The Porsche 959 is a rear-engined supercar manufactured by Porsche between 1986 and 1993, first as a Group B rally car and later as a road-legal production car designed to satisfy FIA homologation regulations requiring at least 200 road-legal units be built.
The Porsche 959 is powered by a twin-turbocharged 2.9L (2,849 cc) flat-6 engine that produces 444 hp (331 kW) and 369 ft·lb (500 N·m). The engine is rear-mounted and the car is all-wheel-drive.
The 959's engine was developed from the "Moby Dick/Porsche 935" race car and redeveloped slightly fro the short-lived Porsche Indy Car and several other projects before finally being tuned for the 961, the 959's racing counterpart. The water-cooled four-valve cylinder heads, in tandem with the air-cooled cylinders and sequential turbochargers, allowed Porsche to extract 444 hp (331 kW) from the compact, efficient, and rugged power unit. The use of sequential twin turbochargers rather than the more usual identical turbochargers for each of the two cylinder banks allowed for smooth delivery of power across the power band, as a departure from the abrupt on-off power characteristic that acted as a hallmark feature of Porsche's other turbocharged engines of the period. The engine was used, virtually unchanged, in the 959 road car as well.
In order to have a lightweight, rugged shell, Porsche adopted an aluminum and Kevlar composite for the body along with a Nomex floor, resulting in a weight of 3200 lb (1451 kg) that helped the 959 achieve its high performance level.
Porsche also developed the car's aerodynamics, which were designed to increase stability, as was the automatic ride-height adjustment that became available on the road car. Its "zero lift" aerodynamics were critical to keeping it drivable. The 959 also featured Porsche-Steuer Kupplung (PSK), which was at the time the most advanced all-wheel-drive system to have been used in a production car. Capable of dynamically changing the torque distribution between the rear and front wheels in both normal and slip conditions, the PSK system gave the 959 the adaptability it needed both as a rally race car and a road-going supercar. Under hard acceleration, the PSK could send as much as 80% of available power to the rear wheels, helping make the most of the rear-traction bias that occurs at such times. Power bias could also be varied based on road surface and grip changes, helping maintain traction at all times. The dashboard featured gauges displaying the amount of rear differential slip as well as transmitted power to the front axle. The magnesium alloy wheels were unique, being hollow inside to form a sealed chamber contiguous with the tire and equipped with a built-in tire pressure monitoring system.
Upon its introduction, the twin-turbocharged 959 was the world's fastest road-legal production car, with a top speed of 195 mph (314 km/h); the sport model could reach 197 mph (317 km/h). The 959 was tested to perform 0-60 mph in 3.6 seconds (both Komfort and Sport versions).
The Porsche 959 was added in the Porsche Update as one of five Porsches in the Porsche Motor Series. Within the sequence of five special events, the Porsche 959 was unlockable via a Championship which appeared as the second event in the original series (first in the Porsche Motor Series revival).
The Porsche 959 is a high-end Class D car with the following statistics:
- Starting rank: 764
- MAX rank: 1111 (+347)
- MAX+PRO rank: 1330 (+219)
- Tuning Kit bonus: +77
- Stock to MAX+PRO rank difference: 566
- Speed Modifier: 100.03% (removed as of the Showdown Update)
- Nitro Efficiency: 6/8/10
The Porsche 959, although placed as a mid Class D car, has high-end Class D performance. It features every statistic pushed to the extreme, except for raw top speed, which is abysmal and the Porsche 959's only weakness.
At MAX+PRO, the Porsche 959 rivals the Donkervoort D8 GTO, which has the second-highest MAX+PRO rank in Class D. Coincidentally, the 959 and D8 have the same final rank with a Tuning Kit added; 1330 + 77 = 1407 for the 959 and 1365 + 42 = 1407 for the D8. Both cars can outrun the other high-end Class D cars except for the Mazda RX-8, which can consistently beat both the Porsche 959 and Donkervoort D8 GTO by 1-3 seconds on all maps, due to being more than 7 mph (10 km/h) faster with good performance in all other aspects.
Similar to the Donkervoort D8 GTO, the Porsche 959 has outstanding drifting, nitro efficiency, acceleration (1.5 sec. at MAX+PRO) and decent handling. The Porsche 959's nitro efficiency competes with the Donkervoort D8 GTO's for the title of the second best in the game, being rated at 6/8/10, compared to 4/8/12, and the Peugeot RCZ R's 5/8/10.
