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This is an ongoing study. Results may change as new data is processed.

The "golden rule" that players have to keep a certain number of specific cards they need is one of the most persistent beliefs among players. While it has been proven wrong for part cards,[1] players object that it may still be valid for engines.

Assumptions

As the environment for the test also allows to check several other hypotheses, they have been included. The following hypotheses are tested:

  1. Cards come to those who have them.
    The game grants less of a card if players don't have some of them in their inventory.
  2. Cards for events are always limited.
    The game grants less of a card during events requiring the card.
  3. Drop rates are dependent on a player's garage.
    The game grants less of a card if the player has vehicles that need them.
  4. Drop rates decrease for recently upgraded vehicles.
    The game grants less of a card that has recently been used to upgrade a vehicle.

Test

To verify if there are such mechanisms, one test player contributing to WikiProject Statistics kept his inventory constantly void of V8 Engines, while all other players continued normally. Before the experiment, the test player also opened all pending A8Box Engine Box 1 1 V8-Engine Boxes and used up the engines so that there were no V8 Engines "hidden" in dedicated boxes either.

  1. As soon as a Pro Kit Box dropped a V8 Engine, it was immediately used to upgrade a vehicle before opening the next box. This ensures that the criteria for hypothesis 1 are met.
  2. During the test period, the player participated in the Bentley Continental GT3 Championship, the Koenigsegg Regera R&D and the Koenigsegg CCXR Trevita Championship. All three cars require V8 Engines, so the situation allows to test hypothesis 2.
  3. The player's garage contained 33 vehicles requiring V8 Engines that were not upgraded to pro level. If hypothesis 3 was true, the game should grant significantly less V8 Engines.
  4. When a V8 Engine was dropped, it was used to upgrade the Mercedes-Benz SLK 55 AMG, the Ferrari 308 GTS and the Spada Codatronca TSS which only require 1 engine per upgrade level. Thus, there was always at least one V8 vehicle that had recently been upgraded, fulfilling the requirement of hypothesis 4.

The sample for this test was the database of WikiProject Statistics which has been evaluated from July 25, 2019, to [ongoing]. The observed Pro Kit Boxes were Daily Kit Box, Engine Box, Extra Box, Finish Line Box, Multiplayer Pro Box, Optimal Shuffle Box, Optimal Split Box, Random Box, Starter Box, and Ultra Box which are the most common ones.

If the assumptions were true, the test player should encounter a significantly lower drop rate of V8 Engines than the other players. If this is the case, more specific experiments will have to be performed to test which of the four hypotheses caused the decrease.

Temporary results

July 25, 2019 – September 17, 2019
Player Ongoing
V8 event
V8
Engines
Engines
total
Relative
frequency
Test player Event 25 243 10.29 %
No event 12 135 8.89 %
Total 37 378 9.79 %
Other players Event 13 187 6.95 %
No event 14 189 7.41 %
Total 27 376 7.18 %
Test player
incl. V8 from extra card
Event 29 247 11.74 %
No event 17 140 12.14 %
Total 46 387 11.89 %

The table to the right shows the frequency of V8 Engines in relation to all obtained engines.

Temporary results until September 17, 2019:

Cards come to those who have them.

There were no V8 Engines in the test player's inventory during the whole study.

  • 9.79 % of the test player's engines were V8.
  • 7.18 % of the other players' engines were V8.

Icon critical The assumption is wrong.

Cards for events are always limited.

Test player:

  • 10.29 % of the engines during events were V8.
  • 8.89 % of the engines outside events were V8.

Other players:

  • 6.95 % of the engines during events were V8.
  • 7.41 % of the engines outside events were V8.

Icon critical The assumption is wrong.

Drop rates are dependent on a player's garage.

At the start, the test player's garage contained 33 non-pro vehicles requiring V8 Engines. During the study, the number decreased to 31 because the player received so many V8 Engines that two of the vehicles had reached pro level. This does not change the fact that there was always a very large number of vehicles requiring V8 Engines.

  • 9.79 % of the test player's engines were V8.
  • 7.18 % of the other players' engines were V8.

Icon critical The assumption is wrong.

Drop rates decrease for recently upgraded vehicles.

There was always at least one V8 vehicle in the test player's garage that had recently been upgraded.

  • 9.79 % of the test player's engines were V8.
  • 7.18 % of the other players' engines were V8.

Icon critical The assumption is wrong.

Temporary conclusion

All four assumptions are wrong.

See also

  • Myths – a list of "Asphalt myths" with explanations.

References

  1. Guy Bukzi Montag (2019-01-23). Asphalt 8 Myths: Cards Come to Those Who Have Them. Asphalt Wiki user blog. Retrieved on 2019-08-13.
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The statistical data on this page is part of WikiProject Statistics.
It contains original research which may be incomplete, incorrect or biased.

 

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