They haven't promoted me, and I don't need to be an admin right now. After all, I ended up having bad experiences with Forza Motorsport Wikia earlier this year to the point where no one should go there again.
Yes, I am active here almost every day, but I have more important things to focus on too.
I've noticed that you are very adamant about making sure the real speeds of the McLaren X2 and Apollo IE stay at 316.8 mph on their respective pages. Would you mind explaining why?
I ask because you are the first person to come up with these speeds. Since the updates with these two cars released, the real speed of the X2 has been calculated to be 317.2 mph, and the Apollo IE to be 317.4 mph.
So I'm just wondering how you came up with different speeds for both and why you are so sure that they are correct :)
The last time I checked, the X2 and Apollo IE did go at the speeds that I put in there in the first place.
If the Apollo IE really does 510.8 like you claim it does, then A: it would need to have a raw top speed of 459.4; or B: it would have a nitro stat of 52.1. In reality, both of these are 100.0000% untrue. The IE is still restricted to a raw top speed of 458.7 (only shown as 455.8 due to the 100.65% speed multiplier) and a nitro speed of 51.4 at MAX+PRO+Tuning Kit (shown as 51.1 due to speed multiplier). Nothing will change that.
If the X2 really does 510.5 like you claim it does, then A; it would need to have a raw top speed of 464.8; or B: it would have a nitro stat of 46.1. Again, both of these are 100.0000% untrue. The X2 is still, again, restricted to a raw top speed of 464.4 (shown as 532.8 due to the 87.17% speed multiplier) and a nitro speed of 45.7 (shown as 52.5 due to speed multiplier) at PRO+Tuning Kit. Again, nothing will change that.
The only car that even does 510.5 at MAX+PRO+Tuning Kit is the Devel Sixteen, and that's with Elite Tuning set to 4444 (or 0404).
In a matter of undisputable reality, the X2 and IE are stuck with the exact same (MAX)+PRO+Tuning Kit total speed of 510.1[510.07], the same as a MAX+PRO+Tuning Kit+4444 Elite Tuning SLK SE. Nothing will change that. Period. Thank you for understanding and accepting these hard cold truths.
The rank calculation formulas proved the "proven" speeds wrong. Those people who calculated the IE to be 510.8 and the X2 to be 510.5 are the same people who claimed that the MP4-31 is 502.1, which itself is not even true. And I'm talking in kph by the way.
There was an acceleration chart on Baidu Tieba that showed the Apollo IE as doing 510.2, which is actually the car's 510.1 total speed (someone just randomly rounded up 51.43 to 51.5 and added it to 458.7).
The brand navboxes exist so that people can easily navigate to pages relating to vehicles from the same brand. The navboxes that contain all the vehicles for one game tend to get extremely long anyway (there should be a way to make each class section hideable).
I actually came back only because I have a very bad feeling that I got banned from the Forza Motorsport Wiki. Like seriously, there isn't any reason to have anyone banned or at least threatened with a ban over so-called "weird spacing" between a pipe symbol "|" and an equal sign "=".
And yes, I do remember you, Mr. Mysterious Spyman. BTW, I just confirmed that I got banned from the Forza Motorsport Wiki. Now who is the guilty one in this case? CMAN122. He is literally the guy who has really dumb logic like this:
He thinks that the Mercedes-Benz G 65 AMG has a 5.9 L engine even though it has a 6.0 L (5,980 cc) engine. Last time I checked, engine displacement in liters is derived from taking the cubic centimeter value (5,980), dividing it by 1,000 (= 5.980), and then rounding up to the nearest tenth (5.98 → 6.0, since 8 is between 5 and 9, the threshold required for rounding up).
Now, by that logic, he also claimed that the Mercedes-Benz E 63 AMG had a 5.4 L engine even though its displacement is really 5,461 cc (= 5.5 L). In reality, the only Mercedes-Benz car known to actually have a 5.4 L engine is the SLR (I could be wrong about the number of M-B cars actually having 5.4 L engines though).
Worse, CMAN122 even went as far as revoking my administrative privileges. He literally is the one who abused his own power to get people like me (and other people who disagree with his unnecessary, unwritten "rules") banned, and yet he said that this was "not a power play" and yet the rest of his words on his "warning" and his actions said otherwise. Consequently, he got exposed on the Forza Motorsport and Horizon subreddit (/r/forza).
Anyway, it is finally time we as a group worked together to raise awareness about CMAN122's truly abusive, disgusting, and totalitarian behavior and then get people like me unbanned from the Forza Motorsport Wiki. I just have a really terrible feeling that he will eventually go on to ban other Asphalt Wiki users from the Forza Motorsport Wiki too though.