The Porsche 959's total top speed is higher than cars of the same rank because of its low starting rank, which gives it a large Tuning Kit bonus, and its huge nitro. The Porsche 959's nitro is the third largest in Class D, behind the Renault DeZir and Ford F-150. Continuing the trend started by the Ford F-150, the Porsche 959 has an increased total top speed when compared to cars of the same rank, due to its handicap of a very low raw top speed. However, this handicap doesn't actually affect the Porsche 959 most of the time, due to the Porsche 959's extreme nitro efficiency. This means that the Porsche 959 is essentially exploiting a loophole in the game's speed distribution mechanics. For some reason, Class D is the only class which follows this rule; in fact, all heavily nitro-based cars from Classes C to S have reduced total top speeds when compared to nearby cars. This is probably because faster cars are less reliant on nitro speed and nitro efficiency, and more reliant on raw top speed and acceleration (with nitro being a key factor in acceleration).
The Porsche 959's exaggerated performance, large nitro, and low starting rank allow for it to become extremely deadly in Multiplayer. Even though the Porsche 959 has a significantly higher starting rank than its two Multiplayer-dominant Class D rivals, the Renault DeZir and Ford F-150, the Porsche 959 also benefits from very low rank weightings on its raw top speed and nitro, allowing it to match or better those two cars' performances at low ranks. Altogether, the Porsche 959's total top speed only contributes to 50% of the ranks gained from upgrades, with the other 50% stored in acceleration and handling. The Porsche 959 can reach its maximum possible speed of 226.3 mph (364.4 km/h) at rank 1157 when tuned 0505 5555.
The Porsche 959 is the fastest car in the game from around ranks late 800 to early 1000. It takes over from the Ford F-150, which is the fastest car in the game from ranks early 500 until around mid 800. After this, the Mercedes-Benz SLK 55 AMG Special Edition is the fastest car in the game from ranks early 1000 right until the late 1700s (early 1800s). The Porsche 959 simultaneously dethroned the Renault DeZir and Range Rover Evoque Coupe HSE Dynamic as the fastest car in the game at ranks 800-1000 upon its debut.
For a Multiplayer tune, the combination of 0405 0000, at rank 911, was popularized due to it being the "minimum" upgrading sequence required to complete the Porsche 959's Championship without auto-passing levels. In general, the Porsche 959 should be upgraded in nitro first, then in raw top speed. However, with the Tuning Kit boost considered, it is actually a better idea to upgrade MAX raw top speed before PRO nitro since the Tuning Kit speed boost increases with MAX upgrades and not with PRO upgrades.
Upgrading sequences after the MAX upgrades follow through different PRO upgrades based on a variety of factors. The first obvious choice is the suspension, which avoids the heavier ranking points of acceleration in favor of the lighter ranking points of handling. However, after this, the next best choice is a toss-up between tires and exhaust. The former gives slightly fewer ranking points for the same amount of speed, in addition to boosting the ever-lacking raw top speed of the car. The latter gives slightly more ranking points for the same amount of speed, however, it gives more acceleration and more nitro, which also further boosts acceleration; of course, the car's acceleration is already very high, to begin with.
Multiplayer-Optimal tunes for the Porsche 959
Best low-tunes (900-1000) for the Porsche 959:
- 0405 0000 (D911), TTS = 201.0 mph (323.6 km/h), RTS = 142.9 mph (230.1 km/h)
- This tune is not necessarily the minimum tuning for Multiplayer. It's the minimum to pass the Championship. Many players have the Porsche 959 at this rank so it may be a good idea to upgrade one level of suspension to gain a small advantage against 911 Porsche 959s.
- 0405 0500 (D955), TTS = 207.4 mph (334.0 km/h), RTS = 142.9 mph (230.1 km/h)
- This tune is the most efficient for this rank. Similarly to the 911 rank, there are many Porsche 959 users with the 0400 5050 tune, but to a less extreme extent. Matchmaking at this rank tends to keep the rank 955 Porsche 959 away from the rank 982 Porsche 959.
- 0505 0500 (D982), TTS = 210.8 mph (339.5 km/h), RTS = 146.2 mph (235.6 km/h)
- The rank 982 tune can sometimes be matched against 1000+ Porsche 959s, but usually, receives fairly good matchmaking. It is perhaps the best low-ranked tune.
- This tune is used by the YouTuber Elite Hectorx, who has some gameplay videos regarding this tune.
