.0000% untrue. The X2 is still, again, restricted to a raw top speed of 464.4 (shown as 532.8 due to the 87.17% speed multiplier) and a nitro speed of 45.7 (shown as 52.5 due to speed multiplier) at PRO+Tuning Kit. Again, nothing will change that.

      The only car that even does 510.5 at MAX+PRO+Tuning Kit is the Devel Sixteen, and that's with Elite Tuning set to 4444 (or 0404).

      In a matter of undisputable reality, the X2 and IE are stuck with the exact same (MAX)+PRO+Tuning Kit total speed of 510.1[510.07], the same as a MAX+PRO+Tuning Kit+4444 Elite Tuning SLK SE. Nothing will change that. Period. Thank you for understanding and accepting these hard cold truths.

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    • The rank calculation formulas proved the "proven" speeds wrong. Those people who calculated the IE to be 510.8 and the X2 to be 510.5 are the same people who claimed that the MP4-31 is 502.1, which itself is not even true. And I'm talking in kph by the way.

      There was an acceleration chart on Baidu Tieba that showed the Apollo IE as doing 510.2, which is actually the car's 510.1 total speed (someone just randomly rounded up 51.43 to 51.5 and added it to 458.7).

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    • Thank you for explaining. I'm willing to accept changes in the accepted data if the old is proven wrong and the new is proven right, and they seem to have been in this case.

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    • A FANDOM user
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  • What's the need for those brand navboxes? I don't necessarily have any problem with them, i just want to know.

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    • The brand navboxes exist so that people can easily navigate to pages relating to vehicles from the same brand. The navboxes that contain all the vehicles for one game tend to get extremely long anyway (there should be a way to make each class section hideable).

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    • Navboxes for the event car brackets would be great then, just as a suggestion :)

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    • A FANDOM user
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  • Hello old friend!

    Idk if you remember me lol.

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    • I actually came back only because I have a very bad feeling that I got banned from the Forza Motorsport Wiki. Like seriously, there isn't any reason to have anyone banned or at least threatened with a ban over so-called "weird spacing" between a pipe symbol "|" and an equal sign "=".

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    • And yes, I do remember you, Mr. Mysterious Spyman. BTW, I just confirmed that I got banned from the Forza Motorsport Wiki. Now who is the guilty one in this case? CMAN122. He is literally the guy who has really dumb logic like this:

      • He thinks that the Mercedes-Benz G 65 AMG has a 5.9 L engine even though it has a 6.0 L (5,980 cc) engine. Last time I checked, engine displacement in liters is derived from taking the cubic centimeter value (5,980), dividing it by 1,000 (= 5.980), and then rounding up to the nearest tenth (5.98 → 6.0, since 8 is between 5 and 9, the threshold required for rounding up).
        • Now, by that logic, he also claimed that the Mercedes-Benz E 63 AMG had a 5.4 L engine even though its displacement is really 5,461 cc (= 5.5 L). In reality, the only Mercedes-Benz car known to actually have a 5.4 L engine is the SLR (I could be wrong about the number of M-B cars actually having 5.4 L engines though).

      Worse, CMAN122 even went as far as revoking my administrative privileges. He literally is the one who abused his own power to get people like me (and other people who disagree with his unnecessary, unwritten "rules") banned, and yet he said that this was "not a power play" and yet the rest of his words on his "warning" and his actions said otherwise. Consequently, he got exposed on the Forza Motorsport and Horizon subreddit (/r/forza).

      Anyway, it is finally time we as a group worked together to raise awareness about CMAN122's truly abusive, disgusting, and totalitarian behavior and then get people like me unbanned from the Forza Motorsport Wiki. I just have a really terrible feeling that he will eventually go on to ban other Asphalt Wiki users from the Forza Motorsport Wiki too though.

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    • The question is: What can we do about it though? Contacting Wikia staff could be an option. And if there's anything wrong I did that led to all of this happening, I apologize.

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    • I've found out you tried to report to the community central regarding your disputes, only for it to be deleted by staff. In fact, I was told on Discord that you had a global ban several months ago.

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    • A FANDOM user
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  • McLarenP1 Boy,

    I've also found missing in the QSR aside the Area 51, Rio De Janeiro, Patagonia & Munich Subway Tracks being unavailable in QSR. & This Quote "26. Quick Solo Race lacks an adjustable amount of laps (In Classic, Infected & Versus modes which is always 2 except for Iceland, Tokyo, Venice & Azure Coast) & racers In all race modes (always 8 except in Versus, Gate Drift & Knockdown modes), as well as the UnpluggedFlawless, Tag Racing, and Time Attack race modes."

    In Elimination It lacks an adjustable amount of elimiantion period  (always 30 seconds), the adjustable amount of Knockdowns & Timer in Knockdown mode (always 15 amount of knockdowns & 5 Minutes in time limit) as well as the Timer also in the Gate Drift (always 3 Minutes).

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  • McL P1 Boy,

    I'm sorry for finding a source that prove your wish for adding QSR won't be granted: [1] See 'Add Area 51 in Quick Solo Race'. They didn't add that for interest of Event and QSR!

    Also, they know Asphalt Wiki. Proof: [2]

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  • Hey P1boy, I'm currently in challenger 3 (1368) but I'm still climbing really fast (94% win rate) using my 1106 donkey, 825 RR, and 1219 Miura. The hardest competition I get in this league is triple boosted Survolts (1219 Miura to avoid Vulcans), and it's really easy so far. However, more experienced players have been telling me that as soon as I reach Pro league there will be much harder competition, such as TVR, M1, and McLaren F1s. Since I don't spend cash on the game, it will be torture grinding for those cars, especially ones that require blueprints. Do you have any advice on what I can do to optimize the cars I have for MP? My goal is to reach the Elite tier. Thanks.

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    • ^ commented this while not logged in

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    • Yepp agreed.

      Most people in Elite League play with their friends so they can rank up faster and easier. It will be difficult to catch up to them if you play legitmately.

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    • A FANDOM user
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  • I used "final rank" on several pages because I have been adding a "PRO rank" as well as a "MAX rank". The PRO rank is mainly useful for Multiplayer-tunes as it shows which cars have more MAX emphasis than PRO emphasis (such a car usually is better for Multiplayer). Additionally, having a large default to MAX gap also makes a car good for Multiplayer. Both of these affect the Tuning Kit, an obvious stat that affects Multiplayer usage.

    Another factor is rank distribution; speed distribution towards high top speed makes high-end cars more powerful, but not so much in low-end cars, as this sacrifices total speed and nitro-efficiency (much of the time).

    Rank percentages are another important factor, as seen with the Camaro SS and TVR Sagaris.

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    • A FANDOM user
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