I've also found missing in the QSR aside the Area 51, Rio De Janeiro, Patagonia & Munich Subway Tracks being unavailable in QSR. & This Quote "26. Quick Solo Race lacks an adjustable amount of laps (In Classic, Infected & Versus modes which is always 2 except for Iceland, Tokyo, Venice & Azure Coast) & racers In all race modes (always 8 except in Versus, Gate Drift & Knockdown modes), as well as the Unplugged, Flawless, Tag Racing, and Time Attack race modes."
In Elimination It lacks an adjustable amount of elimiantion period (always 30 seconds), the adjustable amount of Knockdowns & Timer in Knockdown mode (always 15 amount of knockdowns & 5 Minutes in time limit) as well as the Timer also in the Gate Drift (always 3 Minutes).
Yo McLarenP1 Boy, would you like to join in Ericship 111's challenge videos in Forza Horizon 3 like "Rice vs. Road" & "You CHOOSE We BUILD" along with Stark3y90 & Fury x Prophet & in Forza 7's Drag race videos with Fury x Prophet?
I have to say that Sis. Dhanika Grace Del Castillo is the version of CMAN122 on facebook because she unfriends me just simply because I commented her posts & CMAN122 banned you just simply because of weird spacing. I hate CMAN122 in passion
"If we add more environments to the game, they might make it to these modes. Note that we want new tracks to be only available in Time Limited Events and Multiplayer races to keep those modes interesting."
-GL official reply. Copy and paster
McLarenP1 Boy wrote: Gameloft and their excuses for wanting to keep those tracks outside of QSR. Their reasoning is the worst. I am going to boycott this game forever sooner or later. Death to Gameloft!
This quote shows Gameloft's stupidity & McLarenP1 boy is going to boycott the gameloft due to the actions did just like EA.
I'm currently in challenger 3 (1368) but I'm still climbing really fast (94% win rate) using my 1106 donkey, 825 RR, and 1219 Miura. The hardest competition I get in this league is triple boosted Survolts (1219 Miura to avoid Vulcans), and it's really easy so far. However, more experienced players have been telling me that as soon as I reach Pro league there will be much harder competition, such as TVR, M1, and McLaren F1s. Since I don't spend cash on the game, it will be torture grinding for those cars, especially ones that require blueprints. Do you have any advice on what I can do to optimize the cars I have for MP? My goal is to reach the Elite tier. Thanks.
Yeah they're right. You will face harder compeition in Pro League and beyond. The best credit car is the TVR. Getting the other cars such as the BMW M2 and F1s are pretty impossible right now so the TVR is the best option. If you have a lot of tokens, go for the Camaro or Vulcan.
What's your tuning for your current MP cars?
Oh and Vulcans start to do some damage above 1500 so you shouldn't be worried about upgrading your Miura a bit more.
The TVR Sagaris is VERY expensive, even though it's a credit car. This is because it is a high-end Class B car.
The Lamborghini Estoque is also similarly expensive with similar performance.
Of course, if you simply cannot obtain many tokens but somehow have more than a million credits to spare, then you should buy the TVR Sagaris or Lamborghini Estoque.
One thing I suggest you do first is to upgrade your Range Rover Evoque Coupe HSE Dynamic. Take it to just below rank 1100. 0402 5050 takes it to rank 1085. However, the next upgrade of nitro might take it just above 1100, so doing PRO upgrades might be smarter (or just a level or two of acceleration).
By the way, it is very hard to reach Elite tier. If you mean Champion, then sure. I've personally once been able to barely pass into Champion League with my Chevrolet 2016 Camaro SS.
However, it is slightly harder for the TVR Sagaris and Lamborghini Estoque to get into Champion League, due to being inferior speed-wise to the Chevrolet 2016 Camaro SS (though they have the advantage of good handling and acceleration).
Also, you mean BMW M2, not BMW M1. The M1 is above average, but with its horrible nitro duration and average acceleration, the only things making it good are its very high top speed stat and large Tuning Kit bonus. It's a Class C car, by the way, as is the BMW M2.
I used "final rank" on several pages because I have been adding a "PRO rank" as well as a "MAX rank". The PRO rank is mainly useful for Multiplayer-tunes as it shows which cars have more MAX emphasis than PRO emphasis (such a car usually is better for Multiplayer). Additionally, having a large default to MAX gap also makes a car good for Multiplayer. Both of these affect the Tuning Kit, an obvious stat that affects Multiplayer usage.
Another factor is rank distribution; speed distribution towards high top speed makes high-end cars more powerful, but not so much in low-end cars, as this sacrifices total speed and nitro-efficiency (much of the time).
Rank percentages are another important factor, as seen with the Camaro SS and TVR Sagaris.