Best mid-tunes (1000-1050) for the Porsche 959:
- 0505 5500 (D1026), TTS = 215.3 mph (346.7 km/h), RTS = 150.7 mph (242.8 km/h)
- This tune is the same speed as 0505 0504 @D1030.
- 0505 5501 (D1034), TTS = 216.2 mph (348.1 km/h), RTS = 150.7 mph (242.8 km/h)
- This tune is 0.9 mph (1.4 km/h) faster than the tune 0505 0504 @D1030, which is 4 ranks lower.
- 0505 5502 (D1045), TTS = 217.2 mph (349.8 km/h), RTS = 150.7 mph (242.8 km/h)
- The speed for this tune is higher than that of the Range Rover Evoque Coupe HSE Dynamic at 0400 5050 (C1065), which runs at 217.1 mph (349.6 km/h). The Porsche 959 accelerates faster than the Evoque, has better nitro efficiency than the Evoque, and is now roughly the same speed as the Evoque at a slightly lower rank.
Best high-tunes (1050-1100) for the Porsche 959:
- 0505 5505 (D1091), TTS = 221.8 mph (357.2 km/h), RTS = 150.8 mph (242.9 km/h)
- This tune can easily defeat the 0402 5050 Evoque tune (C1085) which runs at 354.6 km/h. However, the Evoque at 0403 5050 (C1102) is faster than the 1091 Porsche 959, running at 222.4 mph (358.2 km/h). The chance of meeting C1102 Evoques are low, though, since the Evoque is not compatible for the 1100-1200 bracket and it would face certain defeat from cars like the BMW M2, low-tuned Shelby Cobra 427s (very rare) and even the Honda Integra Type-R if tuned to such rank.
Other tunes for the Porsche 959:
- 0505 5555 (D1157), TTS = 226.3 mph (364.4 km/h), RTS = 155.3 mph (250.1 km/h)
- This tune is much less competitive than the previous tunes, due to the Porsche 959 now being slightly inferior to the BMW M2 and now reduced to the level of the ED Design Torq and Honda Integra Type-R. It's still much faster than tunes which other Class D cars can achieve at the same rank.
Note that there may be some delay with tuning past 0405 0000, due to a lack of High-Grade Engine cards for the Porsche 959. In this situation, it is recommended that the player doesn't upgrade level 5 top speed until the suspension is fully upgraded, even with a lack of Engines.
As of the Fall Out Boy Update, the 959, while losing most of its edge in Multiplayer due to virtually all low rank brackets being swarmed by the Audi R8 e-tron Special Edition, the 959 might still have limited niche in ranks below 1000, given that the minimum configuration required to win the R8 SE is 0500 5050 (A1111), so a 959 below 1000 will not run into R8 SEs as often when compared to a 959 (and every car that can reach a rank of higher than 1050) anywhere above rank 1000 (especially above rank 1060).
Because the Porsche 959 is very good for Multiplayer, it is not recommended to fully upgrade this car for TLE purposes, despite its very good performance. The Donkervoort D8 GTO should be used as a MAX + PRO "clone" of this car, instead of fully upgrading the Porsche 959 itself.
The Porsche 959 costs 1,100 to purchase, according to the game's internal data. Otherwise, the car must be assembled with 14 common Porsche 959 BP cards. Assembly of the car takes 2 hours but can be skipped for 195.
As of the 2019 Spring Update, upgrades costs 736,000 while Pro Kits require 245,600, 40 of each Class D Part, 40 High-Grade Engines and 50 Early & Initial Techs each.
For a limited time, it is possible to purchase Porsche 959 Full BP Pack, which contains all 14 Blueprints required to build the 959, at cost of 1,600, 500 tokens higher than the hidden purchase price.
Starting June 15, 2017, the Porsche 959 was made permanently available in the Garage. Between July 8 and 11, 2017, the 959 was made temporarily available instead in the Garage with a time-limited purchasable box that would give out all the car's Blueprints.
- Main article: Championship/Porsche 959
The Porsche 959 Championship was the second event released as part of the Porsche Motor Series. It was released on June 15, 2017, after the Porsche Cayman GT4's Championship with a time limit of 7 days once the Championship is started.
The event was revived on October 24, 2017 for Windows.
The event was later revived on June 8, 2018, for the 70th Anniversary version of the Porsche Motor Series as the first vehicle of the series.
- Main article: Car Mastery/Porsche 959
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