In 1984, The 911 SC RS was built for the need of being a Group B rally car for Rothmans International, one of Porsche's race sponsors in the 1980s. This was done by converting and rehomologating the 911 SC Group 3 into Group B, and producing 20 SC "RS" cars as a result, with 5 going to the Prodrive rally program, and the rest being sold as "Special Edition" road vehicles.
The Porsche Motorsports department, responsible for seeing the production of the 911 SC RS, borrowed from previous 911 RS/RSR construction methods. Deletion of street parts such as the rear seats, radio, speakers, and heating system and the addition of lightweight materials such as aluminum, and kevlar, made the 911 SC weight 2160 lbs, 1000 pounds less than the 911SC street car. This resulted in a very high power-to-weight ratio, and 0-60 time of 4.0 seconds despite the drivetrain being RWD.
Six 911 SCs had both the support of Porsche and Rothmans. Chassis #008 ran 13 international rallies for the Rothmans Porsche team, with 5 outright wins. Ultimately however the 911 was still largely overshadowed by the likes of its 4WD contenders despite its capabilities, and was originally intended to be replaced by the Porsche 959 "Gruppe B" supercar, but continued throughout the span of Group B due to delays in development.
Introduced into the game during the Porsche Update as the 9th special project vehicle, the Porsche 911 SC is a mid-high end Class-S car that requires 30 to unlock, starting at a rank of 37. Oil changes require 275, and take 3 hours per change.
Loosely Inspired by the design cues of the Group B Rothmans Porsche 911 SC/RS rally car, the in-game rendition has custom front and rear bumpers, all-terrain tires, a small bulbar, 4 covered spotlights placed on the hood, as well as a pickaxe and shovel mounted on the roof.
The Porsche 911 SC is the second fastest rally car in Class-S, being behind only the Chevrolet Corvette Stingray Z51. The direct competitor of the 911 SC is the Ford Fiesta ST GRC; compared to the Fiesta, the 911 SC has higher overall top speed, as well as gaining more speed in air rather than losing it (although it is extremely marginal). The 911 SC however has much worse handling, which means that it will struggle more through corners, and will exit corners with lower speeds. The 911 is also more resistant towards transitioning between drifts, making it more difficult to drive when the all-in nitro technique is being used. Both however are very similar in pace, with the 911 SC being able to slightly edge out the Fiesta ST due to its higher top speeds. In the face of higher competition, 911 SC struggles to keep up with the lower classes because of the comparatively slower pace.
The 911 SC also has a major bug that practically makes it impossible to upgrade, it is one of the unfortunate special project cars that had its upgrade prices heavily inflated during the event, but failed to revert back to its original amount. As a result, the 911 SC's upgrade requirements are extremely inflated. Over 700 Class-S tools are needed for the car, and higher ranks cost well above a million credits for each level, making the 911 SC horrendously poor in terms of value, and impossible to max legitimately within a reasonable time frame.
The Porsche 911 SC can be upgraded to Level 50 without the need for rank-up tools, while a starting rank of 37 means that the Porsche 911 can be used in multiplayer as a rally car with decent acceleration and a high raw top speed, better alternatives are present at this rank. The acceleration at level 50 is decent, again being comparable to the Fiesta ST, only that the long nitro acceleration is more powerful and that the all-in nitro is slightly worse. Drift-boosting benefits are quite good for the 911 SC, helping it corner and accelerate better. A rather annoying problem with the 911 SC is that drifting is much more awkward. Due to the steering response being more stiffer and the car being somewhat more grippy, it can be hard to initiate drifts and chain drifts, couple this with the handling and the 911 is a much more challenging vehicle to control. Regardless, the 911 SC can still handle twisty tracks provided that the player can compensate for the handling faults, and is actually capable of still beating the Fiesta ST on Coachella Valley and some variations of Svalbard.
Speed Modifier Approximation
* when using the Land Rover Defender as 100 % benchmark
Having a better speed modifier and higher top speed than the Fiesta ST makes the 911 surprisingly quick for a Class-S vehicle. The all-in top speed may be less than the Volkswagen Beetle GRC, but it makes up for the deficit in other areas. The 911 still fails to hold its own when compared to rally cars outside the class, but at least fares better than the likes of the Mitsubishi Lancer Evolution X and Subaru WRX STI GRC. Eliminating the obvious pit fall of the top speed, the 911 SC's handling means that it won't be able to out-corner most of the competition to make up for lost time on straights. As always, Nitro Recharger can be very beneficial coupled with the all-in technique, while Extra Tank is not recommended.
In terms of time-limited events, the Porsche 911 SC is useless, with the exceptions of solo challenges, no events are available that allow the 911 SC to be used. While the 911 SC could be used as a multiplayer vehicle and can do somewhat well, it is not exceptional enough to justify the absurdly high upgrade requirements of the 911 SC, there are not even any career events that need the 911 SC.
Being one of the worst cars to upgrade in terms of value, it is strongly recommended to avoid upgrading the 911 SC as much as possible, let alone max out, it is better to simply upgrade one of the more capable lower class rally cars, and save any Class-S tools for more worthy prospects.
|Porsche 911 SC Blueprint – Last checked: Jul 2, 2021|
Rarity: Class S
Vehicle: Porsche 911 SC (30 to build, 1 to overclock)
Availability: Boxes, Black